Recent Posts

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Help Me / Re: RFID Poker Chips
« Last post by Corey Cooper on March 27, 2020, 11:56:58 PM »
@Correy - Currious though if there was a way to capture the count of players chips, is there a systematic way of updating TD player chipcounts?

Not currently, but certainly a possibility for a future enhancement now that it's on Electron.
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Help Me / Re: RFID Poker Chips
« Last post by HugginsPoker on March 27, 2020, 12:30:04 PM »
That makes sense - The biggest use I was interested in was to capture chip leader rankings etc plus playing with tech and building an interesting / unique table.

I did reach out to VideoPokerTables.net and asked if they had a chip count solution and in short they said the technology isnt good for poker chips. Of course this is caused by people playing with chips but also height and count of chips on a reader appear to be an issue.

@Correy - Currious though if there was a way to capture the count of players chips, is there a systematic way of updating TD player chipcounts?
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Help Me / Re: RFID Poker Chips
« Last post by shushs on March 27, 2020, 07:42:34 AM »
Personal opinion follows

I don't care for the 'pot' to be displayed somewhere. Part of the game of poker is knowing what is in the pot, what you have left, and what your opponent(s) have left. If a large pot is brewing, and you ask the dealer for a count, they will decline, and per the TDA, only spread the chips out. Don't get me wrong, I love technology and the application of tech, but some areas should stay analog.

*Edit*
Now, if you were to build a way to track the chips given to each player, sign them out, then sign them back in at the end of a tournament, you could find out if someone is skimming chips from you... (We had this problem years ago) and when the chip is eventually logged back in, you can find out your cheat! That would be a use I would be interested in employing.
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Help Me / RFID Poker Chips
« Last post by HugginsPoker on March 26, 2020, 05:14:26 PM »
I am building some poker tables and wanted to experiment with RFID for Chips. Alot of my players do not like the idea of the cards they are playing being scanned etc, which I understand. However I am intrigued by the idea of using a scanner to capture chip count.

This data could be shown on a LED screen in the rail perhaps.. or ideally ingested into TD to update peoples chip counts.

Wanted to see if anyone has any experience with this at all.
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Help Me / Re: Couple of BIts, PLease
« Last post by Whiterhino on March 22, 2020, 07:33:38 AM »
Thank you, excellent as always.
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Help Me / Re: Couple of BIts, PLease
« Last post by Corey Cooper on March 20, 2020, 10:07:38 AM »
In addition just a minor point, I had an idea for a tournament where all players who survive to the break are given bonus chips is there a way to automate this?

Unfortunately there's no way to automate this.  You can perform an add-on with $0 cost for all remaining players to accomplish this.  Not automated but quick and easy.
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Help Me / Re: Couple of BIts, PLease
« Last post by Corey Cooper on March 20, 2020, 10:06:12 AM »
Is there a way to represent total prize money before rake as  token, and is it possible to execute calculations and / or formula in the form of a token.  If I were to create a variable and incorporate it into a token where in the software to I create it. For instance the total number of players multiplied by the buy in would give me the prize pot prior to the house rake.

Thanks

You're probably looking for the <expression> layout token.  It allows you to compute an expression (formula) and display the results.

To display the total prize money before rake, you could do:

<expression text="pot + totalBuyinsRake + totalAddOnsRake + totalRebuysRake + totalFixedRake" format="money">

This made me realize there's no variable for the entire rake.

For "total number of players multiplied by the buy in would give me the prize pot prior to the house rake":

<expression text="totalBuyinsAmount" format="money">

Unfortunately this token currently doesn't have the Test Formula window incorporated into it, so you'll have to put the formula together (if you need to test it) over in the Points for Playing input on the Game tab and then once you've got what you need copy it into the expression token's "text" attribute.
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Beta Testing / Re: 3.7 Released!
« Last post by Corey Cooper on March 20, 2020, 09:52:08 AM »
The issue seems to be when I use the [Return] key to confirm selection of  users.. so I suspect that the focus isn't on the [OK] button but has drifted to the auto perform checkbox...
If I just use the mouse to point and click, then all seems well.

So you enter some text to search, the list of players is reduced but not to one, then you ... tab to the player names to select them?  I'm a little confused on the process.
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Beta Testing / Re: 3.7 Released!
« Last post by RichieD on March 20, 2020, 07:42:19 AM »

However, I have spotted another "hidden feature"  ;D
The "Auto Perform" check-box on the buy-in players dialog occasionally unchecks itself - I've not yet managed to work out a definitive sequence of actions which causes the issue, but basically i'm buying in players ("B") and then typing a portion of their name and either selecting a player from a list of partial matches or repeating to buy-in the next player if the match resulted in a single player (auto-perform).
Do this a number of times and you'll see that the "auto-perform" will occasionally get unchecked  ???

Let me know if you figure out a sure-fire way to reproduce it.  I just did about 100 buy-ins and can't seem to make it happen.

The issue seems to be when I use the [Return] key to confirm selection of  users.. so I suspect that the focus isn't on the [OK] button but has drifted to the auto perform checkbox...
If I just use the mouse to point and click, then all seems well.
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Help Me / Re: Couple of BIts, PLease
« Last post by Whiterhino on March 20, 2020, 06:43:00 AM »
In addition just a minor point, I had an idea for a tournament where all players who survive to the break are given bonus chips is there a way to automate this?

Thanks
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