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Messages - Corey Cooper

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5356
Help Me / Re: how to restart the clock
« on: February 27, 2006, 05:23:33 PM »
Use the "Reset" button on the Game tab.  This will restart the tournament (clearing all add-ons and rebuys as well), and optionally clear buy-ins and unseat players.

5357
Help Me / Re: screen set help
« on: February 27, 2006, 02:20:07 PM »
Attach your layout to a post.  Better yet, attach your tournament with this layout.  It's possible (without me looking at the code right now), that the rebuy screen sets are chosen because they match more than one condition.  And without thinking about this too hard, that just might be a bug.

5358
Help Me / Re: screen set help
« on: February 27, 2006, 11:33:49 AM »
Not sure why your pre-tourney set isn't displaying.  Double-check your conditions and make sure you haven't inadvertently set something.

For the post-tournament set, move it up to just after the pre-tournament set.  It's not showing up currently because, even after the tournament is over, I would imagine the "After rebuy period" screen set is displayed, since it still matches tournament conditions (rebuys are allowed, rebuys are over).  The *first* set in your list to match current conditions will be used.

5359
Help Me / Re: Credit Add-on before tournament starts
« on: February 27, 2006, 11:16:48 AM »
You cannot bust players out, add-on, or rebuy before the tournament begins.  You can always start the tournament and then quickly pause it to perform your initial add-ons.

5360
Help Me / Re: screen set help
« on: February 27, 2006, 10:56:20 AM »
I was about to ask that you attach your layout, but I think Tim nailed it.

5361
Help Me / Re: Memory
« on: February 27, 2006, 10:53:50 AM »
Depends on your system, on how large your tournaments are, etc.  The program can consume 25 to as much as 60 MB of memory when running (blame Internet Explorer).  The biggest problem most PCs have affecting performance is memory.  When there isn't enough memory, the system resorts to using hard drive space, and it swaps memory back and forth between actual memory and the hard drive.  This is slow.  However, if you are using a single application, and don't switch back and forth between more than one application, then after the program is running you *typically* won't see a performance problem.  This is because the system will be using actual memory for the program itself, and other programs (system or otherwise) will be swapped to disk.  So as long as you're using the TD exclusively, you shouldn't see a lot of performance problems due to lack of memory.

A "slow" clock implies that, if you were to take a stopwatch for example, and start the stopwatch at the same time you start your tournament, after some amount of time, the tournament will be "behind" the stopwatch.  If you see this, you've got more serious problems.  The tournament time is based on your PC's internal clock.  It is actually the difference between the time you started the clock and the current time.  So, if it is "slow", then your system clock is slow.  Your system clock is not affected by running programs (unless they intentionally set it).  It is actually based on AC from your local power company while your PC is on, and probably quartz when your PC is off.  At least this used to be true, haven't really checked up on this recently.

If the clock doesn't appear to "update" every second, this is different from the clock being "slow".  This could happen if your PC doesn't have enough horsepower to update the screen every second.  And, like noted above, if your PC is swapping memory (your hard drive light should be on, fairly constantly if this is the case), then it probably won't be able to update the clock display every second.


5362
Help Me / Re: Bounties
« on: February 27, 2006, 10:39:57 AM »
Check "Use player bounties" on the Game tab.  Enter the bounty chip cost in the "Bounty chip cost" field.  Check the "Restrict bounties" field if your players aren't required to purchase a bounty chip, and you only want players who have purchased a bounty chip to be able to collect a bounty chip from other players whom they bust out of the tournament.  For any player who does not purchase a bounty chip, simply set the "Bounty amount" to zero in the buy-in dialog.

To award points, use the "nb" and "nbk" variables.  Try "(nb+nbk)*2".  This would give 2 points for each bounty chip they collect, including their own (if they win the tournament and keep their own bounty chip).

If I read your post correctly, it sounds like everyone automatically gets a bounty chip, but you don't pay any additional amount for the chip, and you don't get any "money" for winning the chips, only points.  In this case, I wouldn't even use the bounty chip feature, since it requires an amount paid to get a bounty chip, and awards the amount paid to the collector of the chip.

In this case, you should just use the "nh" variable.  "nh*2" gives two points for every hit a play makes, and since every player has a bounty chip, this would equate to each bounty chip each player collected.  To award the winner of the tournament their own bounty chip, you could add two points to the first place prize.

