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Messages - Corey Cooper

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5341
It's a typo.  You can use "true", "false", "yes", "no", "1", or "0", or just the first letter of each of those...

5342
Help Me / Re: Countdown timer
« on: July 12, 2007, 07:15:37 PM »
This will be changed to allow you to push the Countdown button, and then it will tell you why the countdown can't start, to make it less confusing...

One way to add a custom message (there are several), is to create a new Cell, place your text in the cell, and put the cell on the screen where you want it displayed.

Easiest thing to do is copy an existing cell that has similar properties, so you don't have to change much.  As an example, right-click on an existing cell next to which you'd like to place your new cell, and select Insert cell (above/below/before/after) ... /.  In the "Copy" section, select the Tournament Info cell, give the new cell a name, and press the Copy Cell button.  Double-click on the new cell and change the text (HTML) of it to your message.  Make sure to do this (change the text) on each of the Property Set tabs (Odd Rounds, Even Rounds, Breaks).

If your message changes each tournament, you could insert one of the rules tokens instead, so that you could just change your message on the Rules tab each tournament instead of actually modifying the layout.  For example, put the text "<announcements>" in the HTML of the cell instead of your message.  Then on the Rules tab, change the text for the announcement rules token.

5343
Help Me / Re: tables
« on: July 12, 2007, 10:33:40 AM »
Not yet, but that's the feature I'm working on now...

5344
Help Me / Re: Names of players disappear in html export
« on: July 12, 2007, 10:30:16 AM »
Example?

5345
Help Me / Re: Table movement
« on: July 11, 2007, 03:33:34 PM »
Actually, I've been considering combining these two into one column.  You can't sort by Seat anyway, it only allows sorting by Table, which sorts first by table then by seat.  What do you think?

5346
Those formulas are specific to tournaments of no more than 65 players.  The "ceil((66 - r)/6)" part of the formula would result in a negative number if you happened to have, say, 70 players.  That is, it would result in 0 for rank 66, and negative numbers for ranks 67 and above.  max() returns the maximum of its two parameters.  By giving "1" as one parameter, it assures that it will always return at least 1 - never anything less.  The max(ceil((66 - r)/6), 1) assures that everyone would get at least 1 point.

The first filter is the "Default" filter, and it's there as an example.  It filters nothing (meaning it will include any tournament that it finds).  You can't change anything about this filter.

To change something, create your own filter.

5347
Help Me / Re: tables
« on: July 11, 2007, 03:26:43 PM »
Not automatically.  You'll have to do it manually.  Just go to the Tables tab and press Randomize Seating.

5348
You can awards points with prizes, but since you award money to 7 to 10 players, but want to award points to everyone, I wouldn't recommend going that route, because you'd have to define a prize for every rank that received points.

Sorry, I didn't realize that after your first 10 or so places, the points become linear (if they are linear before that, it's beyond my math skills to figure out how).  Here's your formula:

Code: [Select]
if(n >= 60, switch(r, 1, 46, 2, 38, 3, 32, 4, 27, 5, 23, 6, 20, 7, 18, 8, 16, 9, 14, 10, 12, 11, 10, max(ceil((66 - r)/6), 1)),
  if(n >= 54, switch(r, 1, 44, 2, 36, 3, 30, 4, 25, 5, 21, 6, 18, 7, 16, 8, 14, 9, 12, 10, 10, 11, 9, max(ceil((60 - r)/6), 1)),
    if(n >= 48, switch(r, 1, 40, 2, 32, 3, 26, 4, 21, 5, 17, 6, 14, 7, 12, 8, 10, 9, 9, 10, 8, 11, 7, max(ceil((54 - r)/6), 1)),
      switch(r, 1, 36, 2, 28, 3, 22, 4, 17, 5, 13, 6, 10, 7, 9, 8, 8, 9, 8, 10, 7, 11, 7, max(ceil((48 - r)/6), 1)))))

5349
You note that you're switching these at each break.  Does that mean that your tournament may start out with 45 players and you allow players to buy-ins as they arrive during the tournament, so you may eventually have 65 players before the tournament is over?

To automate the prizes, you can create your own automatic prizes file and point your TD to that file.  Then, just turn on automatic prizes and the prizes should adjust automatically as you buy players into the tournament.

Here's your automatic prizes file:

Code: [Select]
<prizeLevels>
  <prizeLevel minPlayers="1" maxPlayers="47">
    <prize rank="1" percent="40" shareLeftover="true" />
    <prize rank="2" percent="20" />
    <prize rank="3" percent="16" />
    <prize rank="4" percent="10" />
    <prize rank="5" percent="8" />
    <prize rank="6" percent="6" />
    <prize rank="7" fixed="50" />
  </prizeLevel>
  <prizeLevel minPlayers="48" maxPlayers="53">
    <prize rank="1" percent="40" shareLeftover="true" />
    <prize rank="2" percent="20" />
    <prize rank="3" percent="12" />
    <prize rank="4" percent="10" />
    <prize rank="5" percent="8" />
    <prize rank="6" percent="6" />
    <prize rank="7" percent="4" />
    <prize rank="8" fixed="50" />
  </prizeLevel>
  <prizeLevel minPlayers="54" maxPlayers="59">
    <prize rank="1" percent="38" shareLeftover="true" />
    <prize rank="2" percent="20" />
    <prize rank="3" percent="12" />
    <prize rank="4" percent="9" />
    <prize rank="5" percent="8" />
    <prize rank="6" percent="6" />
    <prize rank="7" percent="4" />
    <prize rank="8" percent="3" />
    <prize rank="9" fixed="50" />
  </prizeLevel>
  <prizeLevel minPlayers="60" maxPlayers="65">
    <prize rank="1" percent="37" shareLeftover="true" />
    <prize rank="2" percent="18" />
    <prize rank="3" percent="11" />
    <prize rank="4" percent="9" />
    <prize rank="5" percent="7" />
    <prize rank="6" percent="6" />
    <prize rank="7" percent="5" />
    <prize rank="8" percent="4" />
    <prize rank="9" percent="3" />
    <prize rank="10" fixed="50" />
  </prizeLevel>
</prizeLevels>

