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Messages - Jedi Master

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16
Help Me / Re: V2.4 Muted Event Sounds
« on: September 14, 2007, 01:04:10 AM »
Thanks Corey,

I downloaded and installed Version 2.4.1.  I did not save anything while running V 2.4, so I should be OK.  After running V 2.4.1, the condition string on the clock triggered events are different than in V 2.4.  It solved most of the problems . . . except

1.  None of the clock triggered events during Countdown plays.

2.  The sound event that is supposed to play when a player on the bubble is eliminated does not play

3.  The sound event scheduled to play when the tournament ends does not play.

I am assuming that the problem is somewhere in the "condition" string.

Al the events during countdown has the same string with the exception of the value nn for number of seconds left in countdown.

(state = 1) && (secondsLeft = nn)

Should there be something in there that designates a condition "while in countdown mode" ??   OR  is the first item in (  )  doing the same thing?
I noticed that clock triggered events during a round has (state=2).  If state 1 is countdown and state 2 is during a round, why are events during a break ALSO state 2?

The condition string for the player eliminated n the bubble is    rank = (inTheMoney + 1)

The end of the tournament does not have a condition,  the trigger is 'The tournament ends"


What does (state=1) mean?  How many total "states" are there?

Is there a list of legal string names, such as "secondsLeft", "inTheMoney" etc. ?  I would like to take the time learn how to write condition strings but without knowing all the available string names, their functions and string syntax rules . . . its kinda tough.  I think I can figure out the rest . . .  before I pull all my hair out and go bald.

Any help at this point would be great.

Thanks

17
Help Me / Re: V2.4 Muted Event Sounds
« on: September 13, 2007, 07:39:53 PM »
OK, 

I am confused . . .???

This in regards to the sound events that are currently working, the ones not triggered by the clock.

I have events that play properly at the start of particular Rounds.  Round 2 announces the proper blinds, and Round 3 announces the proper blinds, therefore each start of round is playing different sound files.

When I go to "Edit Event"  both Round 2 and Round 3 event has . . .
Trigger :  "A level starts"
Conditions : isRound
Action : Play sound : BLIND LVL nn

I am confused because Trigger and Condition is identical to ALL start of round sounds. 
Assuming, that ACTION only specifies which sound file to play, how does each event "know" which Round the tournament is in?

Shouldn't the Condition entry have some sort of decision parameter like "IF in Round 3 and at the start of Round" instead of just "isRound" ??

ALL the Round start event Condition is identical . . .  logic says,  ALL sound files (18 different sounds, one for each Round) should play at once . . . since the Condition is just "isRound" without checking which level is current.

The mystery is . . .  the correct blinds are announced at the beginning of each Round and correct start of break announcement for each break !!  Where is the Round being specified ?   Somehow IT KNOWS which Round its in !!   HOW ???

Any idea ?  anyone ?

18
Help Me / Re: V2.4 Muted Event Sounds
« on: September 13, 2007, 06:03:56 PM »
 ???
I just downloaded Version 2.4 which has enhancements in the ability to play sounds. 

Really ? 

I ran a test of a tournament created in Version 2.3.7, the last version.
NONE OF THE EVENTS, that are supposed to be triggered by the clock time,  plays!  This is the opposite of the thread about events at start / end of round not working.  All my start of round plays correctly, including breaks.  "Start of specific round" are the ONLY sound that plays, except Round 1.  No "start of round sound in Round 1.  None of my clock triggered events play.  Hotkey items like Buy-In and Re-Buys works fine.  No Sound or Events in RED.
 
Slabnose,   "(state = 1) && (secondsLeft = nnn)" ??   How in hell did you figure that out???
I'm sure I speak for many . . .  I am totally lost on how to fix problems in this "FORMULA" format !!!
-----------------------------------------------------------
Now my whining . . . Sorry Corey . . . I have to let out some steam.

I looked at the sound tab ( EVENT TAB now . . . ) and found that the User Interface has completely been redesigned !!!  WHY???? 

I think I AM A GOOD REPRESENTATION of an AVERAGE JOE that use TTD.  While I can do basic FORMULA stuff on a spread sheet . . .  talk to me about MATHEMATICAL FORMULA LANGUAGE AND SYNTAX . . .  and my eyes roll up and faint ! ! !

