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Messages - Corey Cooper

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Suggestions / Re: 2.1 sound bug?
« on: May 05, 2006, 06:24:39 PM »
Well, the sound code changed a lot for 2.1, so it's definitely possible I messed something up and didn't catch it.  There might be a 2.1.1 very soon.  :-)

General Discussion / Version 2.1 is available
« on: May 05, 2006, 01:34:46 AM »
Download it at

The Tournament Director 2.1
Copyright 2004 - 2006 Corey Cooper

Version 2.1
New Features:
- Nickname is no longer a required player field.  For any player, you
  must supply either a Nickname or a First name.
- Import players into your tournament from a CSV file.  This is
  identical to importing players into your database, which was already
  a feature.  Now you can import directly into your tournament, if
  you do not wish to utilize the Tournament Director's database.
- Added a spreadsheet-like view on the Rounds tab.  This view makes
  changing values across multiple rounds very efficient.
- Added option to allow players to rebuy before busting out of the
- Points for playing formula system overhauled:
  - Formulas are more robust
  - All formula variables now have meaningful alternates.  For
    example, "r" or "rank" can be used for a player's rank.  "n" or
    "numberOfPlayers" can be used for the number of players in the
  - New variables added:
    - Buy-in cost
    - Rebuy cost
    - Add-on cost
    - Bounty chip cost
    - Total cost
    - Total rake
    - Prize winnings
    - Bounty winnings
    - Total winnings
    - Take
- Added the ability to configure your own prize suggestions.
- Added "Automatic Prizes" feature.  When this feature is on, the
  software automatically uses suggested prizes, and the number of
  prizes awarded is automatically updated as players buy-in (or
  you undo their buy-in).
- Added "Locked" attribute to prizes.  When you lock a prize, the
  software is prevented from overwriting the prize if you use the
  prize suggestion tool, or the automatic prizes feature.  This
  allows you to, for example, have a bounty on a returning
  champion and still use the automatic prize feature.
- Added checkbox for each prize to denote whether or not the prize
  should be dispayed on the Tournament page.
- Added Email Addresses export option for Players tab and Database tab.
- New layout tokens added:
  - numberoflevels   - Displays the number of levels defined
  - numberofrounds   - Displays the nubmer of rounds defined
  - numberofbreaks   - Displays the nubmer of breaks defined
  - totaltime        - Displays the total amount of time defined in
                       the schedule
  - totalplayingtime - Displays the total amount of time dedicated to
                       rounds defined in the schedule
  - totalbreaktime   - Displays the total amount of time dedicated to
                       breaks defined in the schedule
  - elapsedbreaktime - Displays the amount of time elapsed that was
                       spent in breaks since the tournament started
- Optimized tournament saving; reduced save time by nearly 50%.
- Added preference to automatically pause the clock when the
  Tournament Director suggests player movement.
- Added Opacity to Status Messages.
- When you drag a player from one seat to another, and the destination
  seat is already occupied, the TD now presents a dialog of options,
  instead of dropping the player into the first available seat.
- Added context-menu options to insert and delete seats at a table.
- Preference added to display numeric input values in a plain, or
  unadorned, manner.  This option removes commas and monetary symbols
  from input values.
- Worked around an Internet Explorer bug to reopen the Help and
  Hotkeys dialogs in the same location that they were last in.
- Added dialog for quickly setting "Paid in Full" on multiple
  players, and added hotkey for quick access.
- Added dialog for quickly resetting the duration of every round
  and/or break.
- Added stats showing the number of times a player has busted out at
  each rank.  Added "First", "Second", and "Third" columns to Stats
  tab, so you can quickly see how many times a player has ranked in
  the top 3 spots.
- Added preferences for specifying the export templates to use.
- Added elapsed time and playing time to tournament export fields.
- New sound events added:
  - when [n] seconds are left on the clock during a countdown
  - when a player busts out in the money
  - when a player busts out on the bubble
  - when a player busts out with rank [n]
  - when a player is [n]th player to bust out
- "Bounties Kept" and "Bounty Money Kept" fields added to to Players
  Tab and Stats Tab
- "Number of columns" property added to Seating Chart page

