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Messages - SPO Director

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16
Help Me / Stats token options
« on: September 16, 2014, 05:22:53 AM »
This is my first time using the stats/db feature of TD.

So I'm currently using the <stats> token in a cell to show the data on screen in a screen set.  I know there is another method, exporting html and referencing it in a layout, but I'm trying to keep as few moving parts as possible, for simplicity sake.

So I'm curious if I have any control over how the stats token displays things when used in a layout?  

  • Is it possible to change the column widths?  I see I can adjust the spacing with a variable, but that adjusts all columns the same (leaving my rank column insanely wide for only 1-2 digits of data).
  • Are they any controls for font/sizing/color for the player info?  I see variables for the header/footer....
  • Can the number of decimals displayed be changed by column?  IE: can the points column be rounded to a whole number, while the Average would stay at two digits past the decimal?
If there is a better way to achieve this, I'd love to hear it!

17
Help Me / Re: Longtime user, First time formula writer
« on: September 16, 2014, 03:41:29 AM »
I totally get it.  Thanks.  Bummer.

18
Help Me / Longtime user, First time formula writer
« on: September 08, 2014, 05:08:28 AM »
OK, I am hitting a wall with my points for playing formula, so I submit to you folks, for any kid of help...

buyins + rebuys rank

I'm looking to calculate 1 point for every player you outlast in a tournament.  I've added a single optional rebuy to my structure and would like to incorporate that into the formula, but only for rebuys that happen before a given player busts himself.  I don't know how to formulate WHEN a rebuy occurs, so I may calculate how many buyins a player outlasted, rather than how many players a player outlasted.

For example:  Jimmy plays in a tournament that has 20 players and allows a single optional rebuy.  Jimmy busts out in 18th place, but 3 other players have rebought before he busts out.  In addition, 5 other players have rebought AFTER he's already out of the tournament.  In this case, Jimmy's points should be 5 (2 for ranking 18th out of 20, plus 3 for the rebuys he outlasted), not 7 (buyins + rebuys - rank).

Any help is greatly appreciated.

19
Help Me / Re: Hand Timer with Extended Display
« on: October 19, 2012, 10:22:18 PM »
Fantastic!  Can't wait to DL!

Another question I had regarding the hand timer (while I was trying to come up with a work around), Is it possible to designate a cell in the layout for the hand timer?

20
Help Me / Re: Hand Timer with Extended Display
« on: October 04, 2012, 04:02:00 PM »
Thanks Corey.  THat's what I thought, but wanted to check anyway.

21
Help Me / Hand Timer with Extended Display
« on: October 04, 2012, 12:03:50 AM »
Hi All,

Simple question that I've poured over the forums and preferences for the answer... to no avail.

Is it possible to make the hand timer come up on the Extended Display?  I have the game window on the ED, and would like the hand timer to be there as well.

I've tried un-checking the 'dialogs open on main display box', but that doesn't seem to do it.

I'm running two SNGs at the same time, and once players reach heads up, blinds go to 10 minutes.  So while one of the games is playing on the normal game clock, when the second game goes heads up I'd like to just use the hand timer for the 10 minute blinds on that table.

Of course if anyone has a better way to do this, I'd be open to suggestions...  ;)

Much thanks,

Trevor

22
Help Me / 1.3 Style Tables?
« on: August 08, 2009, 02:41:09 AM »
Hi All,

Upgrading (finally) to current version and I was wondering if there is a way to display the <currenttables> info in the style that the old software did?  

Specifically, it had a vertical rectangle representing each of the tables in play, with the number of players inside each rectangle, but without the "X1" or "X2".  I'm looking to have each table represented by its own rectangle, even if it displays 6 rectangles with "8" inside it (Rather than 1 rectangle with "8" inside and "X6" to the right of it).

TIA,
Trevor

23
Help Me / Re: Mac Compatible with BootCamp?
« on: November 24, 2008, 04:32:49 PM »
OK, I'm updating back so that other folks with this same question will have the resource.

Apparently TD does work fine on an Intel Mac using BootCamp.  There is one hitch though....  you must use an external 2-button mouse to properly utilize all the features (some crucial, others not so crucial).  Also, BootCamp re-routes some of the function keys as well (Apple key and the Option and Control keys).

24
Help Me / Mac Compatible with BootCamp?
« on: November 22, 2008, 02:42:20 PM »
Wondering if anyone has successfully gotten TD to run on an Intel MacBook using BootCamp?  Theoretically it "should" work, since you are running Windows natively, but are there any known issues to be aware of?

I'm a Mac guy that has an old ThinkPad thats used only for TD, that I'd like to upgrade to v.2.  ThinkPad is too slow, so I'm looking at my upgrade options.  Ok, I'm really looking for an excuse to get a new MacBook!

Thanks!

25
Help Me / Re: Easily Navigate Many Players?
« on: May 18, 2006, 04:06:04 PM »
I'd like to say next week, but I won't. I hope you can hang in there knowing it is coming... :)

I'll do my best.  I'm already 2 weeks into this season of the league, so switching in a couple weeks won't pose any other issues.

Once again, Thanks for the support!

26
Help Me / Re: Easily Navigate Many Players?
« on: May 18, 2006, 02:49:12 PM »
Well, adding hotkeys that jump you to the first name beginning with that letter is pretty easy. Actually, after reading your post last night I did just that. I'll probably need to add it to a few other dialogs for consistency.

Any time frame on when we'll see this in an update?  It is, literally, the last major hurdle I have on the road to 2.x!

27
Help Me / Re: Easily Navigate Many Players?
« on: May 18, 2006, 03:56:48 AM »
I wish they were my Friends! I use the TD for running events in my public league.  I never know which players will show up on a given night.

In 1.x, I had templates set up not tracking players (or seating), and once I got the tourney rolling, would manually type in each player's name.  That did take a while, and there can be some typos which complicate updating my stats through the export.

But it is actually FASTER to type in 60 names, than to hunt trough a list of 1000 for those 60.

Corey, any ideas?

28
Help Me / Easily Navigate Many Players?
« on: May 17, 2006, 09:56:07 PM »
I am a long-time 1.x user who is currently wrestling with the learning curve of going to 2.x.  I've gotten most of my functionality re-learned in the 2.x way, but have hit a big problem....

When I'm choosing players for a tournament in the 'Add Players' dialog, it takes forever to navigate through my database to find each one.

I should point out that my Database has just under 1000 players, and each tournament has about 60-90 players.  Since I have to do this at the beginning of each event (4 nights a week), I need to decrease the amount of time it takes to find each player in the 'Add Players' dialog.

Any help is greatly appreciated.

BTW, I just assumed I could type a letter and would be taken to the first name that begins with that letter, but that is not happening on my set up (that would be a dream come true if it did work).  Please advise if that functionality is there and I'm just not seeing it.

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