Author Topic: About bounty  (Read 3242 times)

Corey Cooper

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Re: About bounty
« Reply #15 on: October 23, 2013, 10:52:13 AM »
Sorry by i don't find "the bounty player busts out".
I have only "a player busts out" and "A random player is chosen for a prize"

This is confusing, but I assume you're referring to this:

I think i found :

For the selected player (one)
tigger : a player busts out
Conditions : Internal ID = "InternalID of the selected player"

For the random player (two)
tigger :  A random player is chosen for a prize
Conditions : no condition

Better solution ?

Yes.  Since you are wanting an event to fire when a bounty prize is awarded, the best method (maybe the only method) is to have the event fire when the bounty player busts out.

I'm simply saying that your description is correct.  That is, the Events you've described appear to be configured correctly.  To get an event to fire when the bounty prize is awarded, you need to have an event that triggers off of "A player busts out" with the Conditions set to "InternalID = <the internal ID of the bounty player>", so that the event fires only when a specific player busts out.

mm48

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Re: About bounty
« Reply #16 on: November 09, 2013, 11:34:52 AM »
Thank's, i have an other question.
Is it possible to have in the stats, for each player the total bounties won for knocked out players ?

Corey Cooper

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Re: About bounty
« Reply #17 on: November 09, 2013, 02:38:10 PM »
Yes.  There is a "Bounties Won" column, which will list the bounties each player has won, and will give a sum at the bottom.  Just add the column by pressing the "Preferences" button (on the Stats tab) and then "Edit Columns".

mm48

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Re: About bounty
« Reply #18 on: November 10, 2013, 11:31:01 AM »
sorry but with this procedure i have all bounties = 0

Corey Cooper

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Re: About bounty
« Reply #19 on: November 11, 2013, 10:19:10 AM »
Ah, different bounty.  Sorry.  No, the stats don't sum up specifically prizes that are bounties on other players.