Bugs Fixed:
- When more than one screen set or property set matched the given
  tournament conditions, the first set should be used (as described
  in the user manual), but was not necessarily being chosen.
- Sign-in sheet was using the checkmark image for players who had
  already paid.  This only works if the exported sign-in sheet was
  located in proper location in the filesystem.  The checkmark image
  is no longer used, to avoid broken images.
- Export of Action Summary (on Summary tab) has been updated to use
  carriage return + linefeeds for end-of-line.
- Certain banner set configurations could cause an error to display
  on the Game tab.
- An error could occur if moving to the Summary tab and then to
  a different tab very quickly.
- If the "Buy-ins" value was set on the Chips tab when no chips or
  chipsets were defined, an error could occur.
- If multiple rakes are defined, pressing the Rake button on the rebuy
  player dialog (immediately after a player busts out) caused an
- Duplicate hotkey action error always displayed when editing an
  existing hotkey.
- An error was seen if a player who was part of a prize chop was
  deleted from the tournament
- Error displayed if, when editing a database player, the player's
  first and last name were changed such that they matched those of
  another existing player.
- The Copy button on the Status Messages dialog did not copy the
  Flash attribute.
- The Set Per-Player dialog on the Chips tab did not accept non-
  integer values for chips.
- Tournament sounds did not play for some users.
- When multiple sound events exist for the same event, the Tournament
  Director will choose one at random when the event occurs.  However,
  for the start/end of round/break event, the first sound event
  found (matching the event) was played instead of a random one.
- Multiple sound events were played simultaneously when a rebuy was
- The <tables> token displayed "1x1" instead of "2x1" when the
  tournament was down to 2 players.
- Use of the "=" operator in the Conditions dialog (when editing
  Screen Sets or a Cell) caused an error.
- Bounty was awarded to the winner(s) of a tournament even if bounties
  were not used in the tournament (bounty money awarded was 0, so
  winnings, etc, were unaffected)
- Bounty money kept was not added to total winnings on Stats Tab.
- Deleting a level could cause the tournament to start.

Suggestions / Re: Seat players before buy-in?
« on: May 04, 2006, 08:27:42 PM »
I would really like to do releases more often, with fewer new features in each one.  I'm working towards that goal.  This release had a couple of changes that really hit a *lot* of code, so it worked its way into a larger release.  The code is actually done and tagged and documentation has been updated.  I'm testing now, and hope to get it out tonight or tomorrow.

Help Me / Re: Audio Problems
« on: May 02, 2006, 11:22:21 AM »
Yes, it's a bug in 2.0 that affects some users.  I think upgrading to the latest version of Windows Media Player might fix it for you.

However, it is fixed in the TD 2.1, which should be released this week.  (crossing fingers)

Suggestions / Re: Mass E-mail
« on: May 02, 2006, 07:25:51 AM »
Maybe in the Next Version a Mass E-Mail feature so that you can let everyone in your tournament know when the next ones starting etc in one e-mail.


Actually, the next version does have a feature to export email addresses.  Doesn't send the email for you, but does give you a list of addresses to which to send your email.

Suggestions / Re: bounty chips or hits change
« on: May 01, 2006, 10:22:36 AM »
While the Hits cannot be adjusted, certainly the cash and/or points each player receives can be adjusted to get around this limitation.  Both hitmen could receive a portion of the 3rd player's bounty by making adjustments to the cash received of the two hitmen.  If points are awarded for hits, one of the hitmen could be credited with the hit, and both players' points could be adjusted to split the points for the hit.

I've put this down on the to-do list, but it could end up being more than a trivial change.  I'll have to see what the impact will be.

