Recent Posts

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1
Help Me / Re: Casting or streaming
« Last post by Double Eagle on July 18, 2019, 12:21:00 PM »
When I use Chromecast to cast TD to a TV set my HP laptop keeps setting itself to mute and I get no audio delivered to the TV. If I unmute my laptop it will play sound for one level and then mute itself again. It does not do this when I use an HDMI cable to connect my laptop directly to the TV set.

I donít know if this is a function of my laptop or some other issue.  Has anyone else had this problem?   Any suggestions on how to fix it?
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Beta Testing / Re: 3.5 Progress
« Last post by MotoguzziF91 on July 16, 2019, 04:23:22 AM »
I'm excited like a little kid before Christmas :D :D
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Beta Testing / Re: 3.5 Progress
« Last post by TIMMER on July 15, 2019, 08:56:56 PM »
Can't wait !!!!
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Beta Testing / Re: 3.5 Progress
« Last post by Corey Cooper on July 15, 2019, 08:02:05 PM »
It's almost done!

Since my last update, I've fixed countless issues all around the application, including loading of files with respect to encoding (UTF-8/16, etc).  In addition I've gotten the licensing working.  I'm currently working on the installer.  Once that's done, I'll begin the process of general clean-up and prepping for beta testing.

The first beta will be open to licensed users only, simply because I have not completed the evaluation code update yet, and I don't want to hold back beta testing.
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General Discussion / Re: Clock Color Determined By Level
« Last post by Corey Cooper on July 15, 2019, 07:50:03 PM »
Definitely possible.  Assuming you're using the Default layout, it should be very easy, as there's already a property set that displays the clock cell with a red background.

Edit the Clock cell.  Select the "Breaks" Property Set and press the "Conditions" button.  Click the "Use advanced conditions" checkbox.  The Conditions should have the following:

(!isRound)

That makes this property set selected when the "isRound" variable is false (it is true if it currently is a round, false if it is currently a break).  Incidentally, there's also an "isBreak" variable, but I think it was added after these layouts were created.  Anyway, change the conditions to:

isBreak or roundNum >= 12

That should do it.

Now, if you wanted the the clock text (not the background) to be red instead, it will be a little trickier.  That's because there is a property set for even-numbered rounds, and one for odd-numbered rounds ("Default").  You'll need to have two new property sets, one for even and one for odd, that get used only when the round number is greater than 12.

- Press "New" to create a new property set.  Name it "Even Rounds 12+" or whatever you want.
- Press "Copy" and select the "Even Rounds" property set to copy the properties of the Even Rounds property set.
- Click the Font to edit it, and change the text color to red.
- Press the Conditions button, select "Use advanced conditions", and change the conditions to:

isRound and (roundNum % 2 = 0) and roundNum >= 12

- Press "New" to create a new property set.  Name it "Odd Rounds 12+" or whatever you want.
- Press "Copy" and select the "Default" property set to copy the properties of the Default  property set.
- Click the Font to edit it, and change the text color to red.
- Press the Conditions button, select "Use advanced conditions", and change the conditions to:

isRound and (roundNum % 2 = 1) and roundNum >= 12

And finally, use the up/down buttons to move the property sets such that they are in this order:

Breaks
Even Rounds 12+
Even Rounds
Odd Rounds 12+
Default
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Help Me / LEAGUE HELP
« Last post by Bata on July 15, 2019, 01:18:13 PM »
Greetings to everyone,

I would like to create a league with my poker room. I need a formula for league. Every tournament has a certain norm (exp. For tournament 5000 BuyIn players get 3 points and number of tournament points depends of number of contestants,exp. if the tournament has 50 contestants then the number of available points  is 500. Those 500 points can be divided on first 10 places.
1st place 30 %
2nd place 20%
3rd place 14%
4th place 9% etc.
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General Discussion / Clock Color Determined By Level
« Last post by Joe Spy on July 12, 2019, 12:38:04 AM »
Ideally, I want the clock to turn red at, for example, Level 12 and after.  I can imagine the Boolean logic, but do not know how to implement it.  Is this possible (I suspect it is)?  Thanks in advance for any suggestions.

Joe  8)
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Help Me / Re: sync database and stats
« Last post by ddawson on July 06, 2019, 02:31:39 PM »
Wonderful, thanks so much Corey!
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Help Me / Re: sync database and stats
« Last post by Corey Cooper on July 05, 2019, 07:34:18 PM »
You are correct.  The application isn't designed to have two instances run at once, and it comes with caveats, like changes to the player database in one instance won't be seen in the other until you exit and restart the application.  OR, as you have discovered, if you have it reload the database.  That feature was specifically added for this type of situation.  Even though it's not recommended, with some care you can make it work.  Just remember that if you make changes to the DB in once running instance and then make changes to the DB (the same DB) in another running instance, the second changes could *overwrite* the changes the first one made.  The application simply does not have any way to know that changes were made by another application (even another instance of itself).

So, yes, I can confirm you should not be running two instances on the same folder (or synced folder, since it amounts to the same thing).  But as I said, with some care you can make it work.  Just make sure that when you make changes to the DB in one instance that you reload the DB on the other instance.
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Help Me / Re: sync database and stats
« Last post by ddawson on July 05, 2019, 05:57:51 PM »
Thanks Corey - in fact this does work with one additional step. After I add players on laptop #1 and close up for the night, on laptop #2 the only thing that I need to do is to reload the database. For this I created a hotkey (CTRL+R) = Reload Database. Players I create on one laptop appear on the other and life is good.

Follow up question: I can imagine that two instances if Tournament Director accessing the same data store *simultaneously* could lead to problems. For this reason I'm being careful to never run it on both laptops at the same time; there's no need, so not a problem. Can you confirm however, that indeed I should not be running two instances on a shared data store? Or do you think the underlying marshalling of config data will handle this?
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