Author Topic: What's the API used to do screen transitions?  (Read 603 times)


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What's the API used to do screen transitions?
« on: November 24, 2011, 12:04:00 AM »
I wonder, because i just got V3, and just re-imported my V2 (was using 2.5.12) database on it... which i guess is ok... and everything seems very very fine.... all my default layouts are 1024x768 in V2 and V3, i use same layouts in V3 that i used in V2...

Now the thing i see for sure, is that the animations on the Buy-In player to start, with pre-tournament screen, seating chart are cooler than V2... but the transition are WAY slower than they were with V2.... (noticed they are called screen transitions, and this is only existing in V3... just checked in my 2.5.12 and there are no screen transition)

Is there anything we should know about V3 animation API? Is it graphic accelerated in anyway?

I tried this on 2 pc now... one has Windows 2008 installed as my home local domain (the PC i run my tournaments on primarly) which consist of 4gig of ram and a Core2Duo 6600... with an ATI3870 graphic card... this PC, being a windows 2008 server, is powerful enough to play shelf games... not at the fastest settings, but the screen transitions should be way faster than that....

Thank being said, i tried this on my work PC, which is a Quad Core Q6600 with 8gb of ram and an Nvidia 8800 GTS 512mb card... same thing... at the same resolution...

So was wondering if anyone every notice that those screen transition are slow, almost as if they would benefit from hardware acceleration, but they are not....

It looks to me like if someone would install windows on a new PC and doesn't install the video card drivers, screen animation are jerky... (transition between seating chart, tournament screen, pre-tournament screen... )

Anyone noticed this, any work around?
« Last Edit: November 24, 2011, 08:25:13 AM by Rassal »

Corey Cooper

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Re: What's the API used to do screen transitions?
« Reply #1 on: November 25, 2011, 09:04:21 PM »
The screen transitions are new in version 3.

The software utilizes Internet Explorer for all rendering, so what you get is as fast as IE can render.  Whether or not it uses acceleration features of your video card is up to IE (I think IE 9, and maybe IE 8, does use some acceleration).  But regardless, there's unfortunately very little if anything the software can do to speed up IE.

On a related note, you will notice that more complicated screens, particularly those with background images, will animate at a much slower pace.  And of course, smaller screens will animate more smoothly and quickly than larger screens.  Results are going to vary widely I suspect.