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Messages - Corey Cooper

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Suggestions / Re: rebuy/add-on - original positions
« on: April 15, 2018, 01:11:07 PM »
Sorry I didn't explicitly state that.  Just press the History button on the Game tab, or right-click in the Game window and select Tournament history.  It will open in a "modeless" dialog (which means it's on top of the main window, but you can leave it open and still access other windows).  So if you want to leave it open you can.  You can actually add your own items to the history, too, which is probably a feature most people don't realize.  Say something happens during your tournament you want to record.  Just add an entry to the history.  It will show up in a slightly different color to signify it's a user-added comment, and will have a timestamp.

Also, on the Preferences tab, select the behavior category.  Near the end of the list of checkboxes you'll find Record accepted player movement suggestions in Tournament History and Record manual player movement in Tournament History.

Help Me / Re: Poker League - Formula for calculating points
« on: April 11, 2018, 09:51:12 PM »
I see.  So each player simply gets 5 points for buying in.  That is a small change to the formula.  The (5 * buyins) part just becomes 5.

5 + (5 * numberOfHits) + (switch(rank, 1, 33, 2, 22, 3, 12, 4, 8, 5, 7, 6, 6, 7, 5, 8, 4, 9, 3) * (10 * buyins))

You could use the Points for buy-in and Points for hit fields, but those are usually meant as easy ways to award points if you don't want to use a formula.  The TD will award points for any of those fields, including the Points for Playing field, that you put a value in.  Thus, if your Points for Playing formula includes points for knocking players out and you also fill in the Points for hit field, you'll be awarding double points for knocking out other players.

It has been my experience that you should use either the simple fields or the Points for Playing formula field, but not both.  It tends to end up being a source of frustration when trying to figure out why your points formula isn't awarding the points you think it should be.

So, the above formula should be good.  It includes points for buying in, points for knocking players out, and points from the points prize pool.

Oh, oops, I forgot the decimal point on the percentages.

5 + (5 * numberOfHits) + (switch(rank, 1, .33, 2, .22, 3, .12, 4, .8, 5, .7, 6, .6, 7, .5, 8, .4, 9, .3) * (10 * buyins))

Help Me / Re: Barcode to PC
« on: April 11, 2018, 03:55:15 PM »
Good observation.  I tried it on a PC that has the UAC level all the way down, which means basically everything runs as administrator.  I sometimes forget about that caveat.

Help Me / Re: Very Disappointed
« on: April 11, 2018, 03:53:54 PM »
Glad to hear it worked for you.  Definitely unfortunate that the application froze, but it's good that the workaround is viable.

Help Me / Re: Barcode to PC
« on: April 11, 2018, 02:00:25 PM »
This is a pretty cool concept.  Portable, wireless scanner by way of your cell phone.

When I first started the scanner, it seemed to work fine.  The barcodes were scanned and they showed up in the app.  But when I opened Notepad and scanned some barcodes with Notepad in focus, they barcodes did not get typed into Notepad.  I eventually switched to "Continuous mode", and the barcodes were typed in Notepad upon scanning.  Then I switched to the TD and it also worked just fine.  I began to think maybe it was "Single scan" mode that didn't work, so I opened it back up, went into Single scan mode, and scanned a barcode.  It was typed into the TD as expected.  I have no explanation for why it didn't work at first, but after the first successful scan and entry into Notepad, everything just worked.

I'm not sure why it isn't working for you.  The app and server definitely work as advertised.

Help Me / Re: Poker League - Formula for calculating points
« on: April 10, 2018, 06:07:08 PM »
So I'm not sure I'm understanding correctly, but from what I do understand, here's the formula:

(5 * buyins) + (5 * numberOfHits) + (switch(rank, 1, 33, 2, 22, 3, 12, 4, 8, 5, 7, 6, 6, 7, 5, 8, 4, 9, 3) * (10 * buyins))

For a 10 player tournament, here are the awards:

 1st: 3,350.00
 2nd: 2,250.00
 3rd: 1,250.00
 4th: 850.00
 5th: 750.00
 6th: 650.00
 7th: 550.00
 8th: 450.00
 9th: 350.00
10th: 50.00

And here are the details:

5 points are awarded to each player per entry in the tournament

So, if there are 10 players, each player automatically gets 50 points?  That's what the formula I supplied gives.

5 points are awarded per knockout of another player from the tournament

That's the (5 * numberOfHits) part.

15 points are awarded for knocking out the previous events winner

The formula does not include this.  But you can make this happen by creating a Prize that has points as the award, and setting the Recipient as a "bounty on player ...".

