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Messages - Corey Cooper

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Help Me / Re: Program dialogue window error
« on: May 07, 2006, 01:40:53 PM »
Well that's good news.  Hopefully the solution will work for other IE7 users who experience similar problems.

Help Me / Re: Program dialogue window error
« on: May 06, 2006, 03:55:21 PM »
IE 7 isn't supported.

Help Me / Re: Program dialogue window error
« on: May 06, 2006, 03:24:14 PM »
This isn't due to bugs in the Tournament Director.  It's got to do with your Windows, Internet Explorer, and Windows Script configuration.  You might try some of the suggestions given in other posts in the forums.  Try reinstalling Windows Script.  Or re-registering the various IE DLLs.

I am curious, though, how you managed to get players into your tournament (and your database) if no information shows in any of the dialogs.

Suggestions / Re: 2.1 sound bug?
« on: May 06, 2006, 02:17:50 PM »
What about adding a 5 or 10 second delay for the 'unbalanced tables' popup box to open?  That would give time for the bust-out sound to play.

If your bust out sound is 5 or 10 seconds long...

Suggestions / Re: 2.1 sound bug?
« on: May 06, 2006, 02:06:25 PM »
Yep, that's right.  That's a difficult spot for sounds, and the intention is that when something happens that triggers a sound event, multiple sounds should not play at the same time if more than one sound event is triggered by whatever happened.

When someone busts out, there is the potential to trigger a multitude of sound events: player busts out, player busts out Nth, player busts out with rank N, player busts out on the bubble, player busts out in the money, player rebuys, tables are unbalanced, the tournament ends.  2.0 had a bug in that those sounds could overlap.  Say, for example, you busted out a player and the player chose to rebuy immediately.  If you had sound events defined for players busting out and for players rebuying, both played at the same time.

So, now the software has to wait until it has enough information about what's going on before it can decide what sound to play.  If the tables were unbalanced and a sound was played for it (tables being unbalanced), the software won't play a sound for a player busting out.  And it doesn't know if a sound played for the tables being unbalanced until the user closes the dialog.

I think for that specific case, it might be possible to look ahead and see if a sound is going to play for tables being unbalanced, and go ahead and play a sound for a player busting out if not.  I'll look into it.

Help Me / Re: can this program run on a MAC
« on: May 06, 2006, 11:59:19 AM »
The TD is Windows only.  However, some time ago I got some questions from users who were attempting to run it under a Windows emulator on their Mac.  I think they were using "Virtual Windows"?  Not sure really, I'm not too familiar with Mac software.  Anyway, they were unsuccessful, which didn't surprise me too much.  However, I haven't heard from anyone attempting to run 2.0 under a Windows emulator.

The problems users were having had to do with timing.  The clock wasn't updating often enough.  I think I remember it updating only every few seconds.  This was a problem on 1.3.x because the clock wasn't run off of the system clock, so a clock that only updates every 3 seconds only ticks off 1 second every 3.

The TD 2 uses the system clock, so 1 update every 3 seconds would still tick off 3 seconds, although it would suck for it to run that slowly.  But the TD 2 is more resource-intensive.  It may just run even slower than 1.3.x.

Suggestions / Re: 2.1 sound bug?
« on: May 06, 2006, 11:28:51 AM »
2.1.1 has been released.  This fixes the sound events bug discussed in this thread only.

Suggestions / Re: 2.1 sound bug?
« on: May 05, 2006, 09:37:46 PM »
Those sound events are definitely busted.  Specifically:

.. at the start of round __
.. at the end of round __
.. at the start of break __
.. at the end of break __

.. do not work.  When these events fire, there is actually an error generated, although it isn't displayed.  The cascade effect of this error is that sound events that fire when the clock hits 0 don't work, and parts of the display aren't properly updated.

I'm going to try to get this updated and out early tomorrow.

