In our game, we record who the hitman was and award points for the amount of hits. Is there a way that I can create an event that will play a specific sound based on who the hitman was? In other words, it will play a specific sound if every time Jim knocks someone out. I have sounds play at random already every time there is a knockout. I have tried creating a new event and in condition used <hitman>=Jim but it throws an error message. I have also used <hitman> = 12345678 (internal ID in the database) but still throws an error.
Thanks