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Topics - no_hoper

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Suggestions / Streamline the buy-in process
« on: January 30, 2012, 05:51:41 PM »
Haven't v3 yet so I'm not sure if any of this has been addressed yet...apologies if I'm repeating.

  • Add a 'New Player' button to the buy-in dialog.  That way I can add a new player on the fly without having to quit the buy-in screen.  It slows down the process when I have to quit the buy-in dialog to add a new player, then right-click on their name in the player list and buy them in, re-enter the initial chips received etc. Then re-open the buy-in dialog
  • Allow selection of re-buys/addons in the buy-in screen.  For re-buy tourneys where players can do a re-buy upfront I either have to use a custom amount/initial chips (which messes up the Buy-in/Re-buy/Add-on counts) or write down when someone double buys upfront and then enter them en-masse before I can start the tournament.
  • This one is a bit of a stretch - we offer players bonus chips if they show up 30 mins before the posted start time and penalize players if they show up after the posted start time (it's amazing how well this gets us started on time now!).  It would be awesome if we could get an option on the buy-in screen to reflect this.   Yes - I realize you can customize the initial chips received but this is cumbersome since I will often have the late players mixed in line with guys who were on time (or those who showed up within 30 mins of game time - they get a standard stack)

Thanks in advance.

Suggestions / Buy-in/Addon using magstripe card reader
« on: June 04, 2010, 05:10:53 PM »
I'm looking at issuing my players with league ID cards that have a magstripe.  Using a magstripe reader/writer attached to my computer, it would great if the TD software was able to initiate a player buy-in or add-on/rebuy and then read the player ID from swiping the ID card.

I've been thinking how to do this using the current release as a workaround in the meantime.  What I'm thinking is to setup the game before hand and then save it.  I will have a seperate interface application that I run during player sign-up that will read a card swipe and then modify the TD game file directly.  That will solve the buy-in problem but I doubt it will be possible to easily solve the buy-in/add-on.  I'm guessing that will have to be done the manual way.

Suggestions / Multiple Prize Pools to support multi-level buy-ins
« on: February 06, 2007, 11:52:10 AM »
This is a request that I mentioned in the Help Me section here:

I run a tournament where we allow different levels of buy-in and players get paid out relative to how much they paid in.  It would be nice if TTD could support multiple prize pools.  Let me demonstrate using a simple example...

Level 1 Buy-in = $60 (minimum buy-in)
Level 2 Buy-in = $40 (making $100 total buy-in)

Let's say I have 20 players - 10 buy-in at level 1 and 10 buy-in at level 2.  I now have two seperate pools...
20 x $60 = $1200 (Everyone pays the minimum)
10 x $40 = $400

Level 1 pool pays out 4 places from the $1200 pool
Level 2 pool pays out 3 places from the $400 pool

This, in effect, is allowing multiple prize pools which is probably a big change the current architecture but I thought I'd throw it out there anyway....

PS: At the moment I'm only ever using two levels but I'm getting requests from players to add more levels.  I would imagine I'd probably never have more than 4 levels but who knows.


Help Me / Multi-Tiered Buy-ins
« on: January 31, 2007, 12:55:35 AM »
Hey All, hope someone can help me out here and tell me if this can be done before I go asking for enhancements...

I run a tournament where we use a multi-tiered pool structure.  Here's how it works; the standard, minimum buy-in is say $60 but players can buy-in for an additional amount, let's say another $40.  For example, say I have 20 players.  Each player pays their $60 for the tourney.  Of these 20 people, let's assume 10 of them also pay the additional $40.  We now have two pools - one at $1200 (20 x $60) and another at $400 (10 x $40).  I now want to be able to award the first pool to the top 4 finishers and the second pool to the top 3 finishers from those who paid the extra 40. Kind of like two seperate games rolled into 1.  Problem is, it appears there's no way to do this automatically.  At the moment I have to record the minimum buy-in using the standard fields, track the extra buy in using a spreadsheet and announce the second pool prizes after the game begins.  Once the game is over I have no record within TTM of who paid the additional buy-in.   

Note: The reason I do this is to cater to both the minimum amount players and the higher rollers in one game.  Since I started doing this I have some players asking if I can add another tier.  This gets me to thinking it should be possible to add any number of tiers if only the software could handle mutliple by-in levels. I'm hesitant to add another tier right now because of the complexity of calculating the additional prize pool and tracking who finished where and how much they should get by hand.  The players, by the way, love the arrangement and I for one have not noticed any difference in the way anyone plays no matter what amount they bought in for. 

Any ideas...?

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