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Messages - CruiseLite

Pages: [1] 2 3
1
General Discussion / Re: td on face book
« on: August 21, 2017, 11:26:47 AM »
I heartily agree! Cory is the hardest-working man in Poker!  :)

2
Help Me / Re: Latency
« on: February 05, 2016, 11:37:29 AM »
Win 10 for me as well.

3
Help Me / Re: Latency
« on: January 23, 2016, 02:50:24 PM »
So I'm NOT going crazy.... ;)

I too have noticed this anomaly since the last month or so.
Thought it was mouse batteries going dead or some driver issue, etc.
For me, it's like the mouse click is only partially accepted. Click on an item and it is depressed but the underlying process is not initiated. Click again then it completes.

At least now I'll just deal with it and not go to extremes to try and 'fix' it.

4
Help Me / Re: Rounding bug?
« on: January 04, 2016, 11:16:43 AM »
Thank you sir!

5
Help Me / Rounding bug?
« on: January 03, 2016, 01:55:09 PM »
Not sure if this is a bug or if I'm doing something wrong but it looks like the prize rounding is incorrect in a couple of the attached screen shots.
#1 is without rounding to show the base payout
#2 is round down to nearest .25 and looks wrong
#3 is round down to nearest .50 and looks correct
#4 is round down to nearest .75 and looks wrong

Not a big deal at all; I just happened to notice it when I was playing around with changing our prize structure for 2016 season


6
Help Me / Re: Side pots
« on: January 03, 2016, 01:43:11 PM »
What I do for our games is create a per player rake called "High Hand Rake" then create a prize called "High Hand Jackpot" equal to the total amount of the rake.
I then set the House contribution on the Game tab to that amount as well.

$1 High hand rake per player; 10 players = $10 raked. Prize set at $10; House contribution set at $10

Basically, you are pulling $10 out of the pot then adding it back in as a prize via the House contribution.
Works great for us.

7
Suggestions / Re: Exporting to Statsgenie v3
« on: December 25, 2014, 12:01:19 PM »
I have not tried your suggestion of a test export yet but I did take a glance at the XML files for the 2012 (worked), 2013 (wrong) and 2014 (wrong) tournaments.

I noticed that both the 2013 and 2014 files indicate a Buyin of "10" but not the 2012 so I took another close look at the 2013/14 tournament setup and I just cannot see any where a $10 buyin is configured.

Here are the XML lines:
2012
<Tournament type="TD v2" League="KC MD - LCI" Season="2012" Name="01-DEC-2012, NL HE, LCI" TournamentType="No Limit" TournamentGame="Texas Hold 'Em" Buyin="0" ShowBuyinByPlayer="-1" RebuyAmount="0" AllowRebuys="0" AddOnAmount="0" AllowAddOns="0" BountiesAllowed="0" TournamentStartDate="2012-12-02 01:58:43" TournamentEndDate="2012-12-02 03:43:57" TournamentComments="This is the 2012 winner take all LCI event.

2013
<Tournament type="TD v2" League="KC MD - LCI" Season="2013" Name="20131207, NL HE, LCI" TournamentType="No Limit" TournamentGame="Texas Hold 'Em" Buyin="10" ShowBuyinByPlayer="1" RebuyAmount="0" AllowRebuys="0" AddOnAmount="0" AllowAddOns="0" BountiesAllowed="0" TournamentStartDate="2013-12-08 00:03:25" TournamentEndDate="2013-12-08 01:11:30" TournamentComments="This is the 2013 winner take all LCI event.

2014
<Tournament type="TD v2" League="KC MD - LCI" Season="2014" Name="20141122, NL HE, LCI" TournamentType="No Limit" TournamentGame="Texas Hold 'Em" Buyin="10" ShowBuyinByPlayer="1" RebuyAmount="0" AllowRebuys="0" AddOnAmount="0" AllowAddOns="0" BountiesAllowed="0" TournamentStartDate="2014-11-22 21:51:01" TournamentEndDate="2014-11-22 22:03:25" TournamentComments="This is the 2014 winner take all LCI event.


I'll try to play around with the test export over the long weekend and give you an update.

Merry Christmas!

8
Suggestions / Re: Exporting to Statsgenie v3
« on: December 21, 2014, 01:16:16 PM »
I was going to start a new thread but mcfrojd's issue is very similar to what I was going to report so will join in here.
Feel free to move this to a new thread if desired.

I also have just completed importing all my SGV2 history into SGV3 and all looks pretty good but I noticed on a recent tournament that does not have a buy-in (freeroll with prize being a seat in the YE tournament) that it shows the buy-in as $10.

I went back and looked in SGV2 to compare and it also shows a $10 buy-in there as well.
I then checked all the tournaments of this type (we play this every year since 2007) and the 2013 tournament also showed a $10 buy-in but all prior years looked correct.
The ones that are correct were using TD 3.1.1 or earlier. The two incorrect ones are 2013 using TD 3.2.1 and 2014 using TD 3.3.

