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Topics - Mahound

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Templates, Layouts and Sounds / Animated text
« on: July 11, 2012, 07:42:14 AM »
Just starting to use Animation shop. And i have the idea to use animated gifs as backgrounds One idea is to insert the gif into the background of a cell.

I have an idea to put each control button in its own separate cell. So that each button could be individually placed within a layout. (I know that this can be done as Timmer posted some buttons on this board).

For example:- This is the contents of the button which would buy in players.

<tdbutton type="buyin" text="Buy-in" inheritFont="true">

I have made an animation, which I want to insert as a background for the cell. The animation has animated text scrolling across the cell which reads  "Buy-in players"

 In the cell for a button,  What would  I delete from the cell, to stop the text being displayed.

Any thought of this idea, any comments or any suggestion (good or bad) would be welcome.
I have attached a copy of the gif.  You can view this gif in the TD software by inserting the gif as a background in any cell The gif is not to size yet.

EDIT:- I have just tried this. Failed miserably; I removed the  "Buy-in players"  from the cell but this did not work.
What I want is to remove the text and the button that is displayed and have the animation as the button any ideas please. What would happen if i made the text for the cell, transparent? I have attached a picture of the result that i got.

Another Edit:- Changed the text to transparent -  this made the text in the cell invisible  but left the button.

Templates, Layouts and Sounds / Layouts
« on: June 06, 2012, 04:54:37 PM »
 I save a game with a layout template, I then altered the layout template. Saved and closed.  When i loaded the game template later on, there did not appear to be any changes in the layout and i think that the original template  i used was loaded.
So if-
I create a layout, set up a tournament. then save the game template.
Now when i reload the game template.
Does it load the original Layout template, or does it load the altered layout template?

General Discussion / TD Manual
« on: June 04, 2012, 05:51:04 AM »
Know you have a lot on Corey, but has the TD Manual been updated yet for 3.1?

Templates, Layouts and Sounds / setting cell heights
« on: May 24, 2012, 06:28:23 AM »
I would like to specify the height of cells.

I have 3 cells on a a screen i have made for displaying poker etiquette.
The top cell is for the header. i have set the geight for this on the cell info as 30
The middle cell is for a scrolling (up) text. and this displays the rules of poker etiquette. no height specified.
The bottom cell displays a message which scroll from right to left across the bottom of the screen.  I have set  the height on this (in the cell info ) to 30.

The problem   I am getting is that the middle cell only covers about 1/2 of the available space. If i try putting a specific height in it makes the bottom cell disappear.

Below is an example that was given to display cells horizontaly, and this worked great. I have tried to adjust this for what i need but couldn't get it to work.

<div style="width: 715px"><marquee> We hope you had a GREAT game of poker. For more information on all things about the Franklin Poker League. Check out for game information, and results.</marquee>

any  ideas would be greatly appreciated
I have attached a screen shot of the screen.
 and this is what i have in the centre cell that i tried to enlarge the cell area

<marquee direction="up" loop="-1" width=1200 scrollamount=2.20.>
<div style="HEIGHT: 295px; overflow-x: hidden"><span style="color=#ffffff; font-size: 15pt"><nobr>

<table border=0 cellspacing=0 cellpadding=0><tr><td style='font-family: Arial; font-size: 28pt; font-weight: bold; color: #ffff00; filter: dropshadow(OffX=0, OffY=0, Color=#ffff00)'>

Help Me / Chips pics in seperate cells
« on: May 22, 2012, 06:17:54 AM »
up till now I have always displayed the chips in one cell. this displays the chips in a column.
Got to thinking that if I displayed a picture of every chip used during a tournament  in a seperate cells, and  then place them all in a column.
I would be able to set the conditions to display what chips were currently in use.
For instance.I start with 4 chips, 25, 100, 500, and 1000.
After the 1st break the 25 chips are raced off. so the 25 chip would no longer be displayed. But the 5000 chip would be introduced
Then in the second break the 100 chips would be removed, and the 10000 chip would be introduced
But cant figure out what the conditions i should be using.
When i go to set the conditions -> go to -  During the game. Would i have to make 2 conditional cells for each chip. 1 for the rounds and 1 for the breaks?
Can these work together?
In the Break one do i put break>= 1 or do i put break>= any
In the Rounds one do I put  round number >=4 or whatever round that i wanted the chip to stop being displayed?

Hope you understand what i am trying to do, any suggestions, solutions, or ideas would be gratefully accepted.

