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Messages - Lafrog

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46
Suggestions / Master/Template
« on: September 09, 2015, 10:16:36 AM »
Hi all,

Don't know if this is already possible, if so I haven't found how, but I would like to have something that prevents overwriting some of my "default tournament"

Here is the scenario: We hold 5 leagues every week (mon-fri) each having their particularities. So I set up my five tournament files (lets call them masters) and each day, the current tournament director opens the corresponding master and start registering players. The problem here is that he should do a save-as FIRST (if I want my stats to be up-to-date). Well, you guessed it, they often forget to do the save as. I keep having to reset those masters week after week.

At the beginning I locked those files so that they couldn't be overwritten but if the director forgot to do the save as, TD would crash when attempting to save.

My request would be to add a new file type in TD (master) that would prompt the user to save the file on open (or give it a generic "number name" as we see in Word and Excel)
Also while we are at it, it would be even better if we could set a preference on how to name those master file upon openning (like: Season_League_Date, etc.)

TIA
Michel

47
Suggestions / Re: Color Code Players
« on: August 12, 2015, 11:51:49 AM »
Flags would be nice but The ability to add any generic icon (Teams, Flags, Avatars, etc.) would be even better. ;-)

48
Suggestions / Re: Automatic Prizes configuration / Display
« on: August 07, 2015, 07:27:45 AM »
thanks, it is very clear now... As you mentioned the "minPlayers/maxPlayers" labels threw me off.

thanks again!

49
Suggestions / Re: Seating Players and Balanced Tables
« on: August 05, 2015, 03:14:34 PM »
That said though, when we run weekly tourneys we do get a feel on how many players we get for any given day (the same way we know how many dealers to schedule).

Wouldn't it be possible to tell TD how many tables we "plan on using" and have it work off of that?

An example for a 4 tables "forecast"

TABLE 1TABLE 2TABLE 3TABLE 4
1st Entry
3rd Entry
9th Entry
13th Entry
17th Entry
2nd Entry
4th Entry
10th Entry
14th Entry
18th Entry
...
5th Entry
6th Entry
11th Entry
15th Entry
19th Entry
7th Entry
8th Entry
12th Entry
16th Entry
20th Entry
Furthermore, I would love it if TD could assign seats "as far away from the dealer as possible" like in order 5-6-4-7-3-8-2-9-1-10

So the previous example would become:
TABLE 1TABLE 2TABLE 3TABLE 4
Seat 1
Seat 2
Seat 317th18th19th20th
Seat 49th10th11th12th
Seat 51st2nd5th7th
Seat 63rd4th6th8th
Seat 713th14th15th16th
Seat 8...
Seat 9
Seat 10

Just a thought...  ;)

50
Suggestions / Re: Automatic Prizes configuration / Display
« on: August 05, 2015, 02:38:30 PM »
I've been thinking about this one for a while now.  It sounds like to me that you just need a way to override what is displayed for the amount.  Instead of a workaround of setting a prize to non-monetary and adjusting the prize amount, you would want to keep the prize's amount (because you want that amount removed from the pot), but don't show the prize amount itself, instead show some other text.

So, this:

Code: [Select]
   <prizeLevel minPlayers="31" maxPlayers="34">
        <prize rank="1" name="{1} Place" nonmonetary="Seat" adjustby="-550"/>
        <prize rank="2" name="{1} Place" percent="100" />
    </prizeLevel

Would become this instead:

Code: [Select]
   <prizeLevel minPlayers="31" maxPlayers="34">
        <prize rank="1" name="{1} Place" fixed="550" amounttext="Seat" />
        <prize rank="2" name="{1} Place" percent="100" />
    </prizeLevel

Prizes commonly display like this:

1st Place: $550.00     2nd Place: $300

(by using <prizes orient="horizontal">)

This would change it to:

1st Place: Seat     2nd Place: $300

While not really changing the underlying value of 1st place ($550).
That would be awesome !!!

Quote
Also, I would like a way to display consecutive prizes more user friendly like:
1st - 6th Place: Seat, 7th Place: $220.00
instead of
1st Place: Seat, 2nd Place: Seat, 3rd Place: Seat, 4th Place: Seat, 5th Place: Seat, 6th Place: Seat, 7th Place: $220.00

This might take some work, but I'll look into it.

