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Messages - _Hithere_

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Help Me / version 2.3.4&5 lock up after doing stats
« on: July 23, 2007, 12:47:17 AM »
I have been running 2.2 for a while and doing stats with no problems.  I wanted some of the new features of 2.3.5 so I upgraded.  Now every time I run stats, I get the dreaded "a script on this page is causing IE to run slowly . . . " message.  Waiting doesn't seem to help.  Basically the software is locking up after refreshing tourneys. (Happens after clicking done when refresh is complete, so it is probably something in how the stats page is displayed.)  I also noticed that the default stats option has my leagues grayed out as well, and I have to run a named search, but I don't know if they are related issues or not.


Suggestions / Re: What's Missing
« on: June 06, 2007, 09:13:54 PM »
We accept call-aheads and blind players stacks off if they are going to be late to a non-rebuy event.  We also only allow a late player who hasn't called ahead to buy in late if there are rebuys and then only at the end of the rebuy time frame.  This was necessary to allow the player directing the tournament to play during the rebuy period instead of constantly handling late arrivals.  It has worked well for us.

Help Me / Re: 2 minor problems
« on: January 14, 2007, 10:23:24 PM »

Help Me / Re: 2 minor problems
« on: January 13, 2007, 08:59:14 PM »
On the first topic, that was what I expected.

On the second part:  When I add players using the "add-player" TDbutton from my pre-game screen with both automatic buy-in and mark paid in full boxes checked, an "entries" field display on the same screen does not refresh to include those buy-ins until I exit the tournament screen and come back. 

Help Me / 2 minor problems
« on: January 09, 2007, 10:58:08 PM »
I have TD buttons on my pregame screen to allow me to buy-in and seat players.  (The screen has required buttons, a player count, the current time, and a full screen seating chart, which was a great idea by the way.)  To simplify everything I set the options to automatically mark players paid in full and automatically buy a player in when I use TD buttons "add player" and "new player".
The add player button works fine, but using the new player (adding a player not previously in the database), I still have to go in and manually mark them paid.  I am sure this is an oversight, but I wanted to let you know since it should be an easy fix.

Also, I suspect since the game clock is not running, I need to do a manual screen refresh to get the player count to update after adding players.  Is there a way to set the pregame screen to refresh periodically without using a countdown clock on the screen?  And would adding a countdown clock solve this problem?


General Discussion / Re: Ideas for Teams / Leagues
« on: January 09, 2007, 10:25:02 PM »
Also It would help to include the state/country you are in to get the best info.  Some leagues run things differently because of the local laws.

Suggestions / Re: Playoff-Trees
« on: January 09, 2007, 09:58:06 PM »
When I run a heads-up tournament, I simply define a whole bunch of 2 person tables and turn automatic seating off.  Then we wait til the entire first round (bracket rounds, not blind rounds) is played out and suggest movement to randomly make the next round's matches.  If you track hitmen, this results in a complete record of who played who and a bracket could easily be drawn up after the fact with all the info. 

Suggestions / Re: Seating people at different tables
« on: November 08, 2006, 06:24:52 PM »
In my experience, the competitive spirit of tournament play keeps unintentional collusion to a minimum.  I see it a lot more in cash games.  Especially in the case of someone makning an obviously chasing call, and their spouse chasing as well doubling the chance that lightning might strike and the quality hand will end up beat.  With actual $$ on the table, people seem to do this subconsciously.  In tournaments, the benefit of an outdraw going to one's spouse is less obvious, and usually not worth losing more of one'e own chips.

Help Me / Re: Points formula using "in the money" as a variable
« on: November 08, 2006, 12:39:18 AM »
If you are basing the number of paid places on the number of entrants, you can duplicate that decision tree into a single more complex points formula:

1 way to do this say 10 players means 2 paid spots, and more than 10 means 3:
If(n>10,...input 3 places formula here..., ...input 2 places formula here...)

You can also assign the bonus points right in the prizes without the formula which should add them to the money winner's point total.  (I haven't tried this because I just use the pointe in the prizes without a formula.)

Incidentally, you can do this for all places that you want to have points and make the prizes not display.

Suggestions / Re: Starting Chip Count
« on: November 08, 2006, 12:22:01 AM »
I used to put the chips up as a table of images and supply values under them.  There is no reason this couldn't be done with number of chips instead of values.  You just have to define the field on your display layout instead of just using the pre-defined chips field.

Suggestions / Re: Breaking down tables in order
« on: November 08, 2006, 12:15:49 AM »
If you want a wrkaround for this, you can lock players in their seats, and unlock the highest numbered table.  When they break down unlock the remaining highest numbered table, etc.
Alternatively, you could turn off reseating and wait til you have enough seats to kill a table, 'unseat' that table, then 'suggest movement' to fill in.

Suggestions / Re: Dynamic Prize Structure
« on: November 08, 2006, 12:07:16 AM »
you could figure this all out once ahead of time for each possible number of players, and configure an automatic prizes file to implement it for you on the fly, you can set more than one prize level with the same number of payouts.
This works for buy-ins, but you are still out of luck for rebuy events.

Suggestions / Re: Seating people at different tables
« on: November 07, 2006, 11:58:58 PM »
While I support the random seating concept, I do have a couple of suggestions related to this thread:
If you don't want automatic seating changes to put peopla at the same table, lock them in their respective seats.
If you want to separate by gender simply buy-in all of one gender's players first, then seat, then buy-in the other group and seat.  There is no need to find another way to randomize seating at the separate tables.

Suggestions / Re: 7 Months and 560 Tournaments later...
« on: November 07, 2006, 11:48:18 PM »
This is probably a silly suggestion, but why not export all the stats to a CSV then have individual web pages treat the file as a database lookup and sort them for display. You would have to set this up once, and export the information once, to get the multiple views you are looking for.

Suggestions / Re: Bounty
« on: November 07, 2006, 11:28:02 PM »
This sugestion goes to the background part of your post.  Instead of taking a rake for your bounty, then manually applying the prize, just set up a prize that is the appropriate % of a buy-in and set it to a bounty.  This way you don't have to edit the amount every tourney.

I know this doesn't address the random target selector, but thought I'd throw it out there.

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