You would want the formula to be something like this:

sqrt(((n *bc ) * (bc / tc))) / (r + 1 )

I have been using Dr. Neau's formula for six years now, and essentially, Magic fubu nailed it.

However, let me throw something out there that I encountered when we instituted a bounty chip at our tournaments...

When I used the formula

**sqrt(((n *bc ) * (bc / tc))) / (r + 1 )** as originally conceived, I found that when players purchased the optional bounty chip (which could also be purchased during a rebuy), those players were having the cost of the chip added to their buy-in total, and thus were being penalized for buying the chip. This came to light when we had a situation when at the end of one tournament, we actually had a player who didn't purchase a bounty chip get a higher point total in a lower finishing position than a player who had purchased a chip with a higher finishing position. This occurred because of the use of the

**"total cost"** variable in the formula. Naturally, this was not my intention at all when we put the bounty chip into play, so I changed it slightly to this:

**sqrt((n*bc)*(bc/(bc+rc)))/(r+1)**Whereby

**"total cost"** is replaced with

**"buy-in cost"** plus

**"rebuy cost"**I don't know if this applies to your situation, but I just thought that I'd share my experience with you.