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Messages - tandemrx

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16
General Discussion / Re: Trophy Ideas
« on: November 28, 2008, 09:31:31 AM »
Also very pleased with Iron Dog.  Recently ordered a bracelet and they were very helpful and extremely speedy in service (I think I received it the day after I placed my order  :o).

Just can't beat the service and price.

Picture isn't the greatest - doesn't do it justice.


17
Help Me / Re: Prize Payout Problem
« on: November 14, 2008, 04:26:21 AM »
Did you make your own prize template or do you use a preloaded one - or how do you determine your prizes?

I have never run into this problem, but I made my own template a while back, so I haven't used a preloaded template (although I didn't run into this problem with a stock template either).

18
Help Me / Re: Another algebraic challenged player
« on: October 20, 2008, 10:29:22 AM »
I agree with Phaze, the equation seems correct:  Here is the "test" all I get for his equation.  I think there is an additional set of points being given from "points for hits" in the game tab.  I prefer to keep all the points for playing in the equation field rather than have the points being given from a bunch of different spots - then it is easier to see where points are coming from.

This "test all" shows what would happen if everyone had 6 hits, but it will only add the extra 6 points to the person who actually had 6 hits


1st, 30, 36.00
2nd, 29, 35.00
3rd, 28, 34.00
4th, 27, 33.00
5th, 26, 32.00
6th, 25, 31.00
7th, 24, 30.00
8th, 23, 29.00
9th, 22, 28.00
10th, 21, 27.00
11th, 20, 26.00
12th, 19, 25.00
13th, 18, 24.00
14th, 17, 23.00
15th, 16, 22.00
16th, 15, 21.00
17th, 14, 20.00
18th, 13, 19.00
19th, 12, 18.00
20th, 11, 17.00
21st, 10, 16.00
22nd, 9, 15.00
23rd, 8, 14.00
24th, 7, 13.00
25th, 6, 12.00
26th, 5, 11.00
27th, 4, 10.00
28th, 3, 9.00
29th, 2, 8.00
30th, 1, 7.00

19
General Discussion / Re: poker table
« on: August 26, 2008, 09:45:39 AM »
I also put a light mist of spray glue on top of the foam before adding the poker cloth.  It really helps so you don't get cloth loosening from the foam and causing little waves in the cloth.  You still pull tight and staple, but the glue mist helps to keep the cloth down and the cloth still easily separates from the foam if you need to replace it.

Check out Scott Keens poker table forum if you haven't already  - all sorts of discussions about gluing on fabric or foam.

20
Help Me / Re: Recovering the "Main Screen" from the screen sets
« on: August 26, 2008, 09:40:14 AM »
Would he be able to recover it from previous saved tourneys using that main screen in the screen set?

Maybe he hadn't saved any tourneys and maybe it won't come back with the saved tourneys, I don't know.  Just a thought to avoid having to reconstruct - ugh

21
Help Me / Re: Stupid question about rebuy points...
« on: August 18, 2008, 06:18:38 PM »
Here is my tournaments points forumula that I put in the "points for playing" field of the game tab:

(n-r+2) + if(r==3, 1, 0) + if(r==2, 2, 0) + if(r==1, 3, 0) - nr - na*0.5 + 0.5*nh

Essentially this forumula gives you the number of players minus rank + 2 (I do the "plus 2" so that everyone gets points who plays).

Then I give 3 bonus points for the person who gets 1st place, 2 bonus points for 2nd place, and 1 bonus point for 3rd place. (the "if" series in the equation above).

Then you see "- NR".  That subtracts 1 point for each rebuy (I only allow 1 rebuy, but if I allowed more, it would subtract a point for each time the person did a rebuy).

Then you see "- na*0.5".  That subtracts 1/2 a point for each add-on (again I only allow 1).

Then you see "+nh*0.5".  That adds a point for each hit someone has during the tourney.

Hope that helps.

22
Help Me / Re: Stupid question about rebuy points...
« on: August 17, 2008, 10:55:55 PM »
You can of course set up your points structure however you want.  If you want to subtract a bunch of points for someone doing a rebuy you can easily set this up in your points formula

I just have my formula set up to subtract a single point for a rebuy, so there is some point "punishment" for rebuying, but in my view, if you allow a rebuy then that is part of the strategy of the tournament and someone shouldn't be set back to middle position for doing something that is part of the established structure of the tourney.  One of the advantages of a rebuy is also to get more money in the pot, so you may not want to discourage people rebuying.

