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Topic: Help with sounds (Read 2095 times)
macacan
Sr. Member
Posts: 265
Help with sounds
«
on:
January 28, 2012, 06:41:31 AM »
I am trying to trigger sounds.
I have several sound files that play when a player is busted out.
I have tried to set up a trigger for bust out on the bubble.
I have tried all different ways but can not get it to work.
Any idea's ?.
Cheers
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MACACAN
http://chorley-poker.com/index.html
macacan
Sr. Member
Posts: 265
Re: Help with sounds
«
Reply #1 on:
January 28, 2012, 09:18:17 AM »
Think I found it.
It looks like I have to move the "bubble" event above the "busted out" event for it to kick in.
Not tried it yet but hope it works.
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MACACAN
http://chorley-poker.com/index.html
macacan
Sr. Member
Posts: 265
Re: Help with sounds
«
Reply #2 on:
January 28, 2012, 09:28:15 AM »
Nope that did not work.
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MACACAN
http://chorley-poker.com/index.html
TIMMER
Hero Member
Posts: 562
Re: Help with sounds
«
Reply #3 on:
January 28, 2012, 12:17:57 PM »
This is what i use.....Description, when a player bust out on the bubble... Trigger, A player bust-out..... Conditions, rank + (inTheMoney + 1) we only pay out to 3rd place
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Corey Cooper
Administrator
Hero Member
Posts: 6220
Re: Help with sounds
«
Reply #4 on:
January 28, 2012, 02:24:38 PM »
Quote from: macacan on January 28, 2012, 09:18:17 AM
It looks like I have to move the "bubble" event above the "busted out" event for it to kick in.
That is actually usually correct. Post your events template and we can take a closer look.
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jhanna4112
Newbie
Posts: 41
Re: Help with sounds
«
Reply #5 on:
January 28, 2012, 03:50:14 PM »
Conditions should be:
isround && (state=2) && (rank=(inTheMoneyRank+1))
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macacan
Sr. Member
Posts: 265
Re: Help with sounds
«
Reply #6 on:
January 29, 2012, 05:00:38 AM »
Attached
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MACACAN
http://chorley-poker.com/index.html
Corey Cooper
Administrator
Hero Member
Posts: 6220
Re: Help with sounds
«
Reply #7 on:
January 29, 2012, 05:41:15 PM »
Worked for me. Set up an 8-man tournament. Loaded your events template. Created 6 prizes. Ran the tourney. First bust-out triggered the "when a player busts out" event. Second bust-out triggered the "Player busts out on the bubble" event. Third and all following bust-outs triggered the "when a player busts out" event.
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