Quote
Lastly, I would like for TD to skip 0 prizes. At this time, I have to add additional level to circumvent that:
Code:
    <prizeLevel minPlayers="35" maxPlayers="35">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
    </prizeLevel>
    <prizeLevel minPlayers="36" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>

A simpler way would be:

Code:
    <prizeLevel minPlayers="35" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>
but this last option produces a 6th prize with a zero amount.

If I'm understanding you, and I'm not sure I am, then you might want to use different criteria to specify your prize levels.  Like the pot amount.  For example:

Code: [Select]
<prizeConfig>
  <prizeLevels>
    <prizeLevel minPlayers="1" maxPlayers="549">
      <prize rank="1" name="1st Place" percent="100" />
    </prizeLevel>
    <prizeLevel minPlayers="550" maxPlayers="1099">
      <prize rank="1" name="{1} Place" fixed="550" />
      <prize rank="2" name="{1} Place" percent="100" />
    </prizeLevel>
    <prizeLevel minPlayers="1100" maxPlayers="1649">
      <prize rank="1-2" name="{1} Place" fixed="550" />
      <prize rank="3" name="{1} Place" percent="100" />
    </prizeLevel>
    <prizeLevel minPlayers="1650" maxPlayers="2199">
      <prize rank="1-3" name="{1} Place" fixed="550" />
      <prize rank="4" name="{1} Place" percent="100" />
    </prizeLevel>
    <prizeLevel minPlayers="2200" maxPlayers="2749">
      <prize rank="1-4" name="{1} Place" fixed="550" />
      <prize rank="5" name="{1} Place" percent="100" />
    </prizeLevel>
  </prizeLevels>
  <levelSelection method="formula">
    <predefined countBuyins="true" countRebuys="false" countAddOns="false" />
    <formula text="pot" />
  </levelSelection>
</prizeConfig>

Edit: Sorry, I should have explained this one a bit.  The <levelSelection> element changes how the automatic prizes determines the prize level.  By specifying "formula" and providing a formula that is simply "pot", it changes from using "number of players" to "pot" as the selection criteria.  The <prizeLevel> elements still say "minPlayers" and "maxPlayers" because this feature was originally designed to only use "number of players" as the criteria, so when it was extended to use a formula (or the predefined other criteria), it remained "minPlayers" and "maxPlayers" in order to prevent existing automatic prizes configuration files from breaking.  So, when the pot is < $550, the first level, with no "Seat" prize, is selected.  If the pot is at least $550 but less than $1100, the 2nd level is selected, with 1st place receiving a seat (value of $550) and 2nd place receiving whatever is left over.  Etc for the other levels.  Combined with the "amounttext" attribute I proposed, would this work?

Yes I believe you got me (to a point). First, I just wanted to point out that, as it stands right now, using:
Code: [Select]
<prizeLevel minPlayers="35" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Seat" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>
can produce a 0$ prize and that it should be handled better by TD by simply "silencing" 0$ prizes (not showing them on the board)

That said, having "another way" of selecting prize levels would be fantastic in my scenario. The only thing that is unclear from your example is: How does TD know that each "level" is worth 550$? I do not see anything in the "<levelSelection method="formula">" section that states that the POT should be divided by 550 (+1) to get to the proper level...

Other than that, you are on the right track  ;)

TIA
Michel

51
Help Me / Re: Automatic prizes
« on: July 17, 2015, 02:30:35 PM »
Hi Corey,

You get additional info by reading my suggestion : http://www.thetournamentdirector.net/forums/index.php?topic=5055.0

That said, I want to display the prizes for my satellite which gives a seat to my main event for every 5 players entered. I would like TD to automatically display those prizes according to the number of entries. I would also like for TD to calculate the "leftover" money to give as a prize to the next player.

After I wrote my post, I read into "automatic prizes" and manages to write my XML to do what I want (well just about, hence my follow-up post in "suggestion")

Thanks for your replay!
Michel

52
Suggestions / Automatic Prizes configuration / Display
« on: July 17, 2015, 02:06:58 PM »
Hi,

I would like to suggest that the "adjustby" tag be allowed also in "nommonetary prizes".