In the meantime, if you're running a tournament before the fix is ready, and you'd like to revert back to 2.0, you can still download it at:

Suggestions / Re: 2.1 sound bug?
« on: May 05, 2006, 06:24:39 PM »
Well, the sound code changed a lot for 2.1, so it's definitely possible I messed something up and didn't catch it.  There might be a 2.1.1 very soon.  :-)

General Discussion / Version 2.1 is available
« on: May 05, 2006, 01:34:46 AM »
Download it at

The Tournament Director 2.1
Copyright 2004 - 2006 Corey Cooper

Version 2.1
New Features:
- Nickname is no longer a required player field.  For any player, you
  must supply either a Nickname or a First name.
- Import players into your tournament from a CSV file.  This is
  identical to importing players into your database, which was already
  a feature.  Now you can import directly into your tournament, if
  you do not wish to utilize the Tournament Director's database.
- Added a spreadsheet-like view on the Rounds tab.  This view makes
  changing values across multiple rounds very efficient.
- Added option to allow players to rebuy before busting out of the
- Points for playing formula system overhauled:
  - Formulas are more robust
  - All formula variables now have meaningful alternates.  For
    example, "r" or "rank" can be used for a player's rank.  "n" or
    "numberOfPlayers" can be used for the number of players in the
  - New variables added:
    - Buy-in cost
    - Rebuy cost
    - Add-on cost
    - Bounty chip cost
    - Total cost
    - Total rake
    - Prize winnings
    - Bounty winnings
    - Total winnings
    - Take
- Added the ability to configure your own prize suggestions.
- Added "Automatic Prizes" feature.  When this feature is on, the
  software automatically uses suggested prizes, and the number of
  prizes awarded is automatically updated as players buy-in (or
  you undo their buy-in).
- Added "Locked" attribute to prizes.  When you lock a prize, the
  software is prevented from overwriting the prize if you use the
  prize suggestion tool, or the automatic prizes feature.  This
  allows you to, for example, have a bounty on a returning
  champion and still use the automatic prize feature.
- Added checkbox for each prize to denote whether or not the prize
  should be dispayed on the Tournament page.
- Added Email Addresses export option for Players tab and Database tab.
- New layout tokens added:
  - numberoflevels   - Displays the number of levels defined
  - numberofrounds   - Displays the nubmer of rounds defined
  - numberofbreaks   - Displays the nubmer of breaks defined
  - totaltime        - Displays the total amount of time defined in
                       the schedule
  - totalplayingtime - Displays the total amount of time dedicated to
                       rounds defined in the schedule
  - totalbreaktime   - Displays the total amount of time dedicated to
                       breaks defined in the schedule
  - elapsedbreaktime - Displays the amount of time elapsed that was
                       spent in breaks since the tournament started
- Optimized tournament saving; reduced save time by nearly 50%.
- Added preference to automatically pause the clock when the
  Tournament Director suggests player movement.
- Added Opacity to Status Messages.
- When you drag a player from one seat to another, and the destination
  seat is already occupied, the TD now presents a dialog of options,
  instead of dropping the player into the first available seat.
- Added context-menu options to insert and delete seats at a table.
- Preference added to display numeric input values in a plain, or
  unadorned, manner.  This option removes commas and monetary symbols
  from input values.
- Worked around an Internet Explorer bug to reopen the Help and
  Hotkeys dialogs in the same location that they were last in.
- Added dialog for quickly setting "Paid in Full" on multiple
  players, and added hotkey for quick access.
- Added dialog for quickly resetting the duration of every round
  and/or break.
- Added stats showing the number of times a player has busted out at
  each rank.  Added "First", "Second", and "Third" columns to Stats
  tab, so you can quickly see how many times a player has ranked in
  the top 3 spots.
- Added preferences for specifying the export templates to use.
- Added elapsed time and playing time to tournament export fields.
- New sound events added:
  - when [n] seconds are left on the clock during a countdown
  - when a player busts out in the money
  - when a player busts out on the bubble
  - when a player busts out with rank [n]
  - when a player is [n]th player to bust out
- "Bounties Kept" and "Bounty Money Kept" fields added to to Players
  Tab and Stats Tab
- "Number of columns" property added to Seating Chart page

