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Messages - _Hithere_

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16
Suggestions / Re: What's Missing
« on: November 07, 2006, 11:20:07 PM »
PTL, I have a bit to add to Corey's response:
add-ons pre tourney:  for now, allow 1 second to tick off the clock before start-up and pause it, then you can do add-ons to your heart's content.  :)
Default settings:  Load TD, set up a tournament til you reach a point where you want to start every time, save that tournament (I recommend sticking it in the templates file) then redirect teh default tournament on the preferences page to that file.  Now when you load TD, the tourney is set up the way you pre-configured it.  (Make sure you do a save-as to a file in the saves directory first, especially if you are using the autosave feature.)
History: if you catch this before someone else busts out, you can undo the bust-out without having to mess with the history file.

Xtcnsx:  If you are adding that many rebuys, you should export the players list, then edit the rebuys in excel or a text editor, then import the players list back to the tourney, that way you can put as many rebuys as you want per player in an efficient manner. 

The program already supports rakes, even multiple pre-defined ones, but if these aren't getting it for you, just assign a prize (either displayed or not) that is the 5% charity rake.



17
Suggestions / Re: Enhancements and additions
« on: November 07, 2006, 11:02:57 PM »
Assuming you only want each computer to run one tournament at a time, you can set this up in at least 2 ways: 
1. Set up a template for each type of game (which means configure a tournament for a specific game type, then save it to a file in the templates directory before you start he clock).  Load whichever tournament type you want to run out of the templates directory, then do 'save as' to a file in the saves directory, this way on game night you can run any type of tournament you like without having to spend time reconfiguring everything.  The template files will not affect stats because they are not in the right directory.
2. If you want the users on game night to have less to figre out, you could save another copy of TD for each game type, and set the default tournament file to a pre-configured game of the given type.  Then you can do a short-cut to each of these with whatever names and icons you want from the desktop.

(if you want to run more than one instance of TD you can get different types of games going at the same time with option 2, but otherwise I'd avoid it, and Corey would probably not recommend changing the stting that locks TD to one instance on a gven computer at a given time.)

Also if you survived reading all of that, your cash games can be configured as if they were a tournament with unlimited rebuys, no prizes, and no automatic reseating.  You could even manually assign a prize to a player equal to whatever they cash out for at any time.  (manual prize option)  This would also track the total you should have in your cash drawer at any given time, and could be used for a per-buy-in rake if you use one.


18
Suggestions / Re: Suggestion - bonus for permanently knocking out player
« on: November 07, 2006, 10:47:06 PM »
Simple fix for now.  Set the system to allow rebuys for players not busted out and ust that when the player with $$ on their head rebuys.  The only KO registered for that player would be the person who collects the bounty.

19
Suggestions / Re: Points Awarded
« on: November 07, 2006, 10:39:25 PM »
There is another feature that would probably help with this:
You could use just 1 template, and turn off the display of prizes that are only points.  This way you could always be awarding the points broken down as far as you want down the line without cluttering the prizes display.

20
Suggestions / Re: Suggestion - table collapse
« on: November 07, 2006, 10:18:33 PM »
While you are at it. . . .
Another improvement alnog the same linse as those suggested here would be the ability to set rules for when a table configuration change kicks in.

Let me explain by example:  We have a room full of 8 person tables and a 9 person(plus a dealer) final table.  We do NOT want to use the final table until the tourney is down to 9 players unless the tourney starts with more than 48 players (in which case we want to use the first 8 seats, collapse this one first, then leave it empty until the tourney gets back to a "final" table).

Right now I do this manually, by making the appropriate seats unavailable unless they are needed, then changing them to available sometime while the tourney is between 10 and 16 players, so it becomes the final table when we hit 9 players.

Ideally we would be able to set up a rules file (like the XML file for automatic prizes) to base table configuration on number of players in the tournament.  Making these changes would also accomplish everything suggested above, which is why I mentioned it.