I am attempting to build an Automatic Prizes XML files for a satellites we are running. In so doing, I find myself in the situation of awarding non-monetary prizes (seats) to my players.
But, there is no way for me to tell TD to remove the corresponding amount from the prize pool. That way I could simply write:
Code: [Select]
    <prizeLevel minPlayers="31" maxPlayers="34">
        <prize rank="1-6" name="{1} Place" nonmonetary="Seat" adjustby="-550"/>
        <prize rank="7" name="{1} Place" percent="100" />
    </prizeLevel>
instead of
Code: [Select]
    <prizeLevel minPlayers="31" maxPlayers="34">
        <prize rank="1-6" name="{1} Place" nonmonetary="Seat" />
        <prize rank="7" name="{1} Place" percent="100" adjustby="-3300" />
    </prizeLevel>
Which forces me to calculate the adjustment for every level.

Also, I would like a way to display consecutive prizes more user friendly like:
1st - 6th Place: Seat, 7th Place: $220.00
instead of
1st Place: Seat, 2nd Place: Seat, 3rd Place: Seat, 4th Place: Seat, 5th Place: Seat, 6th Place: Seat, 7th Place: $220.00

Lastly, I would like for TD to skip 0 prizes. At this time, I have to add additional level to circumvent that:
Code: [Select]
    <prizeLevel minPlayers="35" maxPlayers="35">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
    </prizeLevel>
    <prizeLevel minPlayers="36" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>

A simpler way would be:

Code: [Select]
    <prizeLevel minPlayers="35" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>
but this last option produces a 6th prize with a zero amount.

TIA
Michel

53
Help Me / Automatic prizes
« on: July 17, 2015, 11:18:58 AM »
Hi,

I am running a satellite tournament where a seat to my main event is given for every 5 entries into the sat.

How can I set TD to automatically display the right amount of prizes (including leftover money if any)?

TIA
Michel

54
Help Me / Re: Poker League Wordpress Plugin
« on: July 17, 2015, 09:26:20 AM »
I find that the TablePress WP Plugin does exactly what I want...

http://ste-rose-poker.ca/classements/

It takes seconds to update.

HTH

55
Templates, Layouts and Sounds / Re: HTML in cell contents
« on: July 06, 2015, 11:36:32 AM »
Thanks, I will give this a go.

Michel

56
Help Me / Re: Poker League Wordpress Plugin
« on: July 05, 2015, 12:53:38 PM »
What did the plugin do?

I might make this my next action item....

57
Suggestions / Re: Special Prizes
« on: July 05, 2015, 12:05:46 PM »
You're the best!

58
Templates, Layouts and Sounds / HTML in cell contents
« on: July 03, 2015, 01:56:20 PM »
Hi all,

I want to add a table in a cell but how do I set the text to comply with the text style I gave to that cell?

TIA
Michel

59
Suggestions / Re: Special Prizes
« on: July 03, 2015, 01:53:16 PM »
Hi,

My request/suggestion here is to have a bit more control on special prizes that we setup in TD.

For instance, if one of our directors takes part in a tournament, a bounty is automatically put on his head for a free buy-in.
That said, I could not find a way to easily display the winner of such bounty on my tournament screen as it happens.

Also, since we do not normally track hitman in our tournament, I turned off the option of display possible hitman when I bust players out. Would it be possible to keep that option turned off but have it overridden when a hitman is REQUIRED?

When is it required?

When I set a Bounty Prize on a player...

Since I do not normally use HITMAN, I turned of the option to automatically ask for one when we bust a player out (Behavior: Allow selection of hitman when busting players out). I fear that if I turn the option back on, my TD's will, out of habit, automatically dismiss the dialog.

BUT, if the dialog would come up ONLY when needed then they would know to act on it.

It is just a matter of linking the "Allow selection of hitman when busting players out" to the Bounty Prize:
  • If the "Hitman" option is checked. --> Nothing to do
  • If the "Hitman" option is NOT checked AND a bounty Prize is set --> Overide the Option / Force Selection of a hitman

HTH
Michel

60
Suggestions / Re: Last Man Standing
« on: July 03, 2015, 12:53:21 PM »
Hi Corey and thank you for your interest in this,

I believe the simplest way to implement this would be to use something like an Add-0n profile that we would use to create a subset of our current tournament.

The only thing missing here is a way for TD to track who is left in the sidegame.

Ideally we would like to be able to post up-ti-date info on our tournament screen: SG PLayers left, names , etc.


HTH
Michel

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