I've compared all the tournaments and cannot find any indication of a $10 buy-in and the summary tab for all of them look correct (all showing $0.00 for buy-in).

It still may be something I've got configured wrong but I sure cannot see it if that is the case.
I can send you any/all of the tournament files if you want to have a look.

Thanks!

9
Help Me / Re: TD slowing/hanging and/or crashing
« on: August 10, 2014, 11:44:31 AM »
Soooo, I've got KB2962872 installed (on July 09) and have not been having any issues. Played 3 tournaments last night without a hitch.

I'm planning on leaving things "as is" for now and will remove the update if I start to see any issues but was curious if others were doing the same or have removed the update anyway whether having issues or not?

10
Help Me / Re: Calculation for hits under stats is not correct
« on: December 09, 2012, 02:56:46 PM »
Well, it appears  I was on crack or having a flashback of some sort  :-[ because when I went back in to double check and further document, I can not now find the discrepancy.

I must have had a test tournament in my path that I was not initially aware of??

At any rate, it all seems to look good so chalk another one up to user error......

Sorry for any confusion or extra work I may have caused.

Merry Christmas to all!

11
Help Me / Calculation for hits under stats is not correct
« on: December 02, 2012, 01:16:28 PM »
I've just noticed a problem where the hits listed under stats is not properly showing shared hits.
When a hit is split between 2 players it appears that the number is rounded up to a whole number for each player sharing the hit under stats.

At first I thought my issue was similar to the topic below regarding chops but after reading it a couple of times I think my issue is different as there is not a chop involved.
http://www.thetournamentdirector.net/forums/index.php?topic=3589.msg17211#msg17211

In my case, we are using a points for playing formula as follows:
((n-r)+1)+(if(r=1 and m,n*.4,0)+if(r=2 and m,n*.2,0)+if(r=3 and m,n*.1,0)+if(r=4 and m,n*.05,0)+if(r=5 and m,n*.025,0)+if(r=6 and m,n*.0125,0))+nh*2
So basically, a point for playing, a point for every player you outlast, 2 points for a KO and some extra points if you make the money.

I've been using the above formula for a couple of years without incident. I just noticed the discrepancy today as I was exporting stats from last nights tournaments.
I have a couple of players in our league that have a shared hit in the past and they did not play last night so when I looked at their totals in stats today, the points have increased.
Also, another player that did play and also shared a hit in the past but had no KO's last night shows an increase in hits from the last time he played (was 67.5 hits before but stats now shows 68 hits)

I have "points precision" under preferences > currency / numbers set to 2 and "show hits using whole numbers" is not enabled.

I can really see it pretty easy with one player that has only played 2 tournaments. She made 16 points in one tournament (5th place of 14 players and 3 KO's so 1 point for playing, outlasted 9 players + 6 points for 3 KO's). Her next tournament she got 11 points (6th place of 13 players and 1.5 KO's so 1 point for playing, outlasted 7 players + 1 KO + 1 shared KO) for a total of 27 points.

When I look at her player statistics in stats under "player income" it shows her receiving 16 points for the first tournament (correct) and 12 points for the second tournament (incorrect).

I've not changed any settings in TD that I'm aware of that might have caused this. The only thing that I can think of that has changed is a patch that was applied in the last week sometime but it does not appear to be related at all per the patch description. I'm running 3.1.1, patch 4

I can send you any of my tournaments if you think it might help to clarify what I'm describing or maybe someone has a suggestion that I might investigate.

Thanks all ! !

12
Hi All,

I've been running TD3 successfully for some time (as well as TD2 prior to that) in a Win XP virtual environment (VirtualBox 4.1.16 running on a Suse 12.1 host).
This environment has my data store located on the Suse /home directory which XP sees as a mapped "S" drive.
I run my tournaments from my laptop then copy the tournament files to S:\The Tournament Director 3\Data\saves" then use the XP VM to do all my exports to StatsGenie. This is working great but I'm trying to move into the new century and use Win 7.

I recently created a Win 7, 32 bit VM and am in the process of moving to it from the XP VM.

When I install TD3 (trial right now but I do have a TD3 license) into the Win 7 environment I used the default install path of "C:\Program Files\The Tournament Director 3\" .
When I initially launch TD, it creates the default data store at "S:\The Tournament Director 2\Data\".
I'm not sure why it is creating a TD2 path at all. I uninstalled TD3 then reran the install with the S drive unmapped but got the same result and since it is not an accessible drive I get an error if I try to access the data store from within TD - "S:\The Tournament Director 2\Data\ refers to a location that is unavailable....".

I can create a new data store that points to my TD3 files but cannot remove the TD2 related data store.

Not really a big deal but just trying to better understand where the TD2 reference is coming from.