By the way, why would you have to hand edit 7 times?

General Discussion / Re: League
« on: April 29, 2006, 02:36:54 PM »
2.0 will load pre-2.0 tournaments.  See section 7.4 of the user manual.

Help Me / Re: SOLVED - "Class Doesn't Support Automation" Error
« on: April 26, 2006, 03:42:43 PM »
I haven't tried the software with Vista yet...

Suggestions / Re: seating chart layout
« on: April 25, 2006, 07:45:08 PM »
Actually, there isn't.  I guess I thought I had included this as part of the Seating Chart Page properties, but I don't see it now that I look.  It's hard-coded to 3.  I'm going to add it for 2.1.

You can't set a background image for a cell at this time.  That's on the to-do list.

You'd have to set it to be the background image for the screen.

Help Me / Re: countdown
« on: April 25, 2006, 09:50:51 AM »
in the pre- tournament layout it has start time and pre start clock. how do i set a start time

On the Game tab, press the Countdown button.  You can set the clock to countdown a certain amount of time, say 30 minutes, or until a specific time of day, like 5:00pm.   The Countdown button will be disabled if your tournament isn't configured enough to be able to start.

Help Me / Re: Bounties
« on: April 22, 2006, 01:25:47 PM »
I'm confused -- this may not be the best thread to do this in, but I am trying to figure out how these bounties work. For my tournament, we have an optional $1 buy-in and whoever takes out the last week's winner wins that pot. If you do 1 chip per player, wouldn't the winner always end up with all the chips in the end??

Don't confuse a bounty "chip" with the chips used in the tournament.  A bounty chip is really just a token of some sort given to a player when they buy-in.  When they bust out, they must hand the bounty "chip" over to the player who busted them out.  Then, at the end of the tournament, players turn in their bounty chips to collect the fee associated with them.  This type of variation tends to encourage players to work harder to bust other players out.  A player can win money overall in a tournament without placing in the prizes.

Help Me / Re: Sluggish performance
« on: April 19, 2006, 05:22:18 PM »
Hmm, I'm not sure what to make of those numbers, either.

First, your "Physical Memory" should never change, no matter what is running, since this represents how much memory your computer contains (not how much is in use).
Your "Commit Charge" is a little low, although not unreasonably.  Looks like you've got Windows XP pared down to running in under 100MB of memory.  I don't think I've seen mine under about 130, with just about everything except essential system processes stopped.

So, unfortunately, this doesn't help much.  If the software runs faster with the Task Manager over it, it would seem to indicate that updating the display is consuming a lot of processing power.  This is not too surprising.  But it also sounds like the various other tournament processessing code is consuming a lot of the CPU as well.

I have never run the software on a Celeron, and it's been a long time since I really understood much about the difference in performance of the various processor types.  It might be that a 1GHz *Celeron* just isn't beefy enough.  I really don't know what speed of a non-Celeron processor a Celeron processor could be compared to.

Another article I found that might help users in this situation:

The directions show how to re-register (all of?) Internet Explorer's needed DLLs, and then use the system file checker to help repair anything left.

Suggestions / Re: non-integer chip values
« on: April 18, 2006, 02:27:49 PM »
2.1 is actually almost complete.  Here are some highlights:

- Nickname no longer required field (you must enter either a Nickname or a First name)
- Import players from CSV directly into a tournament (if you wish to bypass using the TD's database)
- Rounds tab has a spreadsheet-like view now (optional).  All of the values for each round and break can be edited directly on the page
- Option to allow players to rebuy before they've busted out
- Formulas have been overhauled.  Added more variables, and longer (more intuitive) variable names.  Added functions "if()", "log10()", and "power()"
- Ability to configure your own prize suggestions
- Automatic prizes feature
- 16 bugs fixed
- And more...

Implementing the new sound events and the fixing of one sound bug remains.  And then the user manual has to be updated.  I hope to finish it this week.

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