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Messages - CruiseLite

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31
Help Me / Auto-Save Function Question
« on: October 10, 2006, 04:08:55 PM »
I had an incident during a tournament the other night where TD crashed during play.  >:(  Actually, not TD I think but IE, don't remember the exact error, just wanted to get going again.
I restarted from my last save which, unfortunately, was at the beginning of the tournament. We got a consensus on who was knocked out by whom and resumed play to finish. For the remainder of the tourney I was saving manually pre and post of knocking a player out.

I knew there was an auto-save feature but for the life of me could not find it!  ???

Next day I reran the tournament to more closely reflect the actual playing time and did then see where to enable the auto-save function. (Also saw that "Q" would do a quick-save. I'd been going to "Game" tab and clicking on "Save". You'd think I'd have seen the "Auto-save" box then!    :-[)

My question is, what actually triggers a save?
I have the "How often to auto save" timer set to 120 seconds on the "Preferences" tab and the "Auto save" option enabled on the game tab.
The bubble help for this option shows "When checked, your tournament will automatically be saved every 60 seconds (if necessary). See the preferences page to change how often the tournament is saved."

So what constitutes "necessary"?

Can the save triggers be configured any where?

I've ran like a 100 tournaments prior to this without a hitch so my confidence level is still extremely high but just want to be able to save my butt in case it happens again (1000 tournaments down the line!   :) )

Thanks in advance for any help!

32
Templates, Layouts and Sounds / Re: Clip from "The Warriors"
« on: October 08, 2006, 04:04:09 PM »
I'll have a look see theCOG. Obviously I did not search hard enough  :)

Thanks for the link!

33
I think you can just configure each table to be 11 or 12 (that would be tight  :)) players to start then change it to the number you want as you lose the first few players???

34
Templates, Layouts and Sounds / Clip from "The Warriors"
« on: October 07, 2006, 03:38:04 PM »
Hey gang! I've searched unsuccessfully for sound bites from the old movie "The Warriors" Anybody got any info???

Specifically, I'm looking for the clip where the dude is in the car clacking the bottles together on his fingers saying "Warriors! Come out to playaaayyyy"

I want to use this for the tourney start.   :)

Thanks!

35
Help Me / Formula Validation Please
« on: June 16, 2006, 07:51:31 PM »
Hi gang!

We are wanting to assign the following points:
1 point for playing
1 point for every player knocked out before you
1/2 point for every hit you give
Bonus to 1st, 2nd and 3rd positions of .3, .2 and .1 respectively times number of starting players.

Here is the formula I'm using which seems to work fine for the several tests I ran but was wondering if there is an easier or more elegant way to achieve the results.

((n-r)+1)+(if(r=1,n*.3,0)+if(r=2,n*.2,0)+if(r=3,n*.1,0))+nh*.5

Thanks for any input!!

Craig

36
I started to use HomePokerTour but only spent a few hours investigating. I didn't really feel comfortable with it. Granted, it was a short trial.

I then looked at StatsGenie and have not turned back since. Exporting from TD to SG format is a breeze and uploading the xml file into SG is just as easy.

Setting up leagues was pretty easy as well. I've created 4 leagues so far, 1 for our tournaments that generate points toward the YE tournament; 1 for the YE tournament; 1 for special events during the year that don't count toward points for the YE; and 1 for tournaments that are short handed that also do not count toward the YE tournament. Once set up, both TD and SG make keeping the various leagues separate a breeze.

I like that once the data is in SG you can drill down on a multitude of parameters and that you can create your own custom rankings to show as much or as little as you desire. Yes, you can get this info from within TD as well and export to html but you have to load the data each time and that is a bit time consuming. Once it is uploaded to SG then you are done.

The really nice feature of SG is the scheduling. This makes it extremely easy to setup your tournaments and send the invitations out. It takes a bit of time to set things up but if I can do it then any one can!  ;D

The League forum feature is also really nice. It lets all your members have a common local for discussing any items that you want to bring up. We use it all the time for discussion of who can host next game, events occurring to players, whatever.

The 2 together are awesome! I don't know how we got along before running our tournaments w/o them. TD has made running the tournaments almost automatic and since I am the keeper of the records  leading up to our YE tournament, SG makes it really easy to get the info out to every body on a timely basis.

