Author Topic: Blind Levels  (Read 1237 times)

Mahound

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Blind Levels
« on: October 26, 2010, 08:04:58 AM »
Running a tournament soon. Freezeout with a bounty on each head
Max players 64
starting stack 10,000 8 seat tables
Set to run 8.5 - 9.5 hours. fairly strict finish time.

I have attached a picture of the blind levels i have chosen. Can you tell me what u think of this blind structure and the length of the levels, breaks etc

Has anyone got any experience of a freezeout/bountyhunter and its effects on a tournament.

Does it speed it up or down, the number of players leaving the game. and what effects that would make to the finish time.  ???

with 640,000 chips in play. looking at an avge stack at  FT will be 80, 000.

At what levels should the final table be reached?

I was looking at Final Table blinds to be :- SB 2000 - BB 4000 giving an average of 20 Big blinds
I hope that you can all understand what i want to achieve.

Many thanks in advance

« Last Edit: October 26, 2010, 08:07:06 AM by Mahound »

Stuart Murray

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Re: Blind Levels
« Reply #1 on: October 26, 2010, 08:31:11 AM »
Without antes, it is much harder to control what level your final table will start but usually you can expect with the structure your using to achieve final table at around the 4k/8k level, my experience of tournaments with bounties is they have little effect on the average time taken to completion albeit they will run a little faster during the early and middle stages.  Once you reach a BB of 5% of the chips in play the completion is near unless you have very tight players so you should expect it to be over or nearly over on the 20k/40k, I'd usually say around 15k/30k but you haven't included that level in your structure.

Your structure is OK but will favour the weaker players as it remains deep for sometime and then when the blind structure really takes precedence on the tournament, it is so aggressive that you will end up with an elastic band effect occurring where if you look at the average stack versus the BB it shall be a short stack tournament, but most players will not realise these effects as they will not make it deep enough to notice any flaws.

I have attached a copy of a robust structure I use.  It does include antes though, I trimmed it from 30m levels to 25m levels which would give you completion within 9 hours but still favour the better players more.

Regards
Stuart

Stuart Murray

Mahound

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Re: Blind Levels
« Reply #2 on: October 26, 2010, 09:50:26 AM »
Thanks for the quick reply Stuart,

I want to make this a tournament so that it will help the weaker players, but not too much.

I want players to stay in the place as one of the reasons we got the room was because the manager wants people in and not leaving as soon as they get beaten.

 How can i strengthen it. may be have the first 3 -4 levels at 30 minutes and then the next 4 at 25 and then the rest at 20 minutes. would that work better?

I had been told that having antes would just mean that there are less hands played.

if the bb blind is at 5 % of chips in play that would mean the FT would be around about level 20/21 with an average stack on FT of 80,000 then, would it not turn into a all in "fest"?

When you say "the structure your using to achieve final table at around the 4k/8k level". Do the antes make that much difference?

Wouldn't the inclusion of antes, just make the middle stages very fast?

thanks in advance
« Last Edit: October 26, 2010, 10:04:08 AM by Mahound »

Stuart Murray

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Re: Blind Levels
« Reply #3 on: October 26, 2010, 11:36:16 AM »
hi again the 5% of chips in play refers to the point at which you should anticipate the tournament to be completing.  with regards to your final table commencing you should expect that to occur around an average of 15BB or around20+ if you use a good ante structure in your tournament.  All your ideas are going to work ok to keep players playing into the middle stages but from then on in your going to have a lot of exit points where there is large amount of players being eliminated due to the structure changing from a gentle game to an aggressive structure instead.  Would it be a consideration to have sit'n'go's running alongside your main event to retain players, and increase wet spend rather as trying to keep as many players in the tournament as possible?

I always try to balance my tournaments so the M (The cost of an orbit the player) does not increase by more than a factor of 2 and less than this once the middle - late stages are being reached, so for example 100/200 would give an M of 300, 800/1600 a200 gives an M of 4400.

I am always structuring events to increase spend in casinos, by making more time available to the players when on breaks, and ensuring there is something for them to do when busting out, rather as trying to keep them in the tournament.

Your structure will be fine, but as previously mentioned I think if you gave them a good structure with plenty of side action to keep players from leaving you will be more successful over a period of games as the players will be keen to return.  With regard to keeping the weaker players in the tourney, I would ensure the early stages are deep enough (which they are) because their ability to control pots and bet size is poor.

Regards
Stuart

Stuart Murray

Mahound

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Re: Blind Levels
« Reply #4 on: October 27, 2010, 05:34:04 AM »
Looks great Stu, thanks for the input, obliged to you