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Messages - T-Bone

Pages: 1 ... 5 6 [7] 8 9 ... 12
91
Suggestions / Re: Event Name Token
« on: November 14, 2011, 08:15:49 AM »
Well, duh! Why didn't I think of that? Event Name = title...thanks, T.

92
Suggestions / Event Name Token
« on: November 14, 2011, 05:11:20 AM »
Would be handy, at least for me. And, let's face it, it's all about me!  ;D

93
Beta Testing / Re: Version 3.0 is now available
« on: November 12, 2011, 06:58:52 AM »
Lightning fast on my 27" monitor and quad-core I7 PC. Lag comes in between netbook (fast on netbook's tiny screen) I use to run tournaments & two 32" LCD TVs used for display. Connection is through Warpia (wireless) adapters. Certainly not a big deal, especially since my screens only change pre-tournament and at breaks. Even with the lag those are some cool effects!

94
Beta Testing / Re: Version 3.0 is now available
« on: November 11, 2011, 03:12:31 PM »
I like'em...although they're a little slow to execute on my two remote screens.

95
Beta Testing / Re: Version 3.0 is now available
« on: October 31, 2011, 09:14:08 AM »
Alternate web browser solved the problem. Thanks.

96
Beta Testing / Re: Version 3.0 is now available
« on: October 31, 2011, 07:46:56 AM »
Click here for details re Store Code just takes me back to main page. So, how do I find the code?

97
Beta Testing / Re: 2.6 beta 5
« on: October 25, 2011, 09:27:20 AM »
So, let's say I have a game on Nov. 4 (which I do), the beta expires and V3 is not ready...what then? And--by the way--your hard work is appreciated, especially by those of us in the beta community!

98
Help Me / Display Different Image Each Break?
« on: May 10, 2011, 08:00:13 AM »
I did know how to do this but, alas, have forgotten. How do I have a different image display for each break? What they say is true, "Getting old is NOT for sissies!"

99
Help Me / Re: Suppress Round # On Breaks
« on: April 29, 2011, 07:59:23 AM »
That worked. Thanks, S-Man.

100
Help Me / Suppress Round # On Breaks
« on: April 28, 2011, 11:46:30 AM »
Don't know what I've done but suddenly previous round number is displaying during breaks. How do I prevent it from displaying?

101
Beta Testing / Re: 2.6 beta 5
« on: April 25, 2011, 05:46:02 AM »
On a (slightly) more serious note, I have all but two status messages disabled (clock paused, unseated players). However, I still get the one at the beginning stating to buy in players. Hope to have a big tourney update tomorrow, but will be tough, as I'm in school most of the day.


Same here.

102
Help Me / Re: Questions about rebuys and prizes % !!??
« on: March 08, 2011, 08:02:51 AM »
Check out the beta version. I'm pretty sure it does exactly what you're describing.

103
Help Me / Re: Formula Help to Include In The Money
« on: January 07, 2011, 05:00:02 PM »
I tested using the ever-popular Test Formula button (which didn't work but could have been an error on my part). After reading your reply, I ran a test tournament and points were as they should have been. Which means you were correct and I incorrect--because I am never wrong!  ;D

Thanks.

104
Help Me / Re: Formula Help to Include In The Money
« on: January 07, 2011, 03:00:54 PM »
Near as I can tell in testing, this doesn't work. Only points added are those specified by the switch--none by inTheMoney. If I change the formula to (n+1-r)*2 + inThe Money which (as I understand it) should add 1 point for every player cashing, I get a 2 point progression from last to first. 'Course linear thought is not my strong suit. I've always been the guy who says, "Let's push this button and see what happens!" No biggy...I can just adjust the formula/switch when number of payouts changes. Thanks for the suggestion.

105
Help Me / Formula Help to Include In The Money
« on: January 07, 2011, 07:54:32 AM »
I want to award bonus points for finishing in the money. Usually we pay three places but have paid as few as two and as many as five (based on number of players). The formula I currently use--(n+1-r)*2 +switch(r,1,10,2,5,3,2)--takes care of the average game w/three in the money. How can I incorporate the inTheMoneyRank variable (or some other) to automatically hand out bonus points?

Thanks, guys and gals,

The Bone-Man

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