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Topics - bmontana33

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Templates, Layouts and Sounds / Event Help
« on: October 07, 2017, 02:36:52 PM »
After uploading all my TD files to my new computer and trying to load one of my tournaments, I've had a few issues. Some are minor and an easy fix, like I had to go back into layouts and re-add all the background images for some reason. But when I ran a sample tourney, I found out that all my sounds aren't playing properly. When looking through all my events, 6 of my events are showing up as false, and since I created these templates a few years ago, I'm having a hard time deciphering what isn't correct/I need to fix. Below are the false events. If anyone has any advice, it would be greatly appreciated!

Pre-tourney Countdown
Trigger: The clock ticks
Conditions: (state = 1) and (secondsleft = 45)

Shuffle up and deal after break
Trigger: a level starts
Conditions: (state = 2) and (isRound) and ((roundNum = 5) or (roundNum = 10) or (roundNum = 15))

Blinds increase in 2 mins
Trigger: clock ticks
Conditions: (state = 2) and (isRound) and (secondsleft = 120)

Blinds increase
Trigger: A level starts
Conditions: (state = 2) and (isRound) and (secondsleft = 120)

Short Break
Trigger: A level starts
Conditions: (state = 2) and (!isRound)

About to re-commence
Trigger: Clock ticks
Conditions: (state = 2) and (!isRound) and (secondsleft = 60)

Help Me / Is this possible
« on: September 23, 2013, 05:40:44 PM »
Just playing around in TD and was wondering if there was a way to make this happen (cause I can't seem to figure it out). Normally for my tourneys at when the tourney is over (end of tourney screen) I have player rankings for that tourney. For a heads-up match, is it possible to to set a condition so that if player A wins, then it shows his picture as the background image on the end of tourney screen and if player B wins it shows his background image? Hope the question makes sense, just thought it would be cool for the final match of a heads up tourney.

Help Me / Seating Charts and Player Movements
« on: January 02, 2013, 01:22:43 PM »
I'm going to be hosting my first multi-table tourney (2 tables) as oppose to my normal 1 table and have a few questions.

1. (I'm guessing this one is simple but can't seem to figure it out). I set up my layout so that my seating charts for both tables are displayed on my pre-tournament screen with the countdown to tournament timer. I have that set, but for some reason I can't seem to figure out how to have both first and last names displayed for each player, and with 20 players as oppose to 10 there is a greater chance to have more than 1 player with the same first name playing. So if I have 3 Mikes playing, without there last name how do I know which Mike goes where?

2. My next question is in regards to the player movement/table balancing. Is it possible (or there might be an easier way), that when tables become unbalanced and a player needs to be moved, instead of having the generic player movement screen appear (which appears to be the default when balancing tables...I'm not sure if it only displays for a period of time before going back to your normal touranment screen) setting up an event or something so that a status message appears (say for 60 or 90 seconds) over a portion the tournament screen stating that player x in current seat 3 at secondary table needs to move seat 4 at feature table?

Also to add to (2.) that incase players are into a hand and aren't aware that someone ones knocked out at the other table and a player has to move to have audio trigger stating something (tables unbalanced, players need to move...) I'm not sure if there are any high quality sounds out there for something like that or what everyone else does? Or if I'm just overthing things and making things more difficult than they need to be.

I know there is a pre-defined event of "table balance suggestion" which is what I was originally thinking, but wasn't sure what would be needed for condition (if any) or what to put for display message. If there is an audio clip that someone could point me to I know how to play a sound.

Hopefully these questions make sense. Thanks in advance  :)

Help Me / Formula error
« on: December 08, 2012, 01:20:55 PM »
I'm hosting a game tonight, the last tourney before our league and I wanted to test out the points formula before the league started just to make sure everything is working ok. But when I tried to test the formula I get an error. What is wrong with the following formula:

10*(SQRT(n/r)) - (nr)


Help Me / 2 seperate prize pools?
« on: December 06, 2012, 08:24:57 AM »
Hello everyone,

I'm hosting our last tournament for the year this weekend where you can *win a seat into our league that kicks off in January. It's a T2,500 tourney with a $25 buy-in ($20 goes towards the nights prize pool and $5 goes towards the league entry prize pool). Rebuys for first 3 rounds (1 hour). Rebuys are $20 ($10 towards the nights prize pool and $10 towards the league entry prize pool) and a 1 time add-on (1500 in chips) for all players after round 3 for $10 towards the league entry prize pool.