While I see the advantage of having more flexibility in EVENTS . . .  I AM NOT A PROGRAMMER.  What was wrong with the old interface ????   All you had to do was add a few more . . . like the ability to play a timed sound event during specific breaks.  I am a computer USER . . .  not a PROGRAMMER.  The OLD interface was usable by AN AVERAGE JOE like myself.

I understand that the enhancements are great . . .  BUT IF AN AVERAGE GUY like myself FIND IT VERY DIFFICULT TO USE,  let alone understand, IS IT REALLY A STEP FORWARD??   THE PROBLEM IS THE USER INTERFACE FOR THE SOUNDS.  I think its more of an obstacle for the more casual users of the software.

I am totally befuddled by the CONDITIONS box.  Any syntax error here . . .  then what?  How do I de-bug the "condition" entry?  I look at it and its all Greek to me !

The condition entry to my events that is supposed to be triggered by clock tick looks fine to me . . . but they don't play.  Maybe its missing a "(" or something else.  I need a "How to program Events in TTD for DUMMIES" type of manual . . .  full of examples.

How do I CORRECTLY test the condition?  I gave it a few tries but it doesn't work. I'm doing something wrong, but what is it?  I need a "how to test events" manual.

I spent many hours with the last version to get my tournament sounding just the way it should be.  With Version 2.4 . . .  I am still looking at many more hours just to make my previous work compatible with the new version.  GRRRRRRRR !!!!!

My tournaments are very simple . . .  it runs in the SIMPLE MODE. I assume, just like most of the users, I just want to run a tournament.  No player tracking, no league, no chip count tracking, no seating chart and my layouts don't change.  My screen looks ONE way during countdown, ONE main screen during rounds, ONE during a break and ONE when the tournament ends ( screens changing during a round turns out to be annoying to all players).  I have chip values, house rules, blind schedule and all other information posted ON THE WALL . . .  available for all to see at ALL times.  The computer and the screen has ONE task . . .  RUN THE TOURNAMENT.

Messages and rules on the screen is a cute but impractical idea.   Experience tells me that if the information a person is looking for is not immediately available, that person will look for it somewhere else.  Unless you are using a 50" LCD screen, computer screens are difficult to see at a distance.  Messages on a screen is hardly ever read or even noticed by anyone.  Right tool for the task.  Blind levels and chip values on an 11X17 tabloid size paper with large bold types works best for me. My blind schedule is on TWO 11x17 sheets, landscape mode . . .  thats 22x17 poster size on the wall and it is legible from anywhere in the room.  Other informations are also posted on the wall where it is always available.

So . . .  can I get some help regarding the CONDITION entries ??  Like  HOW TO DE-BUG ?   SOME EXAMPLES,  like If you want to do this, type this into the condition box?  How do I use the "Test Condition" ??

Here is the CONDITION ENTRY for a sound event when the clock reaches 69 seconds during a round (sound takes 9 seconds to play) . . .  but it doesn't play.
Condition Entry :  isRound && (secondsRemaining = 69)

The entry looks good to me . . .   but something is wrong cause it doesnt play.  I want to fix it but I have no idea where to start.  The "formula" area in the "help tab" has waay too much information and is waaay too confusing.

HELP MEEEEEEEEEE !!

19
Templates, Layouts and Sounds / Re: Looking for sound files
« on: September 06, 2007, 06:54:24 PM »
Here are the rest of the sounds.   ENJOY !

20
Templates, Layouts and Sounds / Re: Looking for sound files
« on: September 06, 2007, 06:51:26 PM »
HELLO,

I'm relatively new to hosting tournaments.  Using TTD for my tournaments is by far my BEST decision.  Just recently I really dove into this wonderful software.

We've all played in tournaments at local casinos and card rooms.  My local casino (Chumash Casino in Santa Ynez) is where I play tournaments.  They use a software similar to . . . or maybe it IS the TTD.  But the announcements are robotic because they use a text to speech software that probably reads their blind schedule.

For MY tournaments, I didn't want the same robotic sounding woman.  I happened to own a recording studio and I'm a producer. . .  so I recorded sounds for MY tournament.  Eventually I intend to release and sell sounds for poker tournaments on CD or downloads.  I'm looking for shareware WAV file editor that I can include with the sounds.

Since the total file size is 1024 KB per post, I've compressed the sound files to mp3 at FM radio quality to post here.  Of course, the files that end up on the release would be full band 16-bit WAV format.

