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Messages - Corey Cooper

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31
Beta Testing / Re: 3.5 Progress
« on: July 10, 2018, 06:05:27 PM »
I was on vacation last week, but still made a bunch of progress:

- Languages now load properly.

- Added a hotkey and context menu for toggling full screen on the main window.

- Updated the off-screen check for the Settings window at startup.  Now the TD knows which displays are available and just moves the Settings window back on-screen if it's off-screen (if an extended display is no longer connected, for example).  This works for all windows now, and should work in real time.  That is, if you unplug a display on which the Settings window is currently displayed, you can close and re-open the Settings window using the ESC key and it will open on an actual display.  I think a future version will be able to detect a display change in real time and move any open windows, too.  But this is a good incremental improvement.

- Refactored the Game window context menu.  Now all player actions and screen selections are in sub-menus.  This makes the menu more compact and usable.

- Restyled the hotkeys dialog.

- Change the Game window update rate from twice a second to 10 times a second to see if this is feasible with new framework.  Didn't notice any change in CPU usage.  If this works out, it should reduce times when the clock seems to stay on the same time for longer than 1 second or where 1 second seems to last for a fraction of a second or get skipped entirely (the time is accurate, but the screen isn't updated enough).  Testing will bear this out, but it's very positive.

- Fixed drag-and-drop on the Tables tab.

- Basically fixed nearly the entire Rounds tab functionality.

- Fixed the column chooser/export dialogs common to most tabs.

- Got printing to work!  Printing now works without goofy header/footer that IE adds, printing can be done interactively or without intervention, "Auto Print" is no longer necessary, and selection of preferred printer is now possible.  There's also an option to print to PDF, since that is native to Chrome, which I can add later if there's interest.

32
Beta Testing / Re: 3.5 Progress
« on: July 10, 2018, 05:49:59 PM »
is there a public beta to download?????

There will be, but it's not ready yet.


33
General Discussion / Re: Camera Track Added
« on: July 10, 2018, 05:49:01 PM »
That's awesome!  Thanks for the update!

34
Help Me / Re: TD3 freezing and giving random errors
« on: July 10, 2018, 05:48:04 PM »
If you are experiencing this issue, then I agree with RichieD: the best option I see is to use Windows 7 and IE 10 with the latest TD.  That's becoming difficult at best for most people, as Microsoft pushes users away from Windows 7 and forces the use of IE 11.

Second best option, I think, for those experiencing this issue, is to use a previous version of the TD.  Based on feedback and error reports, version 3.3.1 and earlier aren't nearly as likely to experience this issue.  I honestly cannot explain why, but that's what the data says.

Earlier versions are available on the TD website specifically for this reason.  Download earlier versions here: https://www.thetournamentdirector.net/downloadVersion2.html

35
Help Me / Re: TD3 freezing and giving random errors
« on: July 03, 2018, 11:52:59 PM »
No, I have not looked through it. While there are many who are having issues with memory, the vast majority are not.   I am currently focused on moving the application to a new framework.  I feel this is the best way forward for everyone.  If, in the meantime, I am able to find places in the current version that I can change that will have a positive effect on memory issues, I will absolutely follow through with that and release a fix.  But as of now, I have not been able to find any.

>> So am i understanding it right, that with that combination, there is no chance for TD to run with out breakdowns all the time (every turnament) or ?

No, that is not correct.  As I said, the vast majority of users are not having this issue.  So there is every chance that running a tournament will not result in a breakdown.  Some are having this issue, and I wish that were not the case, and I will do everything I am able to do to prevent it.  As I said, right now I think the best course is to continue to port the software to a new framework.  And that is where I am focusing my efforts.

36
Help Me / Re: Live Updates via JS
« on: June 25, 2018, 07:31:36 PM »

38
Beta Testing / Re: 3.5 Progress
« on: June 19, 2018, 06:00:02 PM »
- Loading and saving of tournaments and templates is done.  Still have other related work to be done (importing players, exporting data, etc).

- All transitions now work, including with layout scaling enabled.

- Layout rendering has been vastly improved.  Most built-in layouts look almost the same now!  That's actually something I didn't think would be possible.  Here's the default (1024x768) layout:



The challenge now is that Chromium doesn't render table rows and columns with the same proportions as IE, so while the top and bottom rows look OK in this pic, when you resize the window to something more modern, like 1920x1080, it isn't quite as pretty:



Also the chips aren't centered, but that's another detail.

Anyway, looking better!

39
Run the TD using the command line option: "-tdnoconcurrencycheck".  This will allow a second instance to launch.  Note that there are caveats, in that you can lose information in your player database if both instances write to the database.  The application is not designed to run this way and thus is not a supported configuration.

40
Help Me / Re: TD3 freezing and giving random errors
« on: June 18, 2018, 10:18:48 PM »
I think the issue is likely to be the same as I previously mentioned: http://www.thetournamentdirector.net/forums/index.php?topic=5326.0

While I'm still looking for ways that could cause a memory leak (or cause an IE 11 memory leak to be an issue), I'm mostly working on moving the application to a new framework.  One that will hopefully not have the same leaks, and one that will allow me to better analyze leaks in the TD application itself.  This is where I am currently focused.

41
Help Me / Re: How to make the Prizes Disapear (when busted out)
« on: June 18, 2018, 10:15:41 PM »
Yes.  Use the "omitAwarded" attribute.

<prizes orient="horizontal" max="20" omitAwarded="true">

42
Help Me / Re: Rotate Player Image
« on: June 15, 2018, 02:15:00 PM »
I looked into this a little bit and it seems there's an easy way to fix this (with a simple CSS style), but it is currently only supported in Firefox, so even the next version of the TD, which will use Chromium, won't be able to take advantage of it.  But the proper orientation can be detected via scanning the EXIF, and there are some solutions out there, so I'll look into adding it.

43
Help Me / Re: Rotate Player Image
« on: June 15, 2018, 01:30:32 PM »
The TD isn't rotating images, it displays them "as-is".  I suspect your pictures are actually rotated.  They may not appear that way when you view them outside of the TD, because many image viewers now look for EXIF information (info embedded in the image file) that tells what the picture orientation is.  The viewer will then automatically rotate the picture so it appears in the intended way.

The TD can't rotate them for you today, but it might in the future.  For now I think you'll probably have to manually rotate the image using an image editor.  There are plenty of free ones online can do this for you.  I've used pixlr before.

44
There was a request at some point to be able to mark players with a color, ostensibly to facilitate teams.  But it could be used for anything.  Just a way to sub-divide your players.

45
Help Me / Re: Clock Paused message (not blinking)
« on: June 14, 2018, 11:37:02 AM »
Sure.  In 3.4 I changed the default behavior to not blink.  To enable the blink go to the Preferences tab and press the Status Messages button.  Here you can change the characteristics and text of the status messages.  Create a new Status Message Set by pressing the "New" button.  Your new set should be selected.  Then just check the box next to "Flash messages".  Press OK (make sure your new set is selected when you do - the selected set is the one that is used).

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