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Messages - big_alv77

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Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 09, 2013, 09:57:59 PM »
Makes complete sense to me, I think. Essentially you want each table to act as if it were its own tournament, yet be one official tournament.

That's correct.

...I suggest that you append their table number to be their nickname if not being used, and show that as part of the name on your screens and award points manually. ...

I think you and I are on the same train of thought.  As a test, I have used the "nickname" field to enter in the "Team Name" of some individuals.  Then, when I look at the Rankings or Seating Chart screens, I can clearly identify which players belong to which team. ...Now, if I can somehow get the scoring system to recognize these characteristics, that would be absolutely fantastic!

Perhaps in the points formula, if there is a way to distinguish each "table" and then use the internal variables (ie: rank, position, etc.) along with the "table" info, then we may be onto something.  Oh well, this is a work in progress but I am encouraged to know that someone (Magic_fubu) understands what I am trying to accomplish.  Thanks for your suggestions. -Al

Templates, Layouts and Sounds / Re: Shoot Out Template
« on: January 05, 2013, 01:57:06 AM »
Try this;
Create all your tables and one additional for our final table. Make all seats unavailable on this final table. As players are eliminated bust them then immediately delete their seat by right clicking on the seat and selecting Delete Seat. This will assure that TD does not suggest a table balance (all seats will be taken). Once you get down to your final table Select Clear on the Tables Tab and check the Make all seats available markes unavailable. Suggest Movement. This should move all players to your final table.
^^^ This a great idea for the logistical part of the tourney structure. Thanks.

...I am interested in taking the shootout format one step further and could really use some feedback please. Essentially, how would you setup the scoring system so that the points allocated are based on the rankings "within the respective table" as opposed to "in relation to the entire tournament"?

For example: Let's say there are 6 seats at each table, and the points awarded are as follows:
1st = 10 pts, 2nd = 7pts, 3rd = 5pts, 4th = 3 pts, 5th = 2 pts, and 6th = 1 pt (This scoring system is for each table, respectively.)

In theory, one table can be completed (ie: 1 player remains at this table) while another table can still have multiple players still live in the shootout tourney.  So, in the scenario of Table 1 with only 1 player remaining, this player would earn 10 pts and the rest of his/her tablemates would receive 7,5,3,2,1 points, respectively, based on their rankings within Table 1 only. ...The same scoring system would then apply to all other tables "separately" and does not take the "rankings across all tables" into consideration.

I hope the example above makes sense.  I'm trying to setup a Team Poker event (similar to the World Cup of Poker) and the Shootout format is a key component of this structure.

Thanking you in advance...and Happy New Year to all.

Templates, Layouts and Sounds / Re: Make your own sound files.
« on: February 24, 2012, 02:15:59 PM »
Thanks for both suggestions.  I've tried a couple of test audio messages and they seem to work. ...Eventaully, I'll get to the stage where I can include these events into my layouts. ...I'm looking forward to it.  Cheers!

I won't ask to be paid for it, however, if ever we cross paths buy me a cup of coffee.

Jody, that's a classy move, my friend.  May your generosity and kindness be returned ten fold.

Happy holidays!


Templates, Layouts and Sounds / Re: My Layout - For Sale?
« on: December 21, 2011, 08:50:24 PM »
Is anyone willing to please share one of these modified "Hollywood Poker"-type of templates (.tlo and any coresponding files) for free?

Please and thank you.

Help Me / Re: Formula Help
« on: November 28, 2011, 11:08:03 AM »
Regarding in relation to the hit points, I only want to count the hits AFTER the rebuy period is over which.  I don't want to count a hit unless the player is permanently knocked out.

I thought I had added this for 3.0, but I can't seem to find anything.  If not, I need to add a variable like numberOfFinalHits to represent hits where the player was permanently knocked out of the tournament.  It would seem you cannot do this at the moment ...

On a personal note, I never understood awarding based on "permanent" hits.  I mean, the hitman did the work of busting out a player, but it is left up to the busted player whether or not the hitman gets rewarded for his effort.

Just out of curiosity, is it possible to weight the value of "when the hit took place"?  For example, let's assume we are playing a Triple Chance Hold'em event and there will be a total of 3 hits before a player is completely eliminated from the tournament.  Now, let's say that the FINAL hit is the one that counts the most.

Say, we have...
hits = 25 and finalHits=50
totalHits = numberOfHits + numberOfFinalHits

This way, everyone gets equal credit for the intial hits, but the hitman who delivers the final knockout gets a little extra.  You can even have separate Awards/prizes if you keep track of hits in your league (in this case, it would be "totalHits).

Please note: my variable names may be incorrectly used in this example. Please accept my apology. Thanks.

General Discussion / Re: important to help me
« on: August 04, 2011, 11:30:18 AM »
Hi, this is my first post ever.  Please allow me to try and interpret what the OP is requesting:

Buy-in = 0.3 pts per player

Ranks (places of finish...I get this variable mixed up with Position) (ie: 11th-15th place) = 0.3 x number of players who bought into the tournament

[Example: if 50 players bought-in to the tournament, then Places 11th - 15th will earn 0.3pts x 50 = 15 pts each...although the OP indicated "1.5" in the example]

Ranks 1st-10th place = 0.36 x number of players who bought into the tournament

Essentially, I believe the OP is trying to setup the Top-15 players to be considered as ITM ("In The Money"). 

Ranks 1-10 will have (0.36 x number of players) + (0.3 for the buy-in)

Ranks 11-15 will have (0.3 x number of players) + (0.3 for the buy-in)

I hope I've interpreted this correctly and that my explanation makes sense (and not cause further confusion).

Thank you and good luck.


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