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Topics - William

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Suggestions / Playing time / elapsed time
« on: July 23, 2011, 10:45:54 AM »
When selecting format="clock" and showSeconds="false" the time is displayed as a plain number 45 for 45 minutes, and 1:05 for 1 hour and 5 minutes, which looks off to me.

I understand the programming behind it, since if you have showSeconds="true" you want the times to be displayed as 45:26 for 45 minutes and 26 seconds, and 1:05:11 for 1 hour, 5 minutes and 11 seconds.

But would it be possible to program it so it shows 0:45 for 45 minutes when showSeconds="false" while still keeping the 45:26 iso 0:45:26?

Suggestions / UTF-8 support
« on: July 23, 2011, 09:30:26 AM »
Hi Corey,

Would it be possible to get UTF-8 support on TD2?

Whenever I use characters like or anywhere in the program (as a currency preference, or as an HTML or plain text) it works fine while I'm using it, but if I've saved the game or a template with one of those characters I can't open it anymore. I've resorted to using "EUR" and 1/2 for now.



Suggestions / Layout Conditions suggestion
« on: April 13, 2010, 03:54:33 AM »
Hi Corey,

Would it be possible to add to Layout > Cell Properties > Conditions a "Game Name is:" and "Game Name next round is:" option?

You could use the dropdown menu that's used for naming the games in the Rounds tab.

I think that would be great if you're doing a HORSE tournament, and you want the screen to say "Blinds:" for Hold'em and Omaha rounds and "Bring in:" for Stud and Razz rounds.

(Using v. 2.5.10)

Thanks :)


Help Me / Play an event at End of Level only when next level is a round
« on: November 27, 2008, 03:13:53 PM »
So I'd like to create a formula where an event is played at the end of a level, only when the next level isn't a break.

I've been thinking about the following, but I don't think it'll work like this:

Trigger: A level ends
(state = 2) and (roundNum + 1 = isRound)

Right now I have it set to play at the start of a new level, but there's a gap between the countdown ticks and the announcement of the new level:

Trigger: A level starts
(state = 2) and (isRound = 1) and (roundNum != 1)

Also, I'd like to use a different announcement (voice) for the 1 minute warning to the next blinds level and for the next break. So (similar formula):

Trigger: Clock ticks
(state = 2) and (secondsLeft = 60) and (roundNum + 1 = isRound)
Audio: Attention players, the new Blinds level will commence in 1 minute.

Trigger: Clock ticks
(state = 2) and (secondsLeft = 60) and (roundNum +1 != isRound)
Audio: Attention players, there will be a scheduled break at the end of this blinds level.


I'm pausing the clock at the start of every break so all hands can finish before we start the break.

For that I'm using the following settings:
Trigger: A level starts
(state = 2) and (isRound = 0)
Audio: Attention players, the break will commence when all hands have finished.
Action: Clock pauses


Trigger: Clock ticks
(state = 2) and (secondsLeft = 889) and (isRound = 0)
Audio: Attention players, we are now on a 15 minute break. The new blinds level will commence after the break.

I've thought about linking this audio to unpausing the clock, but I don't want it to play that "we're on break" in case for some reason I'd have to pause the clock manually.

Any other suggestions for this?

Suggestions / Muting Media Player (by -20dB) on Event sound playback
« on: November 27, 2008, 02:51:35 PM »
Hiya fellas,

This is my first post. Just bought the program and've been fiddling with it a bit :)

I was thinking about using Windows Media Player to play music during the game, and am using voices/jingles to play at certain events. What would be great is if the program could mute WMP when it plays a soundclip so the background music doesn't interfere with the jingles / voices / sounds.



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