Background: We generally have one table of participants of widely-varying experience in our monthly weekend home game, and as such I tend to run two tournaments, one as a "warm up" designed to last roughly half the amount of time of the evening's main event.

I'm thinking of changing this warm-up tournament to something else entirely.

Something Else Entirely: Let n represent the total number of players who bought into the tournament. When the tournament is down to n/2 remaining players (in the case of an even n) or (n+1)/2 (in the case of an odd n), the tournament ends. Each remaining player then receives prize money consisting of a) the amount of one tournament buy-in, and b) the remaining prize pool distributed by outstanding chip percentage.

By way of example: Say 10 players each buy in for $10 a piece gaining T500 chips apiece. There are no rebuys. At the moment the sixth place player is determined the tournament would stop, each of the remaining 5 players would get $10 (one buy-in amount) + $50 x their percentage of total chips in play. If one player had T2000 chips, one with T1200, one with T800, and two with T500, then the total payments would come to $30, $22, $18, $15, and $15.

My question: How to set this prize distribution up in TD3?

I see the new chop rules can incorporate prize distribution based on remaining chips, but I failed at taking advantage of that when I was monkeying around with trying to set something up. I'm guessing that I'd have to take advantage of the points system (then manually convert points into dollars, which I'm fine with). My real motivation is to avoid having to pull out a calculator (or spreadsheet software) to generate the prize pool.

Has anyone done anything like this? Has anyone considered this then rejected it?

Thanks in advance,

~Neal