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Messages - Seitz333

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1
Suggestions / Re: Add Ability To Adjust An Event Time
« on: April 16, 2017, 09:02:07 AM »
Just needing more fine tuned control, I was able to insert the bust outs for the correct sequence but wanted to change the actual times.

Chuck

2
Suggestions / Add Ability To Adjust An Event Time
« on: April 09, 2017, 01:04:50 PM »
I would love to be able to adjust Time Stamps for events that have occurred.
At my last tourney the person running the computer did not enter in several bustouts/rebuys correctly and it was a mess, I have fixed it for the most part but would like to change some time stamps.

Thanks,
Chuck

3
Beta Testing / Re: 3.4 beta 3
« on: March 31, 2017, 09:13:29 PM »
Downloaded and will test with my monthly tourney this coming tuesday.

Chuck

4
Beta Testing / Re: 3.4 beta 2
« on: December 09, 2016, 09:01:55 AM »
It changes every 40 min. Each level is 20 min, and after 2 levels the tourney pauses for dealer changes.

Chuck

5
Beta Testing / Re: 3.4 beta 2
« on: December 08, 2016, 10:23:47 AM »
That's a lot different from my testing, but I'm sure it's valid.  I just took another stab at the memory leak issue, assuming it has to do with screen transitions, and by removing part of the transition code, the memory leak was slowed down in a huge way.  It didn't get rid of it entirely, but it looked pretty promising.  I haven't yet had time to investigate further, but if this doesn't allow me to actually fix it, I might be able to add an option to truly disable screen transitions, and tackle it that way, at least for the time being.

FYI, screen changes always occur using screen transitions, even if they are disabled.  Basically, if you disable screen transitions, it's still the same code path, it's just that the transitions are "instant".  That makes the code easier and more consistent.  I might just code in a separate path that doesn't use the transition code.  Anyway, more investigation is needed...

FYI I ran a tourney on Tuesday and disabled screen transitions and still received the black screen and tourney locked up. Had to quit and restart TD.

Chuck

6
Beta Testing / Re: 3.4 beta 2
« on: April 20, 2016, 01:15:21 PM »
Everything went good last night, other than the black dialog screen/TD freezing. This usually happens about 2hrs into the tourney, last night it happened about 30min in (only once). Usually I can just exit TD and restart, last night I had to CTRL+ALT+DEL to bring up Task Manager to close TD, then restart TD.

Chuck

7
Beta Testing / Re: 3.4 beta 2
« on: April 18, 2016, 07:15:34 PM »
Downloaded and installed, have a tourney tomorrow night, will give it a try and report back.

Chuck

8
Beta Testing / Re: 3.4 beta 1
« on: January 06, 2016, 01:00:15 PM »
FYI I ran my monthly tourney last night and had the black screen problem and the program froze and had to force close the program and restart. I know these are known issues but wanted to know if there are any error log file you would like to for me to upload/attach. If so let me know how and I will get them to you ASAP.

Thanks,

Chuck

9
Help Me / Re: TOC Setup Starting Stacks
« on: December 31, 2015, 03:44:18 PM »

You can modify a player's Chip Count at any time, even before they are bought-in.  But you can't do it at the time of adding them to the tournament, you have to manually edit the player and set their chip count (or press the Set Chip Counts button on the Players tab).

Remember if you have the "Automatically update players' chip counts" preference enabled, the player's Chip Count will be updated (added to) upon buy-in.

Corey, I adjusted the player chip counts before they bought in. I have the buyin chip amount set to zero. I have the <stack> token on the layout and it shows zero after buying in players with an adjusted chip count, I want to display the average chip stack. Is there a way to do this when using adjusted player chip counts?
Thanks,
Chuck

10
Help Me / Re: TOC Setup Starting Stacks
« on: December 31, 2015, 11:57:16 AM »
So, yet another option... How do you qualify your ToC? Points, Wins, Other?
I am curious to know... maybe I should do it differently.   The whole reason I went with points, and then limiting to the top n scores, was because not everyone could make every tournament. If they showed up, and paid, for ~ half the tournaments, then they still had a fighting chance.

Players use their top 8 point scores. Starting stacks are their top 8 scores x 100. I allow any player who has played at least 1 tourney in the current year to play the TOC. All players pay $50 buyin, I also have added money from where I raked $10 from every rebuy throughout the year ($850 for 2015). The points formula is:

Points for playing: 10*(SQRT(n/r))-5
Points for hit: 1.25

Chuck

11
Help Me / TOC Setup Starting Stacks
« on: December 18, 2015, 01:16:05 PM »
I did not want to hijack the other thread so I started a new one. I too will be having my yearly TOC. I want add players to the tourney (not buy them in yet) but I want to be able to set their starting stacks at the time of adding them to the tourney. Starting stacks are based on their year end points so everybody has a different starting stack. Is this possible or could the feature be added?

Thanks,
Chuck

12
Help Me / Re: Balancing tables with respect to dealer button position
« on: September 17, 2015, 11:16:16 PM »
If you are using TDA rules (which everybody should...) you should not have this problem. When balancing tables you always move the up coming Big Blind to the worst position at the new table. When breaking tables players assume the seat they given which means they can come into the big blind after just leaving the last table as the big blind or any other position.

I know this is not a software answer but it should take care of the problem.

Chuck

13
General Discussion / Re: Automatically seating players
« on: August 29, 2015, 10:33:36 AM »
I still wish there was an option for auto seating during buy-in to seat each player at the next open seat at each table, e.g. buy-in 1 gets table 1, seat 1. Buy-in 2 gets table 2, seat 1. Buy-in three gets table 3, seat 1. Buy in 4 gets table 1, seat 2, etc. This keeps tables balanced so that in say a 30 person tournament you can start on time with balanced tables and as those 4-5 late folks that show up will continue to get seated in balanced tables. Right now I have to do that manually since TD wants to put everyone at table 1 as they buy in.

I have been thinking about this some more and another workaround would be, lets says you have 30 players and 3 tables, and you figure 5 late arrivals. Before you start buying in players make seats 9 and 10 unavailable at all tables (that gives you 6 seats for late arrivals). At this point you can start buying in players and let TD auto random seat as they buyin. Once you get 24 player bought in you can open seat 9 at all tables and continue buying in players at as they arrive, once those seats are filled then open seat 10 at all tables and continue buying in players. This would keep the tables balanced and still random seat all the ontime players.

But I do wish the there was an option to keep the tables balanced as players buyin, several of us know ahead of time how many total tables we will have.

Hope this helps.

Chuck
 

14
General Discussion / Re: Automatically seating players
« on: August 16, 2015, 11:26:37 PM »
Sounds like the same thing I was asking for in this post.

http://www.thetournamentdirector.net/forums/index.php?topic=5010.0

15
Suggestions / Re: Color Code Players
« on: August 06, 2015, 08:04:01 PM »
So if I add some flair (could be color or some icon next to their name) to a player in my database, I assume they always have that flair (across tournaments).

That is the way I would like to see it.

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