Is there a way for TD3 to keep track of both prize pools, or am I better off only inputing the info for the nights prize pool $20 buy-in, pretend its only $10 for rebuys and there is no add-on and just keep track of the league entry prize pool on my own.

*The way I'm working the league entry prize pool is:
If the league entry bonus pool exceeds the league buy-in ($75), then the remainder (after 1st place in the tourney receives their free entry into the 2013 Poker League) will go the next place finisher, up the maximum payouts listed below and so on, until all money collected for the league entry bonus pool is paid out to the winner(s).

1st Place: $75 (Full 2013 League buy-in)
2nd Place: $50 towards the 2013 League buy-in
3rd Place: $30 towards the 2013 League buy-in
4th Place on: $20 towards the 2013 League buy-in

If for some reason a winner of the league entry bonus pool does not wish to partake in the 2013 Poker League, then that player forfeits their league entry bonus pool winnings and they will be passed onto the next place finisher interested in receiving them.

Help Me / League Points Formula
« on: October 17, 2012, 03:42:23 AM »
I'm starting a league in January and I'm trying to finalize all the details. I've been searching and searching for the best scoring system for our league. I think below seems like a pretty fair calculation, our game can vary between 8-20 players on any given night. 

10*(SQRT(number of players/place of finish))

Our league will have varying games (All no limit holdem) but sometimes rebuys sometimes not, sometimes bounties sometimes not...
I would like to deduct points for any player that rebuys/add-ons in a tourney (when we have rebuy tourneys its unlimited rebuys/add-ons for a set period, usually 3 rounds), but using the above formula I'm not sure the best way to incorporate point deductions for rebuys/add-ons?

Then, I was curious to peoples thoughts for bounty tourneys, there will only be a handfull of these. For all-non bounty tourneys I don't want to reward people for knocking a player out, but wasn't sure about adding points for knocking players out for just bounty tourneys?

Lastly (I think), how would I write the formula for TD3 for each of these 3 scenarios; by itself, with losing points for rebuy/add-ons, and with gaining points for knock-outs (incase we choose to go this route for bounty tournies).

Thanks. And please give any additional input that you think would help. For example, I'm not really interested in making point calculations higher for higher buyins, our game is a constant buy-in except that bounty tournies are $5 more for bounty's, and the last tourney of the year is slightly higher stakes. Just want to make it as fair as possible since we may not have the same number of players for every game. I like the fact that you should get roughly the same points for making it through say 75% of the field in a 8 person tourney as you would in a 20 person tourney, but the winners of a larger tourney get more points than the winners of a smaller tourney as it is more dificult to beat out more players.

Templates, Layouts and Sounds / starting chip bonus sound
« on: September 25, 2012, 01:51:12 PM »
I'm going to start having a 10% starting chip bonus for players that are at the table and bought in greater than 15 minutes prior to the start of the tourney, using the countdown to tourney timer on TD3 as the gauge. I was wondering if anyone had any good quality sounds along the lines of "players are no longer eligible for the starting chip bonus" or "all starting chip bonuses have been paid" or (I'm open to suggestions) that I could trigger at 15 minutes left until tourney starts so that if players are just coming in and hear the sound/announcement they would know they were too late besides just seeing the countdown under 15 minutes

Help Me / Next Blinds Layout Help
« on: September 04, 2012, 02:52:14 PM »
I've had to rebuild my layout since my harddrive crashed and I'm almost done, however I'm confused. In my layout I have a section for my next blinds, and in the contents for both even and odd rounds (I have have a different background for both even and odd rounds) I have the same thing:

Next Blinds: <nobr><nextsmallblind> / <nextbigblind><br>
Ante: <nobr><nextante>

Now in the odd rounds it shows correctly (both the next blinds and ante), however in the even rounds it is only showing the next blinds and not the second line of the ante. But I have the same thing listed for both odd and even rounds. What could I be missing?


