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Messages - mm48

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46
Help Me / Re: About bounty
« on: October 15, 2013, 11:58:46 AM »
Thank's Corey

47
Help Me / About bounty
« on: October 14, 2013, 10:02:38 AM »
Hi all

I want to have 3 bounties :
    1 will automatically be awarded to the player who knocks out of the tournament a selected player.
    1  will automatically be awarded to the player who knocks out of the tournament a random player.
    1 other will automatically be awarded to the player who knocks out of the tournament a random player.

Will these 3 bounties automatically be awarded to 3 differents players or this choice is really random (it's possible to have 3 bouties on the same player) ?
 
Thank's

48
Help Me / Re: Using round
« on: October 10, 2013, 03:56:07 AM »
Yes it is a empty button but i found the list of variables

49
Help Me / Re: Using round
« on: October 07, 2013, 11:49:28 AM »
I found it, sorry.
In the french version of TD, the Cheat Sheet has no inscription.

50
Help Me / Re: Using round
« on: October 04, 2013, 10:46:27 AM »
Sorry but i don't know what is the Cheat Sheet button.

51
Help Me / Re: Using round
« on: October 03, 2013, 10:36:16 AM »
My problem is how can i know roundUpToNearest exists ?
If i write roundUpToNearest, i can have help on it. But have i a liste of this "function" ?

52
Help Me / Re: formula
« on: October 03, 2013, 05:44:42 AM »
For comma/period in my preference/currency number my decimal point is comma
For a, P1, P2, i imagine to change the values in the formula. But i prefer your proposal to use "assign"
Thank you for your help

53
Help Me / Re: formula
« on: October 01, 2013, 06:53:15 AM »
I think i found :

if (r>n*(a*0,01),0,1)* roundUpToNearest (((10*sqrt(n))/(sqrt(r)) + if (r < 9,P1,0) + if (r < 3,P2,0)),10)

Is it correct ?
I test and i come back
Thank's

54
Help Me / Re: formula
« on: October 01, 2013, 02:40:17 AM »
Does this mean that you want to only award points to a certain percent of the total players?  For example, you want to be able to say that only the top 10% ranked players get points?
Yes

What are p1 and p2 points?
example : for p1 = 100 and p2 = 50

rank =1   points =  (10 * sqrt(n) ) / sqrt(r) + 100 +50
rank =2   points =  (10 * sqrt(n) ) / sqrt(r) + 100 +50
rank =3   points =  (10 * sqrt(n) ) / sqrt(r) + 100
...
rank =7   points =  (10 * sqrt(n) ) / sqrt(r) + 100
rank =8   points =  (10 * sqrt(n) ) / sqrt(r) + 100
rank =9   points =  (10 * sqrt(n) ) / sqrt(r)
rank =9   points =  (10 * sqrt(n) ) / sqrt(r)
...

55
Help Me / formula
« on: September 28, 2013, 09:18:26 AM »
Can you help me with a formula

my problem :
formula = (10 * sqrt(n) ) / sqrt(r)
with r = rank
n players (n = 10 to 150)

Only have points rank 1 to rank n * a(%)

Players 1 and 2 have formula points + p1 points + p2 points
Players 3 to 8 have formula points + p1 points
All the others player (except rank > r*a(%) who have  0 points) have formula points

Thank's

56
Help Me / Re: Using round
« on: September 28, 2013, 04:10:24 AM »
Thank's but is there a list of function uses in TD ver 3.2.1 ?

57
Help Me / Using round
« on: September 27, 2013, 11:31:09 AM »
Excuse my poor English
I want to round the result of a formula to ten higher is this possible with "round"? Thank's

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