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Messages - Corey Cooper

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5341
Help Me / Re: Other messages
« on: August 02, 2006, 11:48:41 AM »
Well, you can always insert whatever message you want at any point in your tournament by modifying your layout.

One way to do this is to create a new Cell.  Copying a cell near to where you want to put the new one is usually best, in that you'll get all the properties of the copied cell.  Set the HTML of the new cell to whatever message you want.  Then for the Default Property Group, uncheck the "Display" checkbox, so that the cell doesn't display.  Then create a new Property Group, make sure "Display" is checked in the new Property Group, and set the conditions of the Property Group such that it is only used in round 5.  This way the cell will only be displayed during round 5.

By doing it this way, you'll always get that message in round 5 for any tournament that uses this layout, which may not be what you want.  A better way to do it would be to create a new cell as in the previous example.  Don't create a new Property Group for the cell.  Instead of placing the text you want to display in the HTML input of the cell, place a token name there (make one up, like <mymessage>).  Then, on the Rounds tab, in the same way in which you changed the text displayed for the <breaktext> token, just edit round 5 and create a token <mymessage> with the message you want to display.

A bit complicated but I hope that's comprehensible.

5342
Beta Testing / Re: Bounty Chips
« on: August 02, 2006, 08:42:15 AM »
Ok, I believe you have found a bug, but it's not as bad as I thought.

First, a player who "keeps" his bounty chip (typically by winning) does not "win" his bounty chip.  In other words, it is tracked separately.  If you show the columns "Bounties Kept" and "Bounty Money Kept", you'll see J Fake's bounty chip show up.

J Fake busted out 4 players, but appears to have earned only 1 bounty.  He should have earned 2.  Here's why:  A Lee and J Kyriakides did not purchase bounty chips.  T Dalton did, for which J Fake earned a bounty chip.  M Chambers also did, for which J Fake should have earned a bounty chip, and herein lies the bug.  M Chambers purchased a bounty chip with his initial buy-in, but then rebought several times before busting out.  That bounty chip should sort of transfer forward to the latest buy-in (rebuy) for purposes of being awarded.

For M Chambers, the story is the same.  He busted out 2 players, each of which purchased bounty chips, and each of which purchased rebuys before being busted out.

Thanks for posting this tournament.

5343
Beta Testing / Re: Bounty Chips
« on: August 01, 2006, 03:46:11 PM »
No, should not matter from which version the tournament was saved.  I was actually doing most of my testing with a tournament saved from 2.0.

I've tried this several times, repeating the steps you outlined, and it still works properly for me.

Can you double-check?  And if it still appears to not be working, send the tournament file to me @ support@thetournamentdirector.net.

5344
Beta Testing / Re: Bounty Chips
« on: July 31, 2006, 10:37:42 PM »
OK, so I was out in the heat all day yesterday.  And I think it really affected my judgment.

I figured out the strange displaying of (what I thought was) the rank of the hitman for the winner, which it wasn't at all, but it was definitely a bug and I've fixed it.

I also found 3 other bugs, only to investigate them today and realize they aren't bugs at all.  See, heat affects judgment.

And as hard as I try, I cannot duplicate the bounty-chip anomoly that you're seeing (or that I thought I saw yesterday).  Now everything I try seems to work perfectly.

Hawklight, are you certain that what you saw corresponds with the "Restrict bounties" checkbox on the Game tab?

Some things to note:
- The Use player bounty chips checkbox actually only controls whether or not the buy-in and rebuy dialogs will display the Bounty Amount input
- The Bounty chip cost field only controls what the Bounty Amount input will be pre-filled with
- The Restrict bounties checkbox, although disabled when Use player bounty chips is unchecked, is still respected; remember that players could buy-in and purchase bounty chips, and then the Use player bounty chips option could be unchecked.  Those bounty chips are still in play, so the Restrict bounties option is still used.

5345
Suggestions / Re: Money shown
« on: July 31, 2006, 10:26:29 PM »
Depends on what numbers you're attempting to affect.

For chip values, there is a preference (on the Preferences tab) Use whole numbers for chip values that will turn off fractional chip values everywhere.