Thanks

21
Suggestions / Re: Auto Prizes advanced options
« on: November 07, 2006, 10:00:00 PM »
Thanks, I saw them when I upgraded, and we'll be using them next year.

22
Suggestions / Auto Prizes advanced options
« on: August 02, 2006, 02:38:17 PM »
There is probably an undocumented way to do this already given how the software is written, but the correct option names are not in the instructions:

I would like to use the other prize options with the automatic prizes option.
Specifically, I would like to be able to set first place as a percentage with an adjustment in the auto prize configuration script.  I can do this manually, but i have to redo it every time the percentage on that prize changes.
I would also like to add a non monetary prize in the script so it holds the correct place in the prizes display. 

If this capability already exists, please let me know the names of the attributes.  If not, please consider this a suggested improvement.

Thanks

23
Help Me / Re: prizes not configured
« on: August 02, 2006, 02:20:37 PM »
You can always award 0 points for playing, and configure your prizes with the correct totals.  (If the totals depend on number of players, the new automatic prizes option will allow that to be automated as well. 
If you need to configure more prizes than you want to display, just turn the display box off for the "invisible" point awards

24
Help Me / Re: Player Rankings
« on: August 02, 2006, 02:10:36 PM »
This won't help for calculations from old events, but in the future if you want to have a set of placed stats, you can always configure prizes in TD for each position you want to define as placing, and call them non-monetary prizes deselecting the box for displaying each prize.  This way TD will label those players placed first through whatever without affecting any other calculations or displays.

25
Help Me / Re: Formulas
« on: May 10, 2006, 05:37:18 PM »
You realize this formula gives a huge boost to first place vs 2nd, right??
As stated, a 30 person tourney would give 1st place 60 points, and 2nd place 29 points.
If this is what you really want . . .
(((n-8)/2)+(((n-8)/2)*(Max(9-r,0)/(9-r)))+Max(8-r,0)+(Max(2-r,0)*n))

should do the trick.

This starts with the first term as 1/2 of what 9th place gets.  The second term adds the other half of 9th's points in if you placed 9th or better.  The third term adds a point for each place above 9th (1 for 8th, 2 for 7th, on up to 8 for 1st.  The last term adds the big number of players boost to first place.

Note there is no provision for rounding off half points if you have an odd number of players (9th will be odd, and half of that will be some number and a half points)
Good luck
   

26
Help Me / Re: Another Bounty Questionins
« on: April 01, 2006, 01:43:47 AM »
Another note on this:
If you are taking the money for the bounty from another source than the prize pool from this tournament, you need to either add that money in on the game tab, or (easier) just put $XX in the nonmonetary prize field instead of listing it as money.  Otherwise the percentages on your prizes will be calculated on the prize pool minus the bounties instead of the whole ammount. 

27
Help Me / Re: Copying a tournament from one PC to another
« on: April 01, 2006, 01:40:39 AM »
I am pretty sure you can get everything by copying 3 things:
The tournament save file  (.tdt)
The DB folder
The prefs file

copying the .tdt file will get you basically the whole tournament except the database. 

And remember to include whatever custom graphics or sound files you used

28
Help Me / Re: Tokens ?
« on: April 01, 2006, 01:34:49 AM »
I think what is causing this confusion is the option in the program that says you can create new tokens or override the valuse of existing tokens.  Assuming this will ever work, a big help would be the ability to load one of the existing token formulas as a format example.

29
Help Me / Re: Chip Images
« on: April 01, 2006, 01:30:55 AM »
To get the chip size to match (This is only important if you are using a mix of custom chips and the included pics.)  Make sure you crop the picture of your chip so the edges of teh transparrent background are close to the edges of the chip on all sides.\

Incidentally, I just used Powerpoint for my chip scan editing, and it worked fine  (Much better than what I got with paint)

30
Suggestions / Re: Time display problem
« on: April 01, 2006, 01:24:18 AM »
Just a bonus on this topic,  the clock tokens that do not have the show seconds option when adding them still take the html tag that suppresses the seconds that appears in the clocks that give the choice.

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