I believe you could also use a formula like this: "(nh*2) + ((r==1)*2)".  r being the rank, if the player's rank is 1, then (r==1) equates to true, which will be coerced into "1", and when r is not 1, (r==1) equates to false, which will be coerced into "0".  This would give 2 additional points to anyone ranked "1".

OK, I just tried the very last item, with (r==1), and it does not work.  However, a small change will fix this.  So, to award the 2 points for the winner, you'll need to use a first place prize.  I'm making this change now, so this will work for the next version.

5363
Help Me / Re: Running tournaments with league and non league players
« on: February 27, 2006, 10:17:39 AM »
Tim is correct.  Within a tournament itself, there is no way to distinguish a league player from a non-league player, as far as points go.  Actually, the only distinction that can be made is between players who are in your database and those that are not, but that distinction can't be determined by the points formulas, etc.  League membership cannot be determined.

When stats are run, stat are only collected for players in your database.  So, in this way, all points collected by non-database players are discarded.  Don't know if that helps you any...

5364
Help Me / Re: Chip Images
« on: February 27, 2006, 10:07:33 AM »
If I remember correctly, setting the size attribute of the <chips> token should describe pixel size.  So, whether you're using the built-in chip images (solid colored) or your own images, a size of "30" should render images of 30 pixels by 30 pixels.

5365
Help Me / Re: SOLVED - "Class Doesn't Support Automation" Error
« on: February 26, 2006, 01:13:17 PM »
That's great news, Carl.  Glad you were able to find a fix!  Hopefully, this will be a help to other users.  Thanks for sharing it.

5366
Suggestions / Re: Time display problem
« on: February 26, 2006, 01:11:09 PM »
With a 700MHz processor, you are skirting the minimum requirements.  The clock should never run slowly, but you might see seconds "missed" if the processor isn't powerful enough to update the display every second.  This will depend on a number of factors.  I've successfully used the program on a PC with a 500MHz processor, but I wouldn't do it with a complex layout or a tournament with a lot of players.

As for displaying the seconds part of the time, most tokens that display time (clock, currenttime, elapsedtime, etc) have an optional attribute "displaySeconds", which you can use to turn the display of the seconds on or off.  On the Layout tab, double-click a cell to edit it, then press the Insert Token button.  There you can select which token you wish to insert, for whatever item it is you wish to display, and turn the displaySeconds attribute on or off.

5367
Suggestions / Re: Suggestion for Sessions problems
« on: February 24, 2006, 11:51:13 AM »
You're seeing the effects of some minor changes I made to that feature for 2.0.  The suggestion tool works by calculating your starting blinds from your chips (typically the smallest denomination chip you have configured), and then calculating what the final blinds should be (in order to end the tournament).  From there it creates the rounds by using the total tournament time and the time for each round that you've provided, and it steps the blinds up linearly to get from the starting blinds to the ending blinds in the number of rounds created.  If you choose the relaxed method, it will step the blinds up more slowly in the beginning and more rapidly toward the end of the tournament (non-linearly).  Although I think it works fine for computing those starting and ending blinds, the incrementing of those blinds never did a very good job, in my opinion.

Anyway, the only thing that I changed for this version is that, as the blinds increase, it will periodically drop the lowest chip from the set of chips available, as if you were going to remove those chips from play.  Since the *actual* blinds at each level are computed using your chips, you'll see the effects of those smaller chips dropping out of play.

I never liked this tool much, and as I said in an earlier post, I hope to update it in the future.

5368
Help Me / Re: Pre - tourney Screen flasher removal??
« on: February 23, 2006, 08:40:11 PM »
On the Preferences tab, edit the Status Messages.

5369
Background images can't be resized dynamically - this is just a limit of Internet Explorer.  There are no "stretch to fit", "tile", etc options.  It will basically tile any image you set to be the background image.  So, you'll want to make your image the same size as you intend for the TD window to be, if you don't want to see the effects of tiling.

5370
Are you seeing the results on the clock page of any of your changes?  If not, maybe you're not looking at the right screen when you are on the tournament page.  If you're modifying an included layout, and your tournament isn't configured or hasn't started, you might be seeing a different screen when on the tournament page than you think you are.  By default, the TAB key is configured to display the names of the currently used Screen Set and Screen when on the tournament page.  The keys 1 through 9 are configured to go directly to the screen by that index (the screen index is listed next to the screen name on the layout tab).  These keys (1-9) go to the screen by that index and immediately engage the screen lock, so that the screen doesn't automatically change based on your tournament state.

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