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Messages - Jaxen

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1
Templates, Layouts and Sounds / Re: My Layout - For Sale?
« on: May 04, 2016, 01:25:48 PM »
"Adz" has not been active on this forum in over 4 years. Might want to go into his profile, find an email addy, and contact him directly.

2
General Discussion / Re: Omaha Hi Low
« on: February 29, 2016, 02:51:58 PM »
Appears so.

To deal PLO8 I think you need a helmet. To keep your head from exploding.

3
Help Me / Re: TD slowing/hanging and/or crashing
« on: September 28, 2014, 11:58:47 PM »
Ran my first tourney in a long while tonight and had this issue, was able to fix it later with the patches.

Corey, you may want to "sticky" this thread so it appears at the top of the support section.

4
Suggestions / Re: Re-Entry / Rebuy with new seat
« on: September 09, 2013, 09:59:38 AM »
We did a re-entry tournament earlier this year. Set it up as a rebuy tournament and the player "rebought" for the same amount as the original buy-in for another stack to make the pot right. We didn't "add" another player, but we use Dr. Neau's formula (search on it here) for points and if you re-enter you lose 20-30% of your points. We kept a re-entering player in the same seat, but you could just have them draw a card among open seats and move them in TD.

5
Templates, Layouts and Sounds / Re: Bills Poker Room layout
« on: January 15, 2013, 03:26:13 PM »
Personally I think it looks awesome. Clean lines, concise and has all the pertinent information. I might make the clock a different color than white (maybe a pale blue or yellow) to create some kind of contrast.

6
Help Me / Re: Wrong sounds firing before a break
« on: March 10, 2012, 10:29:32 PM »
You would have to create an event with conditions like:

isRound and ((roundNum = 2) or (roundNum = 4) or (roundNum = 6) or (roundNum = 8 ))

Actually, that wouldn't be too hard too do, or customize to the structure of the event. My question is, do you really need the isRound? If you're specifying a round number, wouldn't it know that it indeed is a round (i.e. not a break)?

7
Help Me / Re: Wrong sounds firing before a break
« on: March 08, 2012, 09:18:47 PM »
nextIsRound was added in 3.0.

Since it wasn't in version 2, the variable nextIsRound would evaluate to undefined and probably produce an error in your formula. 

When I reached the 2-hour mark last night I had that notion, but I could have sworn it worked in the last event of last year.

So is there a solution that doesn't involve "Upgrade to 3.1.1?" (I eventually will, but that's besides the point)

8
Help Me / Wrong sounds firing before a break
« on: March 08, 2012, 01:05:15 AM »
Ran my first tournament in a while last weekend, not running 3.1 yet but I think I upgraded to 2.5.12 since the last event.

Is NextIsRound not defined in 2.5.12? I ask because my sound script isn't working like its supposed to. I have a "the blinds are going up" sound that fires at the end of every level, except the level before a break ("We're now on break")

When the conditions for the "We're now on break" sound are
(!NextIsRound) && (state = 2) && (secondsLeft = 0)             (this used to work correctly)
"We're now on break" fires at the end of EVERY level

When it's
(NextIsRound = 0) && (state = 2) && (secondsLeft = 0)
"The blinds are going up" fires at the end of every level, including the one before the break where the other should fire.

It all worked correctly before, what am I doing wrong or what is the correct condition command for the end of a level right before a break?

Oddly enough the sound the fires at the end of the break works correctly .... (!isRound) && (state = 2) && (secondsLeft = 0)

On the event list, "Break is over" is ahead of "begin a break" which is ahead of "level ends"

I've spent 2 hours trying to fix this to no avail. Help?

9
Help Me / Re: Create an event for first player knocked out
« on: November 11, 2011, 09:02:04 PM »
For a specific sound for the 1st person knocked out:   position = 1
For an event for when the bubble burst (bubble boy gets knocked out):  rank = (inTheMoney + 1)

Copied these right out of my sound template. They work properly.

10
Beta Testing / Re: 2.6 beta 5
« on: October 31, 2011, 12:22:32 PM »
Corey, I've been one of the folks with you since the early days ... Version 1, when it was freeware, and since I Paypal-ed you some money for it you gave me a Version 2 license back in like '06. Am I part of the "pre Jan. 2010" crowd? I don't think I beta-ed 2.6.b5, but I know I did 2.6.b4.

If I must pay full key fee for 3.0, that's cool. I have an event on Nov. 12 and was going to use 2.5.12 before upgrading afterward for our first event in January. I can probably get by on version 2 next year, but I'd like to stay current, even if I have to take a couple of weeks to grasp the new version (like I did from 1 to 2).

Congrats on finally getting 3.0 out. I know TD is a labor of love for you. I don't know how you support this and keep a full-time job and be a family man too. How is your little one doing, btw?

11
Help Me / IE9
« on: July 21, 2011, 02:43:36 PM »
Windows 7 just asked me if I wanted to download Internet Explorer 9. I politely declined (ask me next time) ... if anyone's running IE9, are there any TD issues with it?

12
General Discussion / Re: Chopping prize money
« on: July 06, 2011, 04:09:49 PM »
I've seen more than one place do it like what Mahoud said with the red and black cards. Was going to post that same thing when I saw the OP.

13
Help Me / Re: Omaha
« on: June 01, 2011, 02:38:20 PM »
Why not just go to the source for a PLO structure. Here's the WSOP's $10k Pot Limit Omaha championship structure. Notice no antes and the 2 add-ons.

http://www.wsop.com/2011/structuresheets/11481-structure.pdf

14
General Discussion / Re: Chilli cook out.
« on: April 11, 2011, 02:26:19 PM »
Read it at work and they wondered why I'm laughing AND crying.

15
Templates, Layouts and Sounds / Re: Sound Event help
« on: March 29, 2011, 03:39:47 PM »
I get the same thing but I was never moved to change it until recently. My "blinds are increasing" announcement plays as the current level is ending. Is there a way to say "next level is not isRound" to avoid me having to actually start the break to fire the "You're on break" announcement?

I bet there's an easy way to do it that I'll find tonight when I have my laptop with TD in front of me.

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