General Discussion / League help
« on: August 21, 2012, 11:09:27 AM »
Hello everyone,

I'm in the process of starting up a league...nothing huge just 1-2 tables once a month. I'm pretty sure I've figured out my scoring system, but I need help with the forumula for td3. I know the general formula of (n-r+1) or in my case 10*(n-r+1), but need help with the rest. Also, I created a website to keep track of the leaders for player of the year points, is there a way for td3 to automatically update the website after each tournament ends?

- Player of the Year points are calculated as described below:
    - General Formula: 10*(Number of players rank +1)
    - Bonus for in the money: 10*(Number of players in the money-rank+1)
    - For rebuy tourneys: -10 points per rebuy/add-on
    - For bounty tourneys: +10 per knock-out
    - You can never receive lower than 0 points for tourney
    - Top 10 out of 13 event scores for each league member counts towards Player of the Year rankings


Help Me / Display Help!!!
« on: March 03, 2012, 03:20:22 PM »
Hey everyone,

I'm having my first rebuy tourney tonight and I'm having an issue...I know others have had this issue before, but I'm still having trouble fixing it. I have my display set and ready to go, and I am able to connect to my 55 inch tv upstairs (where I originally did my practice tests and everything displayed correctly), however, when going into my basement and hooking up to my 32 inch tv, the bottom line of text (in this case player 1, 2, and 3 payouts) disapears. I've been playing with extended display and different things and am lost. I know the tourney will run without that displayed, but I would like to fix if I could. Can anyone give me clear direction on what I need to fix/adjust so the whole thing displays.

Thanks so much!!!

Help Me / Rebuy Questions
« on: February 27, 2012, 09:42:15 AM »
Hello everyone,

I'm hosting my first rebuy tourney this weekend. Starting stack 1K. 20 minute rounds, with unlimited rebuys for first 3 rounds. Also, a player can rebuy whenever below $200 in chips prior to the start of a hand. My question is, on my main screen I have the total amount of chips in play listed. When a player rebuys for $1,000 more in chips, it updates with 10 players, after 1 rebuy, it shows $11,000 in chips. However, if a player rebuys before they are fully busted out, is there a way to have to total chips adjusted. So if a player is down to $100 in chips, and they are the first to rebuy, the total chips would show $10,900...since you cannot rebuy to have more than the initial starting stack of $1,000.

Hope this makes sense.

Templates, Layouts and Sounds / Rebuy Sounds
« on: February 20, 2012, 10:37:29 AM »
Hey everyone,

I know at one time I saw a cash register sound for when someone rebuys, and I thought I downloaded it, but now I can't find it on my computer or on the forum again. Does anyone know which thread its in, or can someone post it here again. Thanks.

Templates, Layouts and Sounds / Sound event Condition?
« on: January 12, 2012, 12:43:43 PM »
At the start of every round (except round 1) I have a sound file state "new blind levels". However, at the start of the rounds after my breaks (4, 7, and 14) I would like it to say "shuffle up and deal". The formula I'm trying to use is:

Trigger is: a level starts
(state = 2) and (isRound) and ((roundNum = 4) and (roundNum = 7) and (roundNum = 14))

But its not working. Preferably, is there a way to state every round after a break? or, how do I correctly condition the sound to go off at the beginning of specific rounds?


Help Me / Freezing?
« on: January 11, 2012, 02:56:33 PM »
Now that I have my layout screens corrected, when I run a tournament it transitions from pre-tourney to round 1 screen ok, but when the countdown reaches the end of round one, the screen starts to transition to the round 2 screen (even rounds), however it freezes halfway through transition and I'm stuck looking at half of my odd round and half of my even round screen. So I can't see the round 2 countdown or blind levels or any info in regards to round 2, but I do hear "new blind level" the sound event I created to go off at the begining of each round.

If I try to jump to round 3 the same thing happens. My normal first thought would be the computer running the program doesn't have enough power to handle the screen transitions and different pictures, but I find that hard to believe since my computer has lots and lots of power.

Any suggestions/thoughts?

Templates, Layouts and Sounds / Time to color up .wav?
« on: January 11, 2012, 01:04:32 PM »
Hello everyone,

I've found so many audio files here and on the web. One that I'm having trouble finding is one that states "its time to color-up" that I can play at the begining of my breaks instead of just playing "now there is a short break".


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