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Messages - Corey Cooper

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46
Help Me / Re: Formula Help
« on: December 11, 2023, 11:25:36 AM »
(n + 1 - r) + (tw / n / 10) + nh

Most variables have an alias, so you can also use the longer versions to make the formula more readable:

(buyins + 1 - rank) + (totalWinnings/ buyins / 10) + numberOfHits

FYI if you hover your mouse over any variable name in the Test Conditions section, you'll see a tooltip with information on the variable as well as any aliases it has:



Even better, if you highlight the variable in your formula, you'll get a pop-up with information about the variable, aliases, its current value, and a button which will scroll to the variable and highlight it so you can change its value:

47
Help Me / Re: Sound For player movement
« on: December 11, 2023, 10:41:48 AM »
If you're asking how to play a sound when a specific player is moved from one seat to another, I'm afraid there isn't a way to do that.

48
Help Me / Re: seat players randomly
« on: December 11, 2023, 10:40:44 AM »
The seating algorithm has a "shortcut" for initial seating.  That is, instead of going through all of the business of how to balance the tables, which player should move based on location, number of previous moves, distance from the dealer, etc, etc, the seating algorithm takes note that the tournament hasn't yet started and no player has yet been seated.  In this case, the algorithm determines how many tables are needed, and how many seats at each table are needed, then goes through them in order, randomly selecting and seating a player.  Therefore, the seating ends up "compressed", which means any empty seats are always at the end of the table.  It is unfortunate (and probably technically a bug) that the setting When moving players, seat players as close to seat 1 as possible is ignored in this case.  Interesting this has never to my knowledge been pointed out.

There are a couple of ways to work around this.  The first way would be to automatically seat players as you buy them into the tournament (check the Auto seat checkbox on the Buy-in Players window).  When you seat players as they buy-in, the software takes NO balancing whatsoever into consideration, so you get truly random seating.  The downside to this method is that you may have to make some adjustments if you don't know exactly how many players will be playing.  For example, if you are expecting 24 people and have 3 tables of 8 seats to accommodate them, but only 20 people show up, you could have 8 at one table, 7 at another, and 5 at the third table, which is not balanced.  Easy to fix, but you still have to do move some players before the tournament starts.

The second way to do it is more of a hack.  If you wait until all players are bought-in to seat them, before you press Seat Players drag a single player to a random table and seat (or right-click on the player in the Unseated Players section and select Randomly seat player at any table).  Once one player is placed on a table, press the Seat Players button.  This will bypass the "shortcut" and force the seating algorithm into the the usual method of seating/moving players, and will respect the When moving players, seat players as close to seat 1 as possible setting (so make sure to disable that).

49
Templates, Layouts and Sounds / Re: Clock-Help
« on: November 29, 2023, 05:32:58 PM »
Hey Corey, found this looking for something else, but is there a way to display the time WITHOUT the leading zeroes? I don't need hours as our longest levels are 40 minutes.
I've looked through the Preferences Tab, but I haven't found it. Maybe I'm looking with my mouth.

Looking back at this, it's odd to me that the default clock display will have a leading zero for hours but not for minutes.   ???  So a round that is an hour long will display as 01:00:00.  When it gets to less than an hour it will display as 59:59 and then when it gets to less than 10 minutes it will display as 9:59.  Not sure why that wasn't consistent.  At less than 1 minute it displays as 0:59, but that makes sense to me because :59 seems odd without the leading zero.

You can also specify the format, but I have to admit after messing around with it for 10 minutes and trying a bunch of combinations, I'm convinced it was not designed very well and needs to be revisited in the next version.  I would recommend:

<clock format="hMMSS:">

The upside is the hours won't have a leading zero.  The downside is the minutes will have a leading zero.

50
Help Me / Re: points formula based on entries and rebuys
« on: November 29, 2023, 05:11:33 PM »
n + nr + 1 - r

or, the verbose version:

buyins + numberOfRebuys + 1 - rank

51
Help Me / Re: Sound on Laptop and TV
« on: November 25, 2023, 09:17:30 PM »
How are you mirroring the TD?  I would imagine some solutions may allow the sound and video to display/play on both devices, but I'm not certain on details.  Chromecast and VNC are the two go-tos in my opinion, but there is also TeamViewer and a ton of other options that may have more success with a true mirror of audio and video.

52
Help Me / Re: check in players on several PCs at the same time
« on: October 24, 2023, 09:46:34 PM »
The Tournament Director was designed from the beginning to be a stand-alone solution for hosting a poker tournament.  There are some hacks to allow multiple PCs to use the same database, usually to add and check players into a tournament, but it is exactly that: a hack.  The software was not designed for this type of use, and there's a real risk of data loss.  I can't recommend anyone use it.

