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Main => Help Me => Topic started by: Wick on November 10, 2008, 08:02:44 PM

Title: Hit Points
Post by: Wick on November 10, 2008, 08:02:44 PM
Well I have been playing around with this and I think I know the answer, just want to confirm it.

We have a league with non-league players that awards points for rank, hits and final table.

Here is the formula I am using:
if(inLeague = 1, (numberOfLeagueMembers - leagueRank + 1) + (numberOfHits * .5) + finalTable, 0)

The points for hits should only be added to your score if a league player knocks out another league player.

The only way I have found to get this to work is when a non-league player is knocked out by a league play I don't check a hit man.

My assumption is that TD doesn't keep track of the number of hits by league and non-league hits.

So the only way to do this is to NOT check a hit man when a non-league player is knocked out. This right?
Title: Re: Hit Points
Post by: Phaze on November 10, 2008, 09:42:35 PM
well, you have a workaround, albeit a possibly confusing way.... numberofHits will not designate between league and non-league hits... I understand how you are thinking, as this is an issue with our league right now... my argument is that a player made the hit and should be rewarded for that hit, regardless of their league status... possibly there is another way to write out the formula so that only league players get the award
Title: Re: Hit Points
Post by: Wick on November 10, 2008, 11:43:38 PM
Well if there is a way I don't see it. There no field for # of league hits vs total hits. We could have awarded a hit for any player, but the league is alrdy under way, so we can't change the rules mid stream.
Title: Re: Hit Points
Post by: Corey Cooper on November 11, 2008, 03:57:01 PM
You are correct in that you cannot distinguish, in the points formula, whether or not the hitman is a member of the tournament's league.
Title: Re: Hit Points
Post by: Wick on November 11, 2008, 10:57:30 PM
That's what i figured.

Great App btw