If you're attempting to display the prizes on the Tournament page as whole numbers, you can modify the <prizes> token, and add the attribute roundOff="true".  If you're using the built-in layout, edit the Prizes cell (on the Layout tab), and change <prizes orient="horizontal"> to <prizes orient="horizontal" roundOff="true">.  Make sure to do this for Odd Rounds and Even Rounds.

5346
Help Me / Re: Break messages
« on: July 31, 2006, 10:36:34 AM »
The text you see during a break (which is simply "BREAK") is controlled by the layout token "breaktext".  By default, it always just says "BREAK".  But, you can override tokens for any given round or break.

On the Rounds tab, edit the appropriate level and press the Tokens button.  Add a token called breaktext and set the value of it to whatever you want.  That should change it for that round or break only.

5347
Beta Testing / Re: Bounty Chips
« on: July 30, 2006, 08:00:45 PM »
I've confirmed this.  The TD isn't *technically* DB based, but you are right in thinking that it should acknowledge those bounty chips, even after the fact.

I also saw that the winner in a tournament I tested, who rebought midway through the tournament, showed as having a hitman, even though his final status was not "busted out" (ie, it shouldn't have shown as having a hitman, even though the player had actually busted out at one point, because he later rebought and won the tournament).  Even weirder, it displayed the rank of the hitman, and not the hitman itself.

I'll post an update as soon as I figure this out.

5348
Beta Testing / Version 2.2 Beta 2
« on: July 29, 2006, 08:49:02 PM »
Beta 2 is now available.  Here are changes since beta 1:

- Fixed a bug in which a broken image was displayed when rearranging columns (thanks TimDugan)
- Fixed an error condition displayed when creating a new HTML style (thanks lethargicdolt)
- Fixed an error condition displayed when saving a chips template (thanks lethargicdolt)
- Rearranged some mixed-up context menu items to make them more logical
- Fixed an error condition that occured when you moved the mouse over a cell that you just created (thanks lethargicdolt)
- Minor fix to the formula compiler.  Previously, use of the operators "or" and "and" (instead of "||" and "&&") in some formulas could fail to properly compile.
- Fixed a bug in which adjustments to a player's winnings weren't properly reflected when compiling statistics (thanks brunobus)

And I actually kept track, somewhat, of who reported issues.  That's tough for a disorganized person like myself...

Seriously, thanks for your efforts, and for taking the time to report these issues.

Get Beta 2 here: http://www.thetournamentdirector.net/TournamentDirector22b2.exe

Edit: Version 2.2 beta 2 is no longer available.  See http://thetournamentdirector.net/forums/index.php?topic=295.0

5349
Help Me / Re: clock
« on: July 29, 2006, 07:57:54 PM »
Preferences Tab -> Status Messages

You can create different sets of status messages, to change their various properties.  Create a new set, then uncheck the messages you don't want to see.

5350
Templates, Layouts and Sounds / Re: Bustout Screen?
« on: July 29, 2006, 09:27:21 AM »
No, current there is no way to do this, although this is on my "to-do" list.  What I eventually want to do is change the whole "Sounds" tab into an "Events" tab.  When events in your tournament occur, you could configure a sound to play, display a message, trigger a screen change, pause the clock, etc. 

5351
Beta Testing / Re: Stat screen Bug
« on: July 27, 2006, 12:10:06 AM »
Played around with backgrounds in a lot of cells and it did not slow down the clock. I did get a script error when I tried to use the HTML styles. I emailed you the error file. Occurred when trying to do a cell and a column.

I like the ability to add backgrounds to the various cells, etc...that is a very nice feature....


I haven't received anything.  Any chance you have a copy of that email or error?

5352
Beta Testing / Re: Version 2.2 Beta 1
« on: July 27, 2006, 12:06:47 AM »
Sure.  You can also always find this in the "changes.txt" files that is installed with the software.