If I've been vague in describing my situation please feel free to ask anything that might help clear the air.

Thanks!

13
Help Me / Re: MSHTA,EXE at 100% CPU
« on: May 23, 2010, 12:50:20 PM »
More fuel for the fire!  :)

New configuration:
Got tired of trying to determine if it was a win7 issue so put a different HD in the laptop and installed:
openSUSE 11.2 (x86_64)
VirtualBox 3.1.8 r61349

Installed windows XP Pro SP2 in a virtual machine
Installed SP3
Installed all current XP updates
Upgraded IE to:
Version: 8.0.6001.18702
Cipher Strength: 256-bit
Product ID: 01398-640-2947616-234921
Update Versions: 0
(Interesting that the version seems to be older than I posted below but that was under Windows 7 Pro)

I have set IE options as follows:
- Disable script debugging (Internet Explorer)
- Disable script debugging (Other)
Uncheck  "Enable third-party browser extensions"

Ran a mock tournament and it seemed to be okay.

Ran 3 tournaments last night and the first went great. Did not see any noticeable slowdowns; Auto-save was enabled.
Shortly after starting the second tournament (within 1-2 min)  I again began to notice the clock halting.
The halts initially were 1-2, 3-4 seconds but at times much longer. Gradually the pauses were as long as 3-4 minutes.
The clock would catch up eventually so that the overall time seemed to be correct.
It got so bad toward the end of round 1 that I received several error dialogs (attached the 2 I saved)
I even rebooted the virtual XP machine to see if that would help but when I started the tournament back up it was no better.
I eventually just let it go because as I said the overall round times were basically correct but any knockout was dreaded because it would take forever to display the screen to do the knockout.

The 3rd tournament was basically the same as the 2nd.

This morning I'm re-running a copy of the 2nd tournament and here are some notes on it as I'm observing:
Round 1 - (auto-save not enabled) immediately shows the pauses (4-8 seconds)
Task manager shows mshta.exe at 90+% CPU, over all CPU at 100%
Round 2 - mshta at 80-90%, over all at 100%, clock pauses 2-3 seconds
I modified the run priority of mshta to BelowNormal about 5 min into the round.
This changed the mshta CPU usage to 40-70% with spikes to 90+%
Round 3 - mshta at a steady 40% with occasional spikes to 80%, over all 55-60%. Clock pauses were minimal
Round 4 - mshta at 70-90% with spikes to 100%, clock pauses  consistent 3-4 seconds
I enabled auto-save about 5 min into the round
Break 1 - mshta at 45-55% with spikes to 90%, over all about 75-80%

Basically it seems to be running fairly well. No major changes from last nights environment other than lowering the priority for mshta.

I realize the above probably does not help a whole lot but I'm just trying to document in detail so that anyone else may get some ideas as to what to try.
I have also occasionally seen the script debugging error while running tournaments but I just always answer "no" and go on.

I'm open to suggestions if anyone has them. I just wanna play!!!  :D

14
Help Me / Re: MSHTA,EXE at 100% CPU
« on: May 08, 2010, 03:50:08 PM »
Thanks Corey,

Any info is appreciated. I can certainly agree about it being a multitude of possible combinations.

My IE version is:
Version: 8.0.7600.16385
Cipher Strength: 256-bit
Product ID: 00371-177-0000061-85791
Update Versions: 0

I'm running a tournament tonight so no changes before that but I'll look into the options you gave when I get a chance.

Thanks!

15
Help Me / MSHTA,EXE at 100% CPU
« on: May 02, 2010, 03:29:26 PM »
Wondering if anyone else is seeing the above problem? I first starting noticing it several weeks ago.
I'm running TD for my tournaments on a Lenovo Y510 laptop with a Pentium dual core T2330, 4 GB RAM.
This was an Windows XP Pro SP3 environment until recently when I did a clean install of Windows 7 Pro.
I also run TD on my desktop in a Suse Linux 11.2 hosted Windows XP SP3 VirtualBox machine.
I've ran this combo for some time without incident until recently.

Now I'm seeing the TD screen just hang and the clock stop counting.
The problem is sporadic and since I'm seeing it on both machines I'm inclined to think it's related to some MS update I've applied but I'm not really sure.

Today I was trying to dig into it a little deeper and what I've noticed on my desktop is that if I cycle through the various screens using the function keys then the CPU usage drops to 15-20 % overall and ~10% for the mshta.exe process on all the screens except the regular tournament screen. Once I hit F2 then the CPU usage jumps up 100% overall and 75-95% for mshta.exe. At this point the tournament clock either runs really slow stops for 5-10 seconds at a time (or longer).

Not really sure what to try to do to fix the problem. Some of the Google searches for mshta.exe suggested changing the priority for the process from Normal to Realtime but I've tried changing to Realtime and Low but it did not seem to help any.

Any thoughts or suggestions out there?

Thanks!

Cruiselite

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