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Messages - Jedi Master

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Templates, Layouts and Sounds / Re: Looking for sound files
« on: November 27, 2007, 01:45:12 PM »
Another request from Quake.

Templates, Layouts and Sounds / Re: Looking for sound files
« on: November 25, 2007, 06:26:12 PM »
Ok . . .

These sound files, at the bottom,  is a special request from Quake.

THE  READY-TO-GO TOURNAMENT (RTG)  is almost ready !!  I've had a busy 4 weeks with my day job.  Between the day job and running my studio in the evenings has left me very little time to work on the RTG.  Cory has reviewed it and gave me the thumbs up.  He can not "officially" back it up because it contains copyrighted sounds and images . . . though most are "public domain".

I am currently working with him to figure out the easiest delivery method.  When its done, it should be "one click INSTALL". . .  the same way you installed the TTD.

The RTG should greatly enhance the TTD experience for the new users . . .  and, it should serve as a great template to start with for all you tweakers of all levels.  Included will be all the necessary sound bites to edit all numerical values so you can customize your game (hold-em, omaha, 7 stud, hi-low etc.) and Buy-In amounts, Re-Buy, Amounts, binds etc.

The RTG will come with an extensive pdf. manual (that I wrote and reviewed by Corey)  to make using the RTG as easy as possible.

I will start a new thread to download the RTG and a thread for your reviews of the RTG.  I am also planning to create one that does not include any copyrighted material so that Corey can offer an "official" version . . . which will be slightly less humorous.



Sounds requested by Quake :

Templates, Layouts and Sounds / Re: Looking for sound files
« on: October 05, 2007, 01:06:58 AM »
Hello folks,

Here is a set of sounds for HAND TIMER events . . .  Jeopardy timer tune.

Create an event to start at 59 seconds left on the hand timer using the Jeopardy tune.

Create an event to play the Clock Tick at 40 sec., 30 sec and 20 sec. left

Create an event to play starting at 16 seconds left using the same Jeopardy tune.

And finally, create an event using the Buzzer sound when the hand timer reaches zero.

enjoy !!

Help Me / Re: wide screen monitors vs. regular screen monitors
« on: October 05, 2007, 12:43:45 AM »

SEVERAL screens for tournament ?  How many tables are you using for your tournament ?

I do a 2 table tournament.  I use a 17" widescreen (WUXGA 1920x1200) on my Dell laptop and a same resolution 24" Dell monitor.  Laptop facing one table and 24" facing the other.  Tables are in two rooms end to end with a double door between the rooms opened.  Its 2 conference rooms at my office building.

Anyway . . .  Your computer can handle 2 monitors without buying more video cards.  In a laptop you are stuck with one video card.

You can use a splitter to several external monitors but as far as the computer is concerned, its only one monitor and one resolution.  I think you'd have to set the second monitor to the lowest resolution of all the monitors.  Which means the image is smaller on the higher res monitors getting the same signal.  So . . .  it would be best if ALL were wide screen.  Otherwise the result may be unpredictable on different resolutions using a split signal.
If you are looking for visibility for everyone . . . Just get one 37" Westinghouse 1080p (1920x1080) HD monitor (about $1000 on eBay).  If you were looking for an excuse to buy a 1080p HD TV,  here is your excuse !!  An excellent 42" Westinghouse 1080p monitor can be had for around $1400 !!   I have one and I love it !!  What are you waiting for !!

I don't know if I was any help . . .  but I love buying new toys . . .  don't you????


Help Me / Re: V2.4 Muted Event Sounds
« on: October 04, 2007, 02:32:32 PM »

I did the <tdbutton> trick.  IT WORKS !!

I'm working on the Ready-To-Go tournament with full sound effects.  I'll send it to you for review and comments when its done before I post it. Should be a couple of weeks or so.

Thanks for all your help.

Help Me / Re: V2.4 Muted Event Sounds
« on: October 03, 2007, 04:23:39 PM »
AaaaaHaaaaaaaa !!

COOL !  AN ON SCREEN BUTTON !!   Talk about a V-8 moment !  Well, actually I didn't know you can do that . . .   :D

I'll give that a shot.  I'm learning something new every day !!

