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General Discussion / Re: Is anybody playing home games?
« Last post by Silver Owl on Today at 05:38:10 AM »
I can't wait to get started again .. but to answer your question ... haven't started here yet.
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General Discussion / Is anybody playing home games?
« Last post by Jaxen on May 27, 2020, 11:47:31 PM »
Some states are still on full lockdown.
Some states have opened more stores/services/businesses, but if you ain't there ya gotta git' the heck home.
Some states let you be out and about, just keep your social distance.
Some states let you be, yanno, adult about it all.

So that begs the question, are any of you back to playing home games?

I know a few casinos/card rooms are open, with partitions between players and dealers. It's like playing in a phone booths. But are any of you having games in your homes yet, whether your state/county says yeah or nay on it? I do a big tournament at my house the last weekend in March around my birthday ... poker all afternoon, drink and grill all evening and howl at the moon at night. I already rescheduled it once, for this weekend, but we're just not ready, so I'm shooting for the weekend after July 4th.
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General Discussion / Re: Straddle in Tournament Play
« Last post by Jaxen on May 27, 2020, 11:20:04 PM »
If there's a benefit of straddling in a cash game is that you assume the option to check or raise like the big blind if nobody raises the straddle ... although most hands an advanced player will stick a raise in there looking at all that involuntary money that's out there before a card is seen ...
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Suggestions / Re: API
« Last post by shushs on May 06, 2020, 08:26:45 AM »
I have not, and to be honest, I have already written the parser I need for different export formats. What I was hoping to do was just parse the raw tdt file, so I could 'batch' the tasks and avoid needing the program seeing as how the data is already in the singular file... But as you know, I have been on/off this task for quite a while now.
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Suggestions / Re: API
« Last post by Corey Cooper on May 05, 2020, 04:43:49 PM »
It's similar to JSON, but it isn't.  And sure, you could interact with it in JavaScript, but the format is not documented and ever changing.  You *might* find a JSON parser that could parse it into an object form, or modify one to do so, but it would not be an easy task.

I have been trying to understand and parse these for some time. I would be so much happier if there was a doc / resource to the definition of how this format is created/updated. (Or just move to straight JSON) it would certainly make the work I am trying to do simpler.

These files were never meant for external consumption, so I would not recommend it.  Have you tried the Status Updates feature on the Preferences tab?  Depending on what you're trying to do, that might be the right place look.  It exports a good amount of tournament information, including player info, to JSON.
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Suggestions / Re: API
« Last post by Corey Cooper on May 05, 2020, 04:40:38 PM »

Hey Corey. Thanks for all the great work done with the new version.

Did you find a way to improve code, so that we could start looking at a way to build an API?
It would be so great to have a listener running on the main host - and I could stay at my table and bust people out from my phone while gaming is running.

Or a card reader with a screen, where people could scan their card - and bust them self out..
I would then have to stand up when someone have to move table or a table closes down.

It's almost certainly possible with version 3.7 since it was built on a different framework.  So it can likely be done.  I actually have this on my list of new features for the next major version, and I'd love to make it happen.  Hopefully I'l be able to.

And responding to myself: in my notes I included a few actions for the first pass:
- Start or stop the clock
- Move to next/previous round
- Buy-in player
- Bust-out player
- Add-on player
- Rebuy player

Any thoughts on other functions?
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Suggestions / Re: API
« Last post by Corey Cooper on May 05, 2020, 04:37:54 PM »
Hey Corey. Thanks for all the great work done with the new version.

Did you find a way to improve code, so that we could start looking at a way to build an API?
It would be so great to have a listener running on the main host - and I could stay at my table and bust people out from my phone while gaming is running.

Or a card reader with a screen, where people could scan their card - and bust them self out..
I would then have to stand up when someone have to move table or a table closes down.

It's almost certainly possible with version 3.7 since it was built on a different framework.  So it can likely be done.  I actually have this on my list of new features for the next major version, and I'd love to make it happen.  Hopefully I'l be able to.
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Suggestions / Re: API
« Last post by shushs on May 05, 2020, 12:00:49 PM »
It's similar to JSON, but it isn't.  And sure, you could interact with it in JavaScript, but the format is not documented and ever changing.  You *might* find a JSON parser that could parse it into an object form, or modify one to do so, but it would not be an easy task.

I have been trying to understand and parse these for some time. I would be so much happier if there was a doc / resource to the definition of how this format is created/updated. (Or just move to straight JSON) it would certainly make the work I am trying to do simpler.
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Suggestions / Re: API
« Last post by harpiks on May 05, 2020, 01:43:03 AM »
Hey Corey. Thanks for all the great work done with the new version.

Did you find a way to improve code, so that we could start looking at a way to build an API?
It would be so great to have a listener running on the main host - and I could stay at my table and bust people out from my phone while gaming is running.

Or a card reader with a screen, where people could scan their card - and bust them self out..
I would then have to stand up when someone have to move table or a table closes down.
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Help Me / Re: RFID Poker Chips
« Last post by rakrul on April 20, 2020, 05:03:54 PM »
That's not really true as long as you expect multiple inputs. A friend of mine started a project like yours over 10 years ago. He got some RFID card deck samples from china and the deck was like 25 cm high.  ;D
That's obviously not a problem anymore. The thing was that you need to pass the discards through a "discard reader" as the muck pile can be too big. A couple of years ago, I saw someone testing with rfid chips (can't remember the brand, think it was Italian), and the antenna could read a 10 high stack. Anything above 10 chips isn't "seen". This requires unique IDs per chip which is both common and somewhat expensive.

Since you need to dedicate an area for the hole cards (and community cards) it's common to make them so you can fit two cards side by side. This also makes it easier for the code.

When my friend made this he had many rfid antennas but only one reader and would switch between different antennas per second. For this to work properly you need to know the power-up time for the antennas so you don't switch to the next antenna before it has time to power up the rfid antenna  and read the tag, but it shouldn't be a problem. 
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