Beta Testing / error
« on: May 08, 2012, 10:58:06 AM »
Running a mock tournament, Busted out a player and the following occured. No other problems, was able to continue, no need  to shut down and restart TD, and other players eliminated successfully.

'undefined' is null or not an object (GameTab, TournamentPage: 2959)
 at balanceTables(Boolean)
 at inTourneyCheckSeating(Boolean, Boolean)
 at bustPlayersOutDialog(null, null, null)
 at bustPlayersOutDialogWrapper(null, null, null)
 at anonymous()

Browser: Microsoft Internet Explorer
Browser Beta: false
Browser Client Info Version: 7.0
Browser Code Name: Mozilla
Browser Decided Version: 9.0
Browser Detected Version: 9.0
Browser Language: en-US
Browser Minor Version: 0
Browser Version: 4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; Trident/5.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; BRI/1; MASM; .NET4.0C; InfoPath.2)
Cookies Enabled: true
CPU Class: x86
Data Folder: C:\Users\jimward\Documents\The Tournament Director 2
Date: 4:02:22 pm 05/08/2012
DB File: C:\Users\jimward\Documents\The Tournament Director 2\Data\db\td.db
DB Folder: C:\Users\jimward\Documents\The Tournament Director 2\Data\db
Install Folder: C:\Program Files (x86)\The Tournament Director 3
Install Info: 812ea7628997fa051d2ed36e745b2cedab7f39c953f6e1cc44d0897e4b1a686d7db7acb70ed19cc99e18499c7d2b41ddee39eef30b7b1ceb59747d8f73909e0646589fbc465d40348a09f0f3ebeae57c28c59dcedc88385a
JScript Build: 16982
JScript Version: 5.8
License Info: WxOdRvU2DoOPT+nq1M7eGto4u9Q8xTF0O7NtCz4J3k86CsUEsiPWBbzvVPryjHL76TILzed9ySbpMgvN533JJvZOt7Drbw5snhr2IJpfR1Q=
Media Player Version: 12.0.7601.17514
Online: true
Platform: Win32
Preferences File: C:\Users\jimward\Documents\The Tournament Director 2\prefs.sav
Repo Config File: C:\Users\jimward\Documents\The Tournament Director 2\repo.sav
Repo Folder: C:\Users\jimward\Documents\The Tournament Director 2\Data
System Language: en-GB
TD Patch Level: 2
TD Version: 3.1.1
User Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; Trident/5.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; BRI/1; MASM; .NET4.0C; InfoPath.2)
User Language: en-GB

Help Me / flashing Text
« on: April 27, 2012, 09:42:21 AM »
Is there any way to have flashing text, I want to try to have flashing Text in the [Next Blinds Cell

Help Me / Formula Help
« on: April 26, 2012, 09:54:34 AM »
Could you take a look a this points system below. It is for a team game 80 players - 4 in a team. I want to try and make a formula based on this.
I know that i can award points on the game tab for
Playing in the game and
Earning a bounty etc.

But there are a couple of things that i would like to know. would like to know a formula for the point system below. and the hardest part. Is there any way to award a player 1 point for every full level that they last in a tournament.
example a player gets knocked out in level 5 and they would receive 4 points, a player gets knocked out in level 10 and would receive 9 points and so on.
Not forgetting that the player who wins the game in level 18 would they would win 17 points
and finally would there be anyway of collating the points of the teams together.

Any help would be greatly appreciated. Any thoughts negative or otherwise would be welcome too.

A points scoring system will be used to determine the winning team (an additional point will awarded for each bounty won) the team with the highest points total will win the team prizes.

How Teams earn points  :-
   Each player gets 1 point for playing in the game
   For every bounty a player wins their team will win 1 point
   Each player earns  1 point for every full level that they survive.

For example all player earns points :-
80 players in the game - 20 teams of 4 players

   Players  eliminated in positions 80th  - 77th will each receive 1 point
   Players eliminated in positions  76th  - 73rd will each receive 2 points
   Players  eliminated in positions 72nd  - 68th will each receive 3 points

and so on with each group of 4 players winning 1 more point than the players who are eliminated before them

   Players  eliminated in positions 12th  - 9th eliminated will each receive 18 points
   Players  eliminated in positions 8th - 5th will each receive 19 points
   Players  eliminated in positions 4th  - 1st will each receive 20 points