10 points are added to the prize pool per player entered in the tournament, creating the points pool for that event

So essentially the prize pool is 10 times the number of entries.  That's the (10 * buyins) part, and it's multiplied by a percentage based on rank (that's the switch() part).

We also have a 10 tournament season, with the best 7 counting towards the end of the season totals (you drop your 3 lowest tournaments).

Easy to do on the Stats tab.  Create a Profile and set the Overall Formula to:

sum(top(7, listPoints))

Help Me / Re: Barcode to PC
« on: April 10, 2018, 05:53:09 PM »
Interesting concept.  I'll try to test it out.  Typically, if it works with Internet Explorer it should work with the TD.  If it creates keystrokes, as traditional barcode scanners do, it should work with the TD.

Suggestions / Re: Button Ante
« on: April 05, 2018, 04:50:15 PM »
That's kind of what I was thinking, but I'm happy to entertain changes to make it work better, easier, whatever.

General Discussion / Re: Help with points formula.
« on: April 03, 2018, 02:33:40 PM »
That is exactly what this formula does.  Your example rankings of 1st through 12th are exactly the points this formula gives.

General Discussion / Re: Help with points formula.
« on: April 03, 2018, 12:07:41 PM »
10 + max(0, 10 - r + if(r = 1, 1)) * n

r is rank

n is number of players in the tournament

if(r = 1, 1) will yield 1 point if the player is ranked 1st, 0 otherwise

10 - r + if(r = 1, 1) gives the 1, 2, 3, ..., to 10 for the players ranked 9th through 1st.  For players ranked 10th or higher, the result will be a negative number.  The max(0, ...) makes sure any negative numbers are turned into zero.

Then multiply by number of players and add 10.

Suggestions / Re: Button Ante
« on: April 03, 2018, 12:00:01 PM »
What is needed in the software to utilize it?

Help Me / Re: TD3 freezing and giving random errors
« on: April 02, 2018, 05:01:28 PM »
Database tab -> Backup button -> select everything

Help Me / Re: Problem with zeros after decimal comma
« on: April 02, 2018, 04:17:56 PM »
Both the <prizes> and pot layout tokens have a roundOff attribute.  Just modify them and set roundOff to true.  For example, in your "Pot" cell the contents are likely just:


Change it to :

<pot roundOff="true">

Same with the prizes.

Help Me / Re: TD3 freezing and giving random errors
« on: April 02, 2018, 04:15:10 PM »
Two instances would be two completely separate processes, so it won't matter if you have one open, or five open, or any number of IE instances.  Each is independent.

It seems clear that something is happening with regularity in order for it to be ultimately consuming all of its available memory every 20 minutes.  Can you take a backup of your TD stuff and send it to me (

Suggestions / Re: rebuy/add-on - original positions
« on: April 02, 2018, 04:12:45 PM »
I came on this thread because the OP contains the terms "original seat".  I see Corey responded that as of 2012 there is no way to see the original seating chart at the start of the tournament.  (I have already looked through the 3.4.3 software to see if this history was preserved, but was unable to find it.)

If I'm mistaken and the original seating chart history is available for a completed tournament, I'd love a heads-up as to how to find it.

The genesis of my inquiry is that I'm trying to do some data mining after the fact.  Certain players claim to always start on a specific table (no big deal to me, but not so for them).  Additionally, I manually adjust seating for certain players for specific issues (larger players prefer "end" seats; spaced-out players get moved from the center seats) and I'd like to ensure that specific players don't always end up in specific seats (i.e., my most helpful player _always_ ends up in the direct center).

I'm pretty surprised to find this isn't available inherently.  I see the suggestion in this thread to immediately save my tournament file under a different name to preserve the original seating, but that doesn't help me now with my data mining of past tournaments.

Please let me know if I'm missing a current capability of the software, and if it's not already in there, then let this note be a reiteration of a new functionality from the original post.

Thank you,

The software does not preserve all seating assignments and moves.  It can get really messy when we think about including manually moved players and players that have been removed from the tournament.  That's not necessarily why it isn't preserved, it was just never thought to be something that would be useful.  To an extent moves are saved, in that there's an undo/redo feature, but that isn't saved with your tournament.  It's really just meant to help guard against mistakes.

I don't recall when I added it, but initial seating is listed in the Tournament History.  Looking at the changes.txt file, it seems it was added way back in version 2.5, so a looong time ago (way before 2012, but looking at this post history it doesn't look like I gave an answer; likely at the time I had forgotten it was there).  Later in version 3.2 I added player movement (as a preference I think).  And then in 3.4 I added some more preferences.

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