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Topics - William

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1
Suggestions / Playing time / elapsed time
« on: July 23, 2011, 10:45:54 AM »
When selecting format="clock" and showSeconds="false" the time is displayed as a plain number 45 for 45 minutes, and 1:05 for 1 hour and 5 minutes, which looks off to me.

I understand the programming behind it, since if you have showSeconds="true" you want the times to be displayed as 45:26 for 45 minutes and 26 seconds, and 1:05:11 for 1 hour, 5 minutes and 11 seconds.

But would it be possible to program it so it shows 0:45 for 45 minutes when showSeconds="false" while still keeping the 45:26 iso 0:45:26?

2
Suggestions / UTF-8 support
« on: July 23, 2011, 09:30:26 AM »
Hi Corey,

Would it be possible to get UTF-8 support on TD2?

Whenever I use characters like or anywhere in the program (as a currency preference, or as an HTML or plain text) it works fine while I'm using it, but if I've saved the game or a template with one of those characters I can't open it anymore. I've resorted to using "EUR" and 1/2 for now.

Thanks,

Will.

3
Suggestions / Layout Conditions suggestion
« on: April 13, 2010, 03:54:33 AM »
Hi Corey,

Would it be possible to add to Layout > Cell Properties > Conditions a "Game Name is:" and "Game Name next round is:" option?

You could use the dropdown menu that's used for naming the games in the Rounds tab.

I think that would be great if you're doing a HORSE tournament, and you want the screen to say "Blinds:" for Hold'em and Omaha rounds and "Bring in:" for Stud and Razz rounds.

(Using v. 2.5.10)

Thanks :)

William

4
Help Me / Play an event at End of Level only when next level is a round
« on: November 27, 2008, 03:13:53 PM »
So I'd like to create a formula where an event is played at the end of a level, only when the next level isn't a break.

I've been thinking about the following, but I don't think it'll work like this:

Trigger: A level ends
(state = 2) and (roundNum + 1 = isRound)

Right now I have it set to play at the start of a new level, but there's a gap between the countdown ticks and the announcement of the new level:

Trigger: A level starts
(state = 2) and (isRound = 1) and (roundNum != 1)

Also, I'd like to use a different announcement (voice) for the 1 minute warning to the next blinds level and for the next break. So (similar formula):

Trigger: Clock ticks
(state = 2) and (secondsLeft = 60) and (roundNum + 1 = isRound)
Audio: Attention players, the new Blinds level will commence in 1 minute.

Trigger: Clock ticks
(state = 2) and (secondsLeft = 60) and (roundNum +1 != isRound)
Audio: Attention players, there will be a scheduled break at the end of this blinds level.

================

I'm pausing the clock at the start of every break so all hands can finish before we start the break.

For that I'm using the following settings:
Trigger: A level starts
(state = 2) and (isRound = 0)
Audio: Attention players, the break will commence when all hands have finished.
Action: Clock pauses

&

Trigger: Clock ticks
(state = 2) and (secondsLeft = 889) and (isRound = 0)
Audio: Attention players, we are now on a 15 minute break. The new blinds level will commence after the break.

I've thought about linking this audio to unpausing the clock, but I don't want it to play that "we're on break" in case for some reason I'd have to pause the clock manually.

Any other suggestions for this?

5
Suggestions / Muting Media Player (by -20dB) on Event sound playback
« on: November 27, 2008, 02:51:35 PM »
Hiya fellas,

This is my first post. Just bought the program and've been fiddling with it a bit :)

I was thinking about using Windows Media Player to play music during the game, and am using voices/jingles to play at certain events. What would be great is if the program could mute WMP when it plays a soundclip so the background music doesn't interfere with the jingles / voices / sounds.

Grtz,

William

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