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Messages - Corey Cooper

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Help Me / Re: Players Screen Not Displaying Info...
« on: November 05, 2018, 08:04:49 PM »
I haven't seen anything.  When did you send it?

Help Me / Re: Players Screen Not Displaying Info...
« on: November 05, 2018, 02:48:53 PM »
Can you provide a screen shot?  I've never heard of an issue like this before.

Also, if you award points based on league membership, that's something that can be done with the Points for Playing formula.  inLeague and leagueRank variables are available.

Help Me / Re: Load Files problem
« on: October 31, 2018, 10:37:10 AM »
If it is mounted as a drive letter then pressing "Show Drives" should show it.  Depending on your network conditions, it could take a few seconds (or longer) to show, which is why it isn't displayed by default.  Windows Explorer can take just as long, but it is asynchronous, so the dialog is still active and usable while it is trying to ascertain your network connections.  This dialog is unfortunately synchronous, so it "blocks" while looking for network connections.  Which means the dialog is basically frozen during that time.  That could be a very bad experience, so it doesn't do that unless you specifically request it by pressing "Show Drives".

Help Me / Re: Load Files problem
« on: October 31, 2018, 07:54:34 AM »
This indicates that the Active-X control that displays file dialogs has stopped working (a common issue) and this dialog is being used in its place.  It is a poor substitute, but it should work.  Are you having an issue with it?

General Discussion / Re: Fourteen years...
« on: October 29, 2018, 05:14:35 PM »
And still under active development!  Can't wait for the new version to be ready for some beta testing.

I can't believe it has been that long!  For the record, version 1 was released sometime in 2004.

Help Me / Re: Data Stores
« on: October 29, 2018, 05:03:14 PM »
jodybingo is correct, although it wasn't intended to be something you should modify.  The copying occurs to put updated files into your data store.  It's part of a migration of the TD originally having everything in the Program Files location (including your saved data) to it being in the "Documents" location.  But even now that it's not really necessary to "migrate" that stuff, the included templates have to get copied out to your data store or else they would be far less accessible.

Anyway, you certainly can modify that file to prevent the TD from copying files to your Data Store.  But be aware that any NEW files in an updated version of the TD won't get copied, either.

Templates, Layouts and Sounds / Re: 8 game mix layout
« on: October 24, 2018, 12:09:49 PM »
Can you share the layout?  Maybe I can fix it.

Beta Testing / Re: 3.5 Progress
« on: October 24, 2018, 12:09:13 PM »
I'm so glad you asked!  I've been a little bit derelict in my duty lately.  So, just running through my daily notes:

- Fixed some UI glitches.
- Fixed ScreenSets configuration.
- Made the decision to go back to using sync versions of file operations.  It makes the code less complicated.  Will have to refactor some stuff I've already done.
- Made more changes to ExportPlayers dialog and fixed Export Players on the Database tab.
- Fixed all of the operations on the Database Operations dialog (on the Players tab).
- Fixed various items on the Database tab.
- Came up with a new code technique which will reduce complexity of code where async methods are used (dialogs and file operations, but mostly just dialogs now).
- Used the code technique to fix areas that create receipts (all transactions).
- Fixed ALL major transaction dialogs: buy-in, add-on, rebuy, bust-out, all undo versions of those, and all non-player-tracking versions of those (30-ish in all).  These are all using the new technique, sync file operations, and proper error handling in async portions.  All seem to function, but haven't yet been fully tested.
- Fixed Dashboard scrolling.
- Fixed AdjustRankingsDialog.
- Fixed TransactionsDialog.
- Fixed the mini clock.
- Fixed next/previous level functions.
- Fixed the Countdown dialog.
- Fixed stylings in ALL built-in pages, including table blueprints.  With the exception of the Seating List page, all of the built-in screens are back to looking like they did and functioning properly.
- Fixed Player Details dialog.
- Started working on column arrangement.  This is one of those areas I shouldn't work on (because it isn't broken) but sometimes I get sidetracked and can't help myself.
- Fixed a hundred other small things all over the application.

Unfortunately this is a period of time at my "other" job where we are preparing for "peak operations".  It's hectic and I don't have as much time or energy to devote, so while I was making serious progress for a good while, it's tapered off a bit in the past two weeks.  Hopefully it will pick up again soon.

Here are the built-in screens so we have something to look at:

Help Me / Re: new token?
« on: October 12, 2018, 09:08:51 PM »
Custom tokens aren't shown in the Token Builder dialog (maybe they should be?).  So you have to add them manually.  Just put <your-token-name> in the HTML.  It should work fine.

Help Me / Re: Out of Reach Buttons
« on: October 10, 2018, 11:33:54 AM »
Hey James, can you provide a screenshot?  I suspect the vertical scrollbar is off to the right, but inaccessible.  If I recall correctly someone else reported this but I've not actually seen it.

Help Me / Re: Sort by chip count in Rankings screen
« on: October 02, 2018, 01:29:30 PM »
It's a bug.  No matter what you select, it uses the Custom sort.  So select the custom sort and create the sort you want. That should work.

Help Me / Re: Sort by chip count in Rankings screen
« on: October 02, 2018, 12:26:53 PM »
Could certainly be a bug.  I'll check...

Help Me / Re: Sort by chip count in Rankings screen
« on: October 01, 2018, 09:41:05 PM »
Edit the Player Rankings screen properties.  You can do this by right-clicking in the Game window and selecting Screen Properties or by pressing the Properties button in the Screen Controls section on the Layout tab.  Select the Player Rankings Screen.  Then choose the sort method in the Format section.  You can sort by "rank, name, chip count", or by "rank, chip count, name", or create your own custom sort.

Help Me / Re: Poker League - Formula for calculating points
« on: September 29, 2018, 11:42:46 AM »
This would go in Points for Playing (on the Game tab) or as the Tournament Score formula.

Points for Playing formula adds to (or subtracts from) each player's Points value.  Points are summed automatically on the Stats tab.

Tournament Scores creates a "Score" value for each player on the Stats tab.

In effect, Points for playing and Tournament Scores behave in exactly the same way: they create a value for each player, for each tournament, in Stats.  However, PfP allows you to have a different formula for every tournament over which you compute statistics, while Tournament Scores will be the same formula for every tournament.  It's easier to maintain/change Tournament Scores, since you only have to make a single change for every tournament, but that precludes the ability to create a value differently per tournament, which PfP does.

Overall Scores creates a value for each player out of the cumulative values created by the Stats.  For example, the Tournament Scores formula will create a value for each player for each tournament.  The Overall Scores formula takes the values created for each tournament and computes a final value.

Help Me / Re: Chops
« on: September 24, 2018, 03:29:38 PM »
When chopping any number of players, the prize money that goes with the ranks those players get is combined and divided evenly.  If you choose to divvy up based on chip stacks, the chip stacks you enter create percentages, which is how the money will be divided.  The chop process doesn't take into account if a specific player will have a lower amount than any particular prize (it probably should, but it does not currently).

To take your example, let's say the prizes are $1000 and $600 for 1st and 2nd place, and the last 2 players decide to chop.  If one player has 5000 in chips and the other player has 1500, that makes it:

6500 total chips
First player has 5000/6500 = 76.9% of the chips
Second player has 1500/6500 = 23.1% of the chips

So, first place would get $1600 X 76.9% = $1230.40
and second place would get $1600 X 23.1% = $369.60

Obviously second place would not go for this, because the chop is worth less than playing it out.

Using the ICM would yield something much more reasonable:

First place: $907.69
Second place: $692.31

ICM is definitely on my radar to add (along with lots of other things) once I get past the current issues and get the next version out.

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