Version 2.2
======================================================================
New Features:
----------------------------------------------------------------------
- Cells, rows and columns now each have their own background image
  property
- Cells, rows and columns now each have their own set of HTML styles
  that can be applied
- All "lists" now have adjustable columns with column headers/titles
  that remain in view when the list is scrolled
- Column names remain visible on Player Rankings page when the list
  scrolls
- Columns on Players tab, Stats tab, and Player Rankings tab can be
  renamed
- Most player list dialogs now respond to hotkeys (for example,
  pressing R jumps to the first player name beginning with R)
- Added hotkey actions for jumping directly to any tab on the Settings
  page
- Added option to sort Player Rankings by chip count
  (sort by rank first, then chip count)
- Added "Backup preferences" to backup options
- Added preferences to remove paging from Players, Database, and Stats
  tabs
- Added add-on and rebuy counts to the Add-on Player and Rebuy Player
  dialogs
- Added each player's table and seat to Bust Player Out dialog
- Added <rebuytimeleft>, <addontimeleft> and <inlinerankings> tokens
- Added warnings to Problems dialog for under-allocated and
  over-allocated pot
- Added "orient" attribute to <chipleaders> token
- Added ability to accept partial player movement suggestions
- Added Income Sources dialog to Stats Player dialog that displays
  a breakdown of the player's money and points and how they were
  earned


----------------------------------------------------------------------
Bugs Fixed:
----------------------------------------------------------------------
- If "Automatically suggest table movements" preference was disabled,
  the Unbalanced Tables icon didn't always display
- Manually initiating a table balance from the Tournament Page,
  Seating Chart page, or the Player Rankings Page did nothing
- Hit count (and other) data could be inaccurate if players in the
  tournament performed a rebuy while still in the tournament
- An error sometimes occurred when importing players into the
  database or the tournament
- Tournament history text was truncated for the action of buying
  players into the tournament
- Selected league was not set when adding a new player to the
  database
- Some areas of the software incorrectly displayed values that had
  fractional parts of less than .1
- Fixed some minor display bugs in some dialogs
- An occur sometimes occurred when minimizing the window (when in
  full-screen mode)
- An error occurred when the hotkey corresponding to the Set Chip
  Counts dialog was pressed with no players having yet bought-in
- Fixed a minor "Merge Players" bug
- Players tab and Stats tab column choosers displayed "BuyinRakeN",
  "FixedRakeN", "RebuysRakeN", and "AddOnsRakeN" instead of using
  the rake name, and only displayed one rake if multiple rakes were
  defined
- Stats tab mistaked other files with names of length 4 for
  tournament files.
- The Balance Tables dialog and the Show Last Player Movement dialog
  did not scroll horizontally when the table was wider than the
  dialog (with very long player names)
- Stats did not consider adjustments to winnings, and therefore a
  player's winnings were incorrect on the Stats tab if (and only if)
  the player's winnings were adjusted in any of the tournaments
  for which they accumulated statistics.



======================================================================


5353
Help Me / Re: Points only bounties
« on: July 26, 2006, 12:22:30 PM »
You've found a bug, and I've just fixed it for version 2.2.

I'll update the beta this evening.  If you'd like to try the beta, it has both a fix for the Stats not correctly considering adjustments to a player's winnings, and a button on the Stats Player dialog which will show where the player's cash and points came from.

5354
Beta Testing / Re: Version 2.2 Beta 1
« on: July 26, 2006, 08:17:35 AM »
Only as long as it takes.  I'll end the beta and release it as 2.2 as soon as I feel it's gotten a good workout.  Typically when the ratio of reported bugs to the amount of use (I believe) it is getting gets low enough.

5355
Beta Testing / Re: Stat screen Bug
« on: July 25, 2006, 07:27:47 PM »
Ok, the beta has been updated to include the missing image.  I didn't rev the version for this little glitch.

Tim, I can't imagine why the software would now run more slowly.  Well, maybe I can.  But I can think of only one thing that has changed as far as updating the tournament screen goes, and that's the addition of background images to cells, rows, and columns.  But I noticed no appreciable speed difference when I added this feature.  There is also the addition of styles, but unless you create some, they have no effect.  Backgrounds are always set, but without you setting the properties a cell's (or row's or column's) background, I can't imagine it slowing anything down.

The Bust Players Out dialog is bound to be a little slower, since I changed it from a "select" list to a checkbox list.  The select list was initially used precisely for its speed - it renders very quickly, but it's a bit unwieldy when selecting multiple items, and it doesn't allow for "columns" of data.  On that dialog in particular I made every speed adjustment I could, and I weighed whether or not it should be changed, but consistency won out and I just had to be resigned to the fact that it will take more time to render.

Is there any more precise information you can give me?  I really don't want to slow the app down any more than it already is.

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