Note that this configuration will use the first set of prizes for any number of players from 1 to 47.  Save the above code as a text file.  Then in the TD, go to the Preferences tab, press the Config Files button on the left, and set the Automatic Prizes file to point to your saved file.

For awarding points, I'm not going to write out the entire formula for you, but I'll start you off:

Code: [Select]
if(n >= 60, if(r < 12, switch(r, 1,46,2,38,3,32,4,27,5,23,6,20,7,18,8,16,9,14,10,12,11,10)) + if(r > 11 && r < 18, 9)
  + if(r > 17 && r < 24, 8) + if(r > 24 && r < 30, 7) + if(r > 30 && r < 36, 6) + if(r > 35 && r < 42, 5) + if(r > 41 && r < 48, 4)
  + if(r > 47 && r < 54, 3) + if(r > 53 && r < 60, 2) + if(r > 59 && r < 66, 1))
+ if(n >= 54 && n <= 59, if(r < 12...

For your Overall Score: set your Score formula to be simply:

Code: [Select]
p
This will give each player a Score value that is equal to their Points value, for each tournament.  Then set your Overall Score formula to:

Code: [Select]
sum(top(10, scores))
You can replace the 10 with how many scores you want to use.  Easy if you know exactly how many tournaments you will play.  If you simply wanted to drop the bottom 2, you could use "s-2" in place of the 10.

5350
Suggestions / Re: "buyinscount" variable
« on: July 10, 2007, 02:00:35 PM »
if(s < 2, 0, formula)

Replace 2 with the minimum number of tournaments.  Replace "formula" with your Overall Score formula.

This won't "filter out" players who played less than 2 tournaments (or however many you decide), but will give those players an Overall Score of 0.

5351
Help Me / Re: AAARRRGH ! ERROR 7-126 TD WON'T RUN !!
« on: July 10, 2007, 10:29:11 AM »
Glad to hear that's all it was.  And congrats.

5352
Suggestions / Re: Export Layout - included images files
« on: July 10, 2007, 10:28:09 AM »
Omit <TDFolder>\ when specifying the path in those dialogs.  I know, somewhat inconsistent...

Your screenshot is pretty small, but I think you're trying to reference "<TDFolder>\images\chip_black.gif".  If your TD is installed in the default location, or "C:\Program Files\The Tournament Director 2", you can enter either of the following:

images\chip_black.gif

or

C:\Program Files\The Tournament Director 2\images\chip_black.gif

Either way will work, and internally the TD will store "images\chip_black.gif" no matter which you choose, because it recognizes that the path is relative to the TD folder.  This way, if you load the same chips template on a computer on which the TD is installed on D:\TD2, the chip image will still be referenced properly.

When the chips are rendered on the screen, it automatically expands the paths to absolute paths so the chip images should never "break".

5353
Suggestions / Re: "buyinscount" variable
« on: July 10, 2007, 10:22:58 AM »
I guess you needed to specify exactly what you meant by "buyinscount", and for which formula you are needing this variable.

For the Points for Playing formula, or for the Score formula, the variable "numberOfPlayers" or "n" represents the number of players who have bought-in to the tournament.  Since a player can only buy-in once (any further "buy-ins" would be "rebuys"), this also represents the "buyinscount", in the sense of "the number of buy-ins for the tournament".  If you meant "how many times a player bought-in", this is always 1 for any tournament, so it is a useless number for Points for Playing or Score formulas.

For the Overall Score formula, the variable "numberOfTournaments" or "n" represents the number of tournaments that passed your filter (or the number of tournaments over which we are calculating stats).  The "numberOfScores" or "s" represents the number of scores a player has, which also equals the number of tournaments in which the player participated.  You can also get this by using the count() function: "count(scores)" will return the same number.  I failed to document "numberOfScores" and "s" in the user manual, I think.

5354
Suggestions / Re: Export Layout - included images files
« on: July 09, 2007, 03:46:21 PM »
No, it should work.  As a matter of fact, if that one didn't work, I would have heard about it long ago, since the included chip images are located in the "images" folder.  Therefore, it has to use absolute paths (or, it HAD to), or else the chip images would have been broken.

When you specify an image for a chip, you can enter the path yourself, or use the Browse... feature to find it.  Either way, the TD converts it to a relative path, if possible, so that your chips templates are portable.  However, when it inserts a chip image on the screen, it always uses an absolute path.

This is relating to using the <chips> token to display your chips on the Tournament page.  That IS what you were referring to, right?

5355
Help Me / Re: How is the Score & Overall Score determinded?
« on: July 09, 2007, 09:54:49 AM »
Take a look in the user manual included with the software, under the Stats tab section.  There's a sub-section on scoring.

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