Thanks Corey.

Help Me / Re: V2.4 Muted Event Sounds
« on: October 03, 2007, 01:49:13 PM »
Okeey Dokeey,

 ???  <tdbutton> ?  You lost me there.  What is it?

How do I make the workaround solution work  . . .   in the Layout?

Please expand.  Sorry, I'm a bit slow in the programing end of ANY software. . . .


Help Me / Re: V2.4 Muted Event Sounds
« on: October 03, 2007, 01:11:42 AM »

I just upgraded to V2.4.2

My tournaments runs in SIMPLE MODE.

I edited the event's conditions to your suggestions as follows.

First player to bust out :   (state = 2) && (position = 1)
Players to bust out on the bubble :  rank = (inTheMoney + 1)
Player to bust out not in the money :  !inTheMoney
Player to bust out 4th in the money :  rank = 4
Player to bust out 3rd in the money :  rank = 3

The bust out event that plays is the one without any conditions, the generic one.  No first out, bubble out, or in money with rank events are triggered.

Any suggestions?



Templates, Layouts and Sounds / Re: Looking for sound files
« on: September 27, 2007, 03:09:26 PM »
Hello folks,

Here are few "previews" of sound bites that will be included in the "Ready to Go" Tournament that I am working on. 

These are PLAYER RE-BUY event sounds with comments . . . and a couple of Hot Key event sounds.

A player having to re-buy usually means he just lost a big pot and is a little hot under the collar . . .   when a comment is made about his play from a computer . . .  one of the come back from a player is "shut up bitch !!".  The hot key events are the come back you can trigger as if the computer is responding to the comment made by the player.

Files including the "RTG_PL_RBC_nnn" are the Player Re-Buy event sounds.  Files including "RTG_HK_COM_nnn" are the Hot Key event sounds for a come back if the player makes a comment at the computer.


Help Me / Re: V2.4 Muted Event Sounds
« on: September 24, 2007, 07:13:45 PM »
Thanks Corey,

The FOG is lifting  :D

I still can't do any elaborate "bust out" events in Simple Mode until 2.4.2 . . . right?

Anxiously awaiting V2.4.2


Help Me / Re: V2.4 Muted Event Sounds
« on: September 24, 2007, 01:39:49 PM »
Thanks Corey,

Just as I suspected, I need V2.4.2 !  I thought I was going nuts.

Now, what is the difference between the variables "rank" and "position"?   Also the difference between "round" and "level"?

Looking at your suggestion, I interpret them as Double Trigger on First Player out and Bubble Player out.

Example: Player to bust out first : (state = 2) && (position = 1)   is ALSO TRUE for Players not in the money : !inTheMoney
   Since only one event plays, which one plays is the result of the position in the event list? 
   My attempt was to write a condition that was not affected by list positions.  Wouldn't conditions that are not affected by list positions are better to use?

Any idea as to when V2.4.2 is scheduled for release?


Help Me / Re: V2.4 Muted Event Sounds
« on: September 24, 2007, 05:35:56 AM »
OK . . .   I started adding more events . . . BUT

What I am trying to do is to create an event for FIRST PLAYER OUT, 4th PLACE FINISH, 3rd PLACE FINISH AND BUBBLE PLAYER OUT.  I know, the bubble player feature in SIMPLE MODE is due in V2.4.2.  I thought I can do it, somewhat, using the CONDITION string.  The payout is 4 places for my tournament.

The problem is the ONLY "player bust out" sound I can play is the one without any condition string.

ALL the condition strings test TRUE so it should work . . . but they don't trigger.


First player to bust out :   state = 2 && (rank = buyins)

Player to bust out not in the money :  rank < buyins && rank > 5

Players to bust out on the bubble :  rank = 5

Player to bust out 4th in the money :  rank = 4

Player to bust out 3rd in the money :  rank = 3

Player to bust out 2nd in the money : rank = 2
(this event is muted so the "Tournament End" event will play)

The ONLY bust out event that works is the one with no condition specified.  I thought that if it passed the "test" it should work.  Specially the simple ones like rank = 3.