Bugs Fixed:
- When more than one screen set or property set matched the given
  tournament conditions, the first set should be used (as described
  in the user manual), but was not necessarily being chosen.
- Sign-in sheet was using the checkmark image for players who had
  already paid.  This only works if the exported sign-in sheet was
  located in proper location in the filesystem.  The checkmark image
  is no longer used, to avoid broken images.
- Export of Action Summary (on Summary tab) has been updated to use
  carriage return + linefeeds for end-of-line.
- Certain banner set configurations could cause an error to display
  on the Game tab.
- An error could occur if moving to the Summary tab and then to
  a different tab very quickly.
- If the "Buy-ins" value was set on the Chips tab when no chips or
  chipsets were defined, an error could occur.
- If multiple rakes are defined, pressing the Rake button on the rebuy
  player dialog (immediately after a player busts out) caused an
- Duplicate hotkey action error always displayed when editing an
  existing hotkey.
- An error was seen if a player who was part of a prize chop was
  deleted from the tournament
- Error displayed if, when editing a database player, the player's
  first and last name were changed such that they matched those of
  another existing player.
- The Copy button on the Status Messages dialog did not copy the
  Flash attribute.
- The Set Per-Player dialog on the Chips tab did not accept non-
  integer values for chips.
- Tournament sounds did not play for some users.
- When multiple sound events exist for the same event, the Tournament
  Director will choose one at random when the event occurs.  However,
  for the start/end of round/break event, the first sound event
  found (matching the event) was played instead of a random one.
- Multiple sound events were played simultaneously when a rebuy was
- The <tables> token displayed "1x1" instead of "2x1" when the
  tournament was down to 2 players.
- Use of the "=" operator in the Conditions dialog (when editing
  Screen Sets or a Cell) caused an error.
- Bounty was awarded to the winner(s) of a tournament even if bounties
  were not used in the tournament (bounty money awarded was 0, so
  winnings, etc, were unaffected)
- Bounty money kept was not added to total winnings on Stats Tab.
- Deleting a level could cause the tournament to start.

Suggestions / Re: Seat players before buy-in?
« on: May 04, 2006, 08:27:42 PM »
I would really like to do releases more often, with fewer new features in each one.  I'm working towards that goal.  This release had a couple of changes that really hit a *lot* of code, so it worked its way into a larger release.  The code is actually done and tagged and documentation has been updated.  I'm testing now, and hope to get it out tonight or tomorrow.

Help Me / Re: Audio Problems
« on: May 02, 2006, 11:22:21 AM »
Yes, it's a bug in 2.0 that affects some users.  I think upgrading to the latest version of Windows Media Player might fix it for you.

However, it is fixed in the TD 2.1, which should be released this week.  (crossing fingers)

Suggestions / Re: Mass E-mail
« on: May 02, 2006, 07:25:51 AM »
Maybe in the Next Version a Mass E-Mail feature so that you can let everyone in your tournament know when the next ones starting etc in one e-mail.


Actually, the next version does have a feature to export email addresses.  Doesn't send the email for you, but does give you a list of addresses to which to send your email.

Suggestions / Re: bounty chips or hits change
« on: May 01, 2006, 10:22:36 AM »
While the Hits cannot be adjusted, certainly the cash and/or points each player receives can be adjusted to get around this limitation.  Both hitmen could receive a portion of the 3rd player's bounty by making adjustments to the cash received of the two hitmen.  If points are awarded for hits, one of the hitmen could be credited with the hit, and both players' points could be adjusted to split the points for the hit.

I've put this down on the to-do list, but it could end up being more than a trivial change.  I'll have to see what the impact will be.

By the way, why would you have to hand edit 7 times?

General Discussion / Re: League
« on: April 29, 2006, 02:36:54 PM »
2.0 will load pre-2.0 tournaments.  See section 7.4 of the user manual.

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