Suggestions / Rebuys
« on: April 22, 2012, 02:10:53 PM »
On the game tab, the re-buys section. You have an option to allow players in the game to re-buy. Is there anyway to set this option so that players can only re-buy if they are below a set number of chips.
For example on a lot of poker sites / casinos you have to be below the starting stack to re-buy and some have options so that you can only re-buy if you have less than 50% of the starting stack.
Just an idea

Templates, Layouts and Sounds / inserting a cell
« on: April 20, 2012, 11:00:41 AM »
I have a cell (info text) that runs across the top of the whole screen. It acts as an information cell which scrolls information about the poker league. I have it set so that it changes, for different moments throughout the game, pre tournament, even rounds, odd rounds, breaks and after the game.  etc
 I want to put a similar cell (club name cell) to the left of this, to hold a the club  name.

So it would look like the text (which is running from right to left), would appear to run under the cell that hold the logo. Just as you get  ( for example) on TV sports show where they have information scrolling across the bottom of the screen.

 I have set both cells to a height of 18 and this lines up great. But i cant figure on what to put in for the widths. The logo cell i have set to  350, but it goes half way across the screen. The other cell i set at a width of 1326.
And also the text that i have put in the screen is not showing. I am using  the same text size and colours and  background colour, but the text is not showing either

The size of the screen is 1376 *  768.

Any ideas please
Thanks in advance

General Discussion / Been quiet on here
« on: April 19, 2012, 10:39:35 AM »
the last couple of weeks.
Just shows you how good TD 3 is.

Suggestions / Formatting a cell
« on: April 10, 2012, 08:21:51 AM »
When you format a cell you can use all the different HTML elements. If it is a large peice of text i use the Rules tab. Type what i want in there and the put the token(announcements ) etc.  into the cell

So if you have a large section of text. Where you format different parts of the text sections differently. IE breaks, marquee, headings etc. diiferent coloured fonts for different sections, headings etc
I have several cells that display different  information,( it acts like news feed). if you need to alter it and you have  a lot of text. it can turn into a long job.
Would it be possible to have the text that is to be displayed. either a different colour or, bold, or Italicised

This is some text I have on one of the rules tab. A short one

<marquee>   POKER INFORMATION  <span style="width: 20px"></span>   <span style="color=#ffffff; font-size: 15pt"> The poker league have a game on the 3rd Saturday of every month. A great game with a good chipstack. For more information <span style="width: 10px"></span>Check out  on our website at
<span style="color=#0000ff; font-size: 15pt"> <span style="width:30px"></span>

Hope this gives you the idea of what i would like. (This is just one of the very short rules. There is one that covers the rules and ettiquette which is about 50 lines of text)

This way you would be able to see at a glance what text requires changing. This would only be for when the cell is getting edited and not used aa a way of formatting the cell or the way it would look on the screen.

Help Me / Tables Breaking
« on: April 10, 2012, 05:26:54 AM »
Would it be possible set up an event for when a table is broken. To either play a sound or display a message?

Help Me / Rules Tab
« on: March 26, 2012, 05:11:20 PM »
On the rules tab, whats the difference between using text and HTML?
 At the moment the rules that i use are Typed in by me. where if i want to format it, I have to manually insert the breaks, put in marquee's font size's,  announcements  etc.
This can be time consuming especially when there are any updates to any information to do, or if i wanted to insert the information for another league.

 I was wondering if it would be better to put the information  in as HTML, Am i right in thinking that this means  i could update any info in word, save it as an HTML doc and then import it.
If it is it would mean that i could update any info without the need of going into the TD software.

Thanks in advance for any advice or suggestions

Help Me / Make an event
« on: March 22, 2012, 08:50:17 AM »
I have been tryin to set up an event.
To display a message and play a sound for when the game gets hand for hand.
But i dont know what to put into the conditions box.

Went in  to the edit events and used the tournament settings and in the players left box i put 11.  

So it would be 9 players get paid. 11 players in, 1 gets eliminated 10 left. The 10th person who is eliminated will get the bubble. This is when i want the event to trigger the event

It didn't work.
In the conditions box. What would i have to put?  ie A player busts (then what, i am completely stumped)
How can i get it to say if a players busts out one before the money bubble, (leaving 10 players and only 9 prizes) > trigger event

Tried to get this to work using the examples in the Timmers TD Kit events.tst, but unable to figure it out

any help or advice greatly appreciated
Thanks in advance

By the way i am sh** at writing down what i want to do in a clear way, so excuse the inept way that i have written this thread  :D

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