My points formula is essentially a number of players minus rank, with a couple bonus points for finishing top 3.  So, in a 20 person tourney the winner will get around 23 points.  So the loss of a single point doesn't mean that much, but over the season, the loss of points through rebuys can affect the season winner.

Another way to "punish" a rebuying player is to only allow a "short-rebuy".  I also use this as part of my tourney structure.

I do 2000 chip buy-in tourneys (for say $20).  Then if someone rebuys, they can only get 1500 chips (for a discounted price of $15).  I like this approach because then the person rebuying is relatively short-stacked, but still can play a good bit longer and may even make a comeback depending on what level they rebuy at (I allow a single rebuy through 1st 3 rounds).

FWIW


23
General Discussion / Re: Multi tournaments
« on: August 02, 2008, 11:06:29 PM »
no it can't.

Try 2 computers (I think you will need 2 licenses).

24
Help Me / Re: Formula help please
« on: July 23, 2008, 08:32:41 AM »
It seemed to me like player7 was wanting the player who had the most accumulated points in the tourney series to get 50 points, not the player who wins that specific tournament???

You might want to clarify that 50 points player7 - I might be mistaken

25
General Discussion / Re: Seating and manual set chips
« on: July 16, 2008, 12:34:07 PM »
That is why I have come up with this scheme where for every tourney I seat the players (randomly), then I don't unseat them, I just hit the randomize seating button to randomize them again.

So I do have a rule for doing this.

Now, in essence, the couples tourneys are pretty casual low buy-in and nobody knows what is going on in terms of my seating rules anyway, but I like to have a "rule" that I do follow for each tourney.

This method does seem to reduce the number of couples sitting next to one another (could totally be my imagination - as a scientist I certainly understand that it is easy to see patterns, not easy to see randomness).  Its not a big deal, but it kind of makes the social part of the game a bit better if I start out with couples not together as much . . . . of course that can change after a few bust outs, but there you go.

It is interesting to find out that the RNG comes from Windows or IE.  I figured it was something you built into TD yourself.  I didn't even know that Windows or IE had a RNG somewhere in there.


26
General Discussion / Re: Seating and manual set chips
« on: July 15, 2008, 09:54:53 PM »
Hey Corey,

I am one of the crazies too.  I do a lot of couples tourneys and it frequently seems that when I do my first seating that a number of the couples end up sitting right next to one another.

It really could be the randomness, but for as many times as I have done it I am always impressed at the number of couples being seated next to one another.

I have actually implemented a standard that I seat the players randomly, then I randomize seating again.  I do this all the time so that it a regular randomization system.  Call me crazy, but it seems to work better for me.  If after the 2nd randomization a couple is seated next to each other, then so be it (and certainly sometimes couples that weren't seated next to one another during seating end up getting moved next to one another after the 2nd randomization - but to me it seems to less of a problem than the number of couples I have seated next to each other after initial random seating).

I agree is seems goofy and I have always assumed it was just the nature of the random events - but I have to at least throw it out there that there are other crazies who also see the same thing (I hear voices inside my head too, so maybe this isn't surprising  ;))

27
Templates, Layouts and Sounds / Re: Making a money prize table..
« on: July 06, 2008, 10:35:22 AM »
One of the attributes of the "prizes" token is "show recipient".  Just set that to "true" and you are good to go.

Just make sure to test it out because sometimes long names of recipients might throw off your look of the cell.

I forget what name format it uses for the prize name attribute

28
Templates, Layouts and Sounds / Re: Making a money prize table..
« on: July 06, 2008, 08:49:17 AM »
Just make a cell with the "prizes" token in it.  Display it the entire tourney like many folks do (or after a certain level, or whenever you want to).  The prize amounts will update as people rebuy or add-on or buy-in.

The prize cell should be part of the standard "toolbox" on the right side of the layout screen.  So it is already set up to add that cell to your layout easily.

I would say a bulk of the people who use this program include this cell in their layout for the entire tourney so participants can see the prize structure all along.

29
Help Me / Re: pointsforplaying help
« on: July 02, 2008, 10:13:55 AM »
In order to figure out a formula, we would need to know the total points you want to give out (even if a function of total number of players).

Can't figure out 40% of something if we don't know what "something" is.

Please advise.

30
Not sure about automated, but how about setting prizes other than 1st to fixed prizes (since you will know that after everyone has bought in), then set the 1st place prize to fixed plus "share leftover".  The rebuy amounts might be treated as "left over" and allocated to 1st as the tourney goes on.

Not sure if that would work, but it might.

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