53
Help Me / Re: Event/Condition to Play Sound at Break Start
« on: October 09, 2023, 05:32:09 PM »
You might try just creating new events and choosing some of the pre-defined events.  Some of those have some conditions that can give you some ideas.  When editing an event, select/highlight a variable and you should get a pop-up with a description.  All of the variables are also listed in the Test Conditions section, and if you hover over a variable name it will give you a description.

As an example, the "Clock still paused" event has some decent conditions.  If I double-click (to highlight) the "state" variable, I get a pop-up description:


As for breaking down the conditions:

clockPaused is true if the clock is currently paused, false if the clock is running
state is a numeric value that defines the current state of the tournament: hasn't started, in a pre-tournament countdown, currently running, or completed
clockPausedSeconds is the number of seconds that the clock has been paused

By combining those we can define the conditions: the tournament must be currently running, and the clock is currently paused, and the clock has been paused for 30 seconds (or 60 seconds, or 90 seconds, etc).

54
Help Me / Re: How do I Instal TD on a flash drive (USB stick)?
« on: September 30, 2023, 12:03:31 PM »
And just to followup, versions prior to 3.7, while still not technically portable, were closer to portable than the current version.  Version 3.7 is built on a different framework with different requirements.

55
Help Me / Re: How do I Instal TD on a flash drive (USB stick)?
« on: September 25, 2023, 11:47:25 AM »
You can't.  The Tournament Director isn't a portable application.  While there are many options for configuring the application to look in different places for files it requires or your saved files, there's no way to configure where its code lives (as well as the license, language files, etc).  Someone with enough motiviation might be able to get it to run from a USB drive, but even so you'll still run into a licensing issue since (a) the license agreement specifies you must own the PCs you are using your license on and (b) licenses have a limit on the number of PCs on which they may be installed/used.

56
Templates, Layouts and Sounds / Re: Clock-Help
« on: September 20, 2023, 03:14:14 PM »
Yes.  But that's a custom layout, so I'm not sure how the prizes are being displayed.  I assume using the <prizes> layout token, but maybe it's using the <prize> token for each individual prize.  Either way, you can add the roundOff="true" attribute to truncate the decimal part.  For example:

<prizes orient="horizontal" roundOff="true">

57
Help Me / Re: Honor locked seats when collapsing tables
« on: September 19, 2023, 10:58:13 PM »
Unfortunately no, that's not an option.  But it seems like it should be.  I'll make a note to look into that.

But it is an option if you manually randomize seating.  So instead of automatically randomizing seating once you reach the final table, you can disable that setting and then randomize seating yourself.  When you do that, you'll see an option to Include players locked in their seat, which you can simply uncheck to keep those players in their current seat while randomizing the seating of everyone else.

58
Help Me / Re: Honor locked seats when collapsing tables
« on: September 19, 2023, 03:22:43 PM »
Hey Corey, is there any option currently to make TD honor the seats that are locked on the remaining table(s) when combining tables?

For example, if I have two tables (red & blue), and I collapse blue first, anyone that was locked into a seat on red now has to get up and be re-seated, including our dealer for that table. I was hoping to be able to leave the dealer where they are and allow everyone else to be reseated. Currently, I lock them into Seat #9 so that everyone knows where seat 1 is. However, when collapsing, the dealer could be at any seat, and everyone has to figure out where seat x,y,z is. It causes a lot of confusion for numbskulls like us!  ;D

Thanks!

Seating locks on players are honored for as long as possible.  Locked players are moved only when required, such as when a table is collapsed, and the lock follows the player.  When a table is collapsed, players at other tables should not be moved (locked or not).  Only the players at the collapsed table are moved.  The one exception to this is if you have the setting Automatically randomize seating at final table enabled.  In this case, once you get down to two tables and one table is collapsed, everyone at the final table will have their seating randomized, whether they are locked in their seat or not.

Maybe I'm not understanding the question?

59
Help Me / Re: Random Bounty
« on: September 19, 2023, 03:10:03 PM »
Sure.  Create more than one.

60
Templates, Layouts and Sounds / Re: Clock-Help
« on: September 19, 2023, 03:08:53 PM »
Sure.  The <clock> layout token as several variations.  I would recommend:

<clock format="hMMSS:">

This will only display the hours if the number of hours is greater than zero, and will display the hours with no leading zeros when the number of hours is less than 10.  It will display the minutes and seconds using two digits, so values less than 10 will have leading zeros.  Some examples:

2:05:00

05:00

00:10

If you want the hours to have leading zeros, add an extra lowercase h: <clock format="hhMMSS:">

If you want the hours to always be displayed, use uppercase H letters: <clock format="HMMSS:"> or <clock format="HHMMSS:">

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