I'm still learning both environments but as I said, they have helped our tournaments tremendously

37
General Discussion / Re: General Information
« on: May 28, 2006, 12:18:15 AM »
Once you've got your initial setup completed ahead of time it is pretty much just play and let it take care of things. You do have to interact to balance tables when TD suggests if you want and manually knock players out as they drop but both are real easy.

If you want accurate chip counts as the tourney plays then this must be done manually. We just set the starting amount then forget it. It has saved us tons of time and aggravation. Stats tracking is a really nice component. We export all the saved games to statsgenie and the 2 combined are really cool!!

Craig

38
Thanks Corey! I'm ok now but someone else may hit this snag. Glad it will be an easy fix tho.

Tim - We used the same formula too for a while but decided we wanted to give the top 3 places just a BIT more for their effort so they get a bonus 1,2,3 points for 3rd, 2nd, 1st place.
We LOVE to rub it in the other players noses when were on top!   ;D

39
This may be fixed in 2.1.1 but I've already fixed all my 2.0 games so have no way to test.

When I opened a saved 2.0 game under 2.1, there were no points displayed for any players.
Looking closer I noticed that the formula had been modified and was generating an error.

The saved games originally had the formula ((n-r)+1)+(max(4-r,0))
but when I opened them in 2.1 the formula displayed ((n-r)+1)+(MATH.max(4-r,0))

All I had to do was remove the MATH. from the formula and all looks to be ok but I had to open, modify, save >30 tournaments.   :(

I also hit the non-updating blind display and round sound problem but see that is fixed in 2.1.1.
All I did was change screens then go right back to the F2 display during play and the blinds were updated ok.   :)


40
Help Me / Re: Manually adding tournaments already played
« on: April 17, 2006, 02:40:34 PM »
Thanks again Corey. Setting back the system clock function is exactly what I was thinking about doing if there was not an alternate method.
I am on the eval so will not attempt this until I decide to register.

Thanks for the input as well Tim. Man, a 15 hour tourney! How'd you keep yer eyes open!  :)

Guess I'll try the eval live this weekend then knuckle down and get my old ones in after I reg.

41
Help Me / Manually adding tournaments already played
« on: April 17, 2006, 11:36:51 AM »
I just found this program recently. So far it look great!
Moving forward should be fine but we have played 30 tournaments since Jan that I would like to have tracked as well.
I have most of the raw data in Excel (Start/End Date/Times; Level player busted out; Monies paid in; etc.)
We have not tracked hitman stats so I guess I'll leave that out going forward till next year/season

I tried to enter an old one by using templates I've created to match our tournament structure.
This worked as far as positions go but the time stamps are not valid (obviously it's not Jan any more  :)
How do I get my old data in with valid times and dates?

Any help/hints appreciated!

42
Help Me / Re: Additional optional Buy-In amount, how to record?
« on: April 17, 2006, 10:31:04 AM »
Thanks Corey! We don't take a rake so I did figure out how to use the player rake but I like the idea of a custom per-player rake better so I've got that set up now.  :)

43
Help Me / Additional optional Buy-In amount, how to record?
« on: April 16, 2006, 05:22:52 PM »
I just found this program last week. Downloaded and installed and just got to playing around with it today. Looks very cool but intimidating!  :-[
I've just spent the last couple of hours setting up a tournament but have a question about an optional buy-in amount.
We give players an option of opting in for a year-end tournament by paying an additional .50 per tournament throughout the year.
At the end of the year, the top 8 players, based on an avg score calculated in my Excel sheet will play for the extra monies. We'll pay the top three of the eight.
Once you opt in then you must pay the extra for every tourney that you play in.
Not all players have opted in so I need to track the extra monies from the players that have but I can't figure out how to do so.
Our buy-in is always $5 so I get $5 from some and $5.50 from those who opted in.
Do I need to manually add the extra .50 some where or should this be a per player rake setting that I'm missing?

I've been through all the FAQ's and forums and have glanced through the help file but as I said, I'm a bit overwhelmed.
If it is documented then just point me in the right direction!  :)

Any help appreciated!

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