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Messages - Trash Monkey

Pages: 1 2 [3] 4
31
Help Me / Re: heads-up Event
« on: August 07, 2010, 09:43:01 PM »
I was thinking it was probably an easy solution.

Thanks Stuarmurr

32
Help Me / -SOLVED- heads-up Event
« on: August 07, 2010, 05:51:59 PM »
I'd like an event to trigger when my tournaments go "heads-up".

I was thinking that the trigger could be "player busts out" and the condition specify 3rd place.

I understand that the event may need to be modified at the beginning of every tournament based on how many players I have.

Any suggestions or thoughts on how to do this?

33
Help Me / Re: Event Trigger help
« on: August 07, 2010, 05:46:11 PM »
Going to mark this one as solved and start a new one.

Thank you again Timmer

34
Help Me / Re: Event Trigger help
« on: August 07, 2010, 05:44:21 PM »
In the process of solving this another thought came to mind for a different event if you're willing to help me hash through it.

35
Help Me / Re: Event Trigger help
« on: August 07, 2010, 04:46:24 PM »
Received an email back from corey.

"For #1, your hunch is probably correct.  Only one event will be processed for any given action in the tournament.  Randomly chosen prizes are awarded when players bust-out, so if you have a bust-out event that is being triggered, no other events will be triggered for the bust-out.  The ordering of the events on the Events tab determines event relative priority.  Therefore, you should simply move the random-player event to a spot above the bust-out event(s)."

And the problem is solved. I moved the event up the list and it is now triggering correctly.

Honestly Timmer we could have spent hours on this and "moving it up the list" would have never occurred to me as a solution.

36
Help Me / Re: Event Trigger help
« on: August 07, 2010, 02:14:03 PM »
Timmer you rock my socks!

37
Help Me / Re: Event Trigger help
« on: August 07, 2010, 02:07:17 PM »
I still can't get 1 to fire let alone 3

38
Help Me / Re: Event Trigger help
« on: August 07, 2010, 01:50:05 PM »
No worries. I appreciate your time and willingness to help Timmer.

39
Help Me / Re: Event Trigger help
« on: August 07, 2010, 01:42:00 PM »
yeah, I've got 3 random prizes every game, but honestly I'd just like to see it fire once. I can come up with other ways to give away the other 2 prizes(bubble, raffle, high card etc...)

40
Help Me / Re: Event Trigger help
« on: August 07, 2010, 01:34:22 PM »
sorry it was more of an example. For events that have multiple sounds and multiple messages. In our particular case where there is only 1 sound and 1 message...which essentially makes that check box useless for this event since it can only fire 1 of each every time.

41
Help Me / Re: Event Trigger help
« on: August 07, 2010, 01:19:19 PM »
yeah I've ran mock tournaments and after an event fires if you go back to look at the event the software has put a check mark in that action box so that it knows not to perform it again till all the other actions of the same type(sound or message) have been performed.

42
Help Me / Re: Event Trigger help
« on: August 07, 2010, 01:09:05 PM »
None of my events are omitted. And checking box number 2 in the 2nd pic only tells the software that that action has been performed when in reality it has even fired at all.

43
Help Me / Re: Event Trigger help
« on: August 07, 2010, 11:19:11 AM »
 ??? I'm still struggling to get it to show up. Here is what my screens look like.

44
Help Me / Re: Event Trigger help
« on: August 06, 2010, 10:09:04 PM »
I apologize for being such a pain... I wish my formula/script writing was more up to par.

I can't get it to display still. In the prizes tab I set the prize as a bounty on random player. The copied your settings straight over...Never displayed. Could I be having a conflict with my event that triggers every time a player is busted out of the game?

45
Help Me / Re: Event Trigger help
« on: August 06, 2010, 04:45:57 PM »
Can't it use the same message property set that the rest of my on screen messages use?

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