The Tournament Director Forums
Main => Help Me => Topic started by: beaker on December 11, 2009, 10:28:47 AM
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I've searched through the forums and it appears that I cannot do this, just wanted to double check.
I was hoping to display a custom message for a predefined time period after each player busts out.... "Jim Beam has busted out in 38th place. Thank you for playing", for example. The message would include the player name just busted along with his / her finishing position. In addition, I would like to display a random or personalized bust-out sound, depending on who the player is.
I've been able to play random bust out sounds successfully. Is there an event condition that will allow me to accomplish any of my other stuff mentioned?
Thanks!
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A message can be displayed that includes the player's name and rank. Create an event with the trigger "A player busts-out". No conditions. Add an action that displays a message. Set the message text to
<name> has busted out in <ordinalrank> place. Thank you for playing.
There's no way to set the conditions to recognize a player specifically. It has been requested and I hope to add that at some point.
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Apologies for resurrecting an old thread.
I would like to use the same replacement variables (<name>, <ordinalrank>) in the "Program Arguments" in the "Run Program" option instead of "Display Message". It doesn't seem to work. If i put the whole thing in quotes, then the replacement variables don't get replaced.
Having this ability would let me the flexibility to really customize an action when a specific player is busted out.
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Seems reasonable. I'll put it down for a future enhancement.
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Corey
I know you're nearing the release of 3.4, so just wanted to remind you of this request! :)
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Good thing, too. I can't find this in any of my notes!
But it is now added. :)
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Was this ever added? If so how would it be done? I'd like a "Fred has been busted out" voice event already have the sound files in readiness lol).
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Its been added.
Under event tab
set when a player busts out
trigger - id={player ID}
set sound file to play
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Cool. Thanks for the info, @silver owl