Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Corey Cooper

Pages: 1 ... 362 363 [364] 365 366 ... 375
Help Me / Re: prizes not configured
« on: May 12, 2006, 11:24:37 AM »
Edit the Prizes cell on the Layout tab.  Change the attributes showAmounts="false" and showPoints="true" to the <prizes> token.  For example, if you're using the built-in layout, change

<prizes orient="horizontal">


<prizes orient="horizontal" showAmounts="false" showPoints="true">

Templates, Layouts and Sounds / Re: Layout question
« on: May 12, 2006, 11:04:05 AM »
Correct - there's no token that displays the "time left" to rebuy, although I suppose it could be added.  It would be valid only if rebuys ended at a particular level, and not via one of the other criteria...

Help Me / Re: prizes not configured
« on: May 11, 2006, 11:47:35 AM »
Prizes can be created that award cash (part of the pot), points, or both.  But the points awarded are, at the moment, strictly static.  No formulas or percentages.

The prizes do not need to be configured in order to run a tournament (I'm assuming you know this already).  But the software will of course warn you about that.  If you just want to turn that message off, go to the Preferences tab and press the Status Msgs button.  There you can customize the status messages that display before (and during) your tournament.  Create a new Status Message set by pressing the "New" button.  This will create a copy of the default status message set.  On the right, uncheck the "Enabled" box for the "Prizes not setup" status message.  Make sure you leave the new status message set selected in the "Status Messages Set" pane on the left, as the selected one is the one that will be used.

Help Me / Re: REBUY'S
« on: May 11, 2006, 10:21:56 AM »
First, the "new version available" alert will continue to show up as long as a) there is a new version available, and b) you haven't told it to stop alerting you.  Version 2.1 was released last Friday, but it was quickly followed up with 2.1.1 on Saturday, and then a 2.1.2 on Monday.  So, if you don't have version 2.1.2 installed, you don't have the latest version.  You can see what version you have by viewing the "About" dialog.  Press the "About" button on the Game tab, or right-click anywhere and select "About The Tournament Director".

Second, I think Tim understood your confusion better than I did.  The "Don't Scroll Seating Chart" option is meant to stop the Seating Chart page from automatically _scrolling_ up and down to reveal all of the tables, if you have enough that they don't fit on the screen.  I think, as Tim said, you're trying to make the screens stop switching from the Tournament page to the Seating Chart page, etc.  There is a question in the FAQ addressing this:

Rebuys and Add-ons are traditionally done via a Hotkey.  By default, the V key is used to rebuy players and the B key is used to add-on players.  Pressing one of those keys will bring up a dialog box and allow you to select players to rebuy or add-on.  You can also add a button to the Tournament page to accomplish this (via the <tdbutton> token).  You can also right-click on a player's name (on the Tournament, Player Rankings, or Seating Chart page) to get options for that specific player, including buying-in, busting out, rebuying, adding-on, and undoing any of those.

Help Me / Re: REBUY'S
« on: May 10, 2006, 09:29:31 PM »
You missed the checkbox at the top of the Rebuys section (Game tab) that says "Allow players still in the tournament to rebuy".

Help Me / Re: Formulas
« on: May 10, 2006, 08:32:40 PM »
Actually, that formula gives 0 points for 9th place, and 1/2 of 8th place for 10th and above .  Here's a simpler one that does what you're looking for (you must have version 2.1 or later):

if(r==1, 2*n, if(r<10, n+1-r, (n+1-9)/2))

2.1.2 fixes this and is now available.

Unfortunately, you are correct.  Fortunately, it's an easy fix.  I'll release an update to fix this later today.

Suggestions / Re: showing incorrect stakes and blinds
« on: May 08, 2006, 09:10:03 AM »
Download 2.1.1, released the day after 2.1 to fix this problem.   :)

Help Me / Re: Bug in mainscreen blinds?
« on: May 07, 2006, 01:42:18 PM »
Check your blinds cell, too.  Could be an extraneous 2 in there after the <bigblind> token.

Help Me / Re: Program dialogue window error
« on: May 07, 2006, 01:40:53 PM »
Well that's good news.  Hopefully the solution will work for other IE7 users who experience similar problems.

Help Me / Re: Program dialogue window error
« on: May 06, 2006, 03:55:21 PM »
IE 7 isn't supported.

Help Me / Re: Program dialogue window error
« on: May 06, 2006, 03:24:14 PM »
This isn't due to bugs in the Tournament Director.  It's got to do with your Windows, Internet Explorer, and Windows Script configuration.  You might try some of the suggestions given in other posts in the forums.  Try reinstalling Windows Script.  Or re-registering the various IE DLLs.

I am curious, though, how you managed to get players into your tournament (and your database) if no information shows in any of the dialogs.

Suggestions / Re: 2.1 sound bug?
« on: May 06, 2006, 02:17:50 PM »
What about adding a 5 or 10 second delay for the 'unbalanced tables' popup box to open?  That would give time for the bust-out sound to play.

If your bust out sound is 5 or 10 seconds long...

Suggestions / Re: 2.1 sound bug?
« on: May 06, 2006, 02:06:25 PM »
Yep, that's right.  That's a difficult spot for sounds, and the intention is that when something happens that triggers a sound event, multiple sounds should not play at the same time if more than one sound event is triggered by whatever happened.

When someone busts out, there is the potential to trigger a multitude of sound events: player busts out, player busts out Nth, player busts out with rank N, player busts out on the bubble, player busts out in the money, player rebuys, tables are unbalanced, the tournament ends.  2.0 had a bug in that those sounds could overlap.  Say, for example, you busted out a player and the player chose to rebuy immediately.  If you had sound events defined for players busting out and for players rebuying, both played at the same time.

So, now the software has to wait until it has enough information about what's going on before it can decide what sound to play.  If the tables were unbalanced and a sound was played for it (tables being unbalanced), the software won't play a sound for a player busting out.  And it doesn't know if a sound played for the tables being unbalanced until the user closes the dialog.

I think for that specific case, it might be possible to look ahead and see if a sound is going to play for tables being unbalanced, and go ahead and play a sound for a player busting out if not.  I'll look into it.

Pages: 1 ... 362 363 [364] 365 366 ... 375