Is it because I'm in SIMPLE MODE? Did I miss something in the condition string?  The only "bust out" event that works is lower in the list than any other "bust out" event.

Help please !!!

Templates, Layouts and Sounds / Re: Looking for sound files
« on: September 17, 2007, 08:28:25 PM »
Thanks Corey.

I'll give that "print screen" trick a try.


Templates, Layouts and Sounds / Re: Looking for sound files
« on: September 16, 2007, 11:10:08 PM »
Thanks Bixby,

I have decided to offer a complete set of sounds with all necessary parts to edit each sound bites with numerical values to anything you'd like it to be, FOR FREE!! I'll include an e-mail address in the manual for donations if you really like it.  Sound file editing is rather tedious but well worth the effort.  I will write a pdf user manual for the sound files and the included Ready to go tournaments.  I'll make it all downloads here in the Forum as zip files.  All sound files will be mp3 format.

Trying to sell sounds for TTD on CD is too much hassel in shipping for very little profit per unit.  Of course its for personal use only.  I'll sell licenses for commercial use.

I will also offer a Ready-To-Go Hold Em tournament for the most common and practical blind structure. It will be a tournament for up to 20 players that lasts about 4 to 4-1/2 hours.  This will be a tournament in SIMPLE MODE and it should be good for people new to TTD and a good starting point to edit for the experienced users.

I should have it ready in a month or so,  maybe mid November.  A combination of sounds you are already using and the new ones I'll be offereing should improve your TTD.

When its all done, I'll create a new thread for it.  I'll ask Corey and anyone else to do a review.  If the reviews are favorable, maybe it can be a sticky.

Keep an eye out for it in November.

I do have one question.  Does anyone know how to do a screen capture of TTD dialog boxes in a format thats compatible to insert them into a MS Word or Word Perfect?

Jedi Master  ;D  ;D

Help Me / Re: V2.4 Muted Event Sounds
« on: September 15, 2007, 01:03:09 AM »
Thanks Corey,

First off, my tournament is playing all the sounds as it should !! 

BUT . . .

I was not able to get any of the "upgraded sounds" for tournament countdown to play.  The "condition string" is the same as the ones generated by "countdown end warning" from the drop down list in the "new event".  5 of the previous events that played every 5 minutes from 30 minutes (1800 sec.) left on the countdown clock just wouldn't play . . . UNTIL I created a ONE new event that plays the sound every 5 minutes.  I deleted the old ones.  Now it works just the way it used to.

I also had one that played at 5 minutes remaining, one that played at 3 minutes, one that played at 16 seconds during countdown.  The funny thing is . . .  I had to re-create these individual events before the sounds will play . . .  even though the condition string was IDENTICAL to the ones that were upgraded.  Since I re-created all the countdown events, they work fine now.  I'm starting to get the hang of creating events and using the tester.  Its a case of OLD DOG, NEW TRICK   ;)

As far as the "tournament end" sound not playing . . .   I did what you suggested and moved the event higher in the list than the bust-out event.  It still didn't play.  You said when two events happen at the same time, only one will play . . .  so that got me thinking.  For the tournament to end,  the second place player has to bust out of the tournament.  The problem was, when I bust out the second place player, a generic "player eliminated" sound played.  The tournament ALWAYS ends when the second place player busted out.  So, I created a new event for a player busting out with rank 2.  This creates a unique event ONLY for rank 2 bust out . . . then I put a check mark in the "omit" column for this event . . .  No scheduled sound to play when rank 2 player busts out . . . which leaves only one sound event to play . . . the "tournament end" sound.  It works !!

The upgraded clock triggered countdown events might be a bug in the code for upgrading old templates and games.

I did find a bug !  The clock paused reminder event I had,  did not play.  I also regenerated this event.  The "condition" string that was generated looks very different from the one that was upgraded.

Now I can start experimenting with some of the new expanded features in the EVENT tab !!

I'll be looking forward to version 2.4.2 where the bubble player event will play in the simple mode.

Are there anything else I should know about when I'm running in simple mode?

Thanks a lot.

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