ITS ALL STILL WORK IN PROGRESS.  I'm working on it when I can find time.  The testing ground is my tournaments.  I just finished a set for my tournament.

Introducing Tara.
  She is the voice on the following samples.  She is one of the singers that record at my studio and she has a very generic female speaking voice that is pleasant.   

Here are some samples of what a sound bite is like when its professionally produced.  I will post some usable samples I created for my tournament.  If you have an mp3 file editor, you are in luck.  most of the samples includes the  clean version of the WSOP guitar tag with enough silence for you to edit out and create your own.

Three of the files are very particular to my tournament, although, you might be able to edit them to use in your tournament.

On the following posts includes Table Balance announcement (T_BAL TBL.mp3), one minute warning to end of round (T_BL_WN60.mp3), 5 minute warning during a break (T_BK_WN5M.mp3), and 1 minute warning during a break (T_BK_WN1M.mp3).  Hope you can use these.  They are generic.

These files are not for sale and can not be sold because they include the WSOP sound I recorded from the ESPN broadcast, which are copyrighted and I do not have a license for distribution.  The final release version would include the "guitar tag" that was re-recorded in my studio.  No performance royalties, only mechanical royalties for the composer.

IN MY TOURNAMENT,  the TOURNEY DETAIL sound plays every 5 minutes during pre-tournament countdown.  The COUNTDOWN 3M plays when the clock reaches 3 minutes.  I also have one for the start of the tournament that starts playing at 10 seconds that announces the starting blinds and the mandatory "shuffle up and deal" by Tara.  My tournament has an add-on during the first break.  The BREAK ADDON sound plays when the first break starts.  Of course every start of a new round announces the blinds and ante.

Check them out !   I'll let you know in a few month when I have a release ready.  Of course if Cory would like to work out an arrangement to make it a part of TTD . . .  I'm open for that !

Thanks

21
Help Me / Re: v2.3.7 - SOME SOUND EVENTS DOESN'T WORK
« on: September 06, 2007, 03:38:27 PM »
A-HAAAA !

CEYBER SPACE MYSTERY SOLVED !

The WAV file for the RE-BUY event was a 24-bit bit file, not a 16-bit file.  All my recorded file was done as 24-bit files, so I had to convert them to 16-bit files.  WINDOWS MEDIA PLAYER DOES NOT PLAY 24-BIT FILES, unless you have a specific codec for playing them.  TTD uses Win media player for playing the sounds.

OPERATOR ERROR,  that particular file never got converted to 16-bit.  Therefore it just didn't play.  I checked the file for start of level 1 and it is a 16 bit file, so that might still be a software bug.


22
Help Me / Re: v2.3.7 - SOME SOUND EVENTS DOESN'T WORK
« on: September 05, 2007, 07:00:51 PM »
Wow, such speedy reply . . .  I'm impressed !!  A reply in less than 3 hours !!! 

MICROSOFT . . .  TAKE NOTE !!


I'll look forward to release 2.4.

As far as RE-BUY sound goes . . . Its really no big deal.  I don't understand why it plays on yours and not on mine.  A cyberspace mystery.

Thanks

23
Help Me / v2.3.7 - SOME SOUND EVENTS DOESN'T WORK
« on: September 05, 2007, 04:40:34 PM »
I think its a software bug . . . or maybe its operator error.

Item 1:  Sound event scheduled to play at the start of Round 1 (event to play at start of specific round) does not play when going from countdown to tournament start.   Sound events for start of all other Rounds play correctly.

Item 2:  Sound event for player Re-Buy does not play (press V, then number of re-buys, then OK, . . . then nothing).  I had to program a hot key "V" for that sound, but doing so plays the sound when the dialog box comes up.  Sound event for Add-Ons, which is similar, works properly (press B, enter add-on number, click OK, then the sound event plays).

Item 3:  When advancing to next round (Ctrl-N) does not play the sound event specified to play at the start of that round.

Item 4:  Sound event at the end of tournament plays double.  The sound file is triggered when the tournament is over, and a split second later its triggered again.  The resulting sound has a very short slap-back echo.

I own a recording studio and I'm a music producer so I'm picky about how things sound.  The local casino poker room uses a software that announces blinds at the start of each level . . . except they use a text to speech software, so the sound is a bit robotic and synthetic sounding. 

I just finished recording a live voice over for a script I wrote for my tournament.  The result is a very human sounding announcements for blinds, warnings etc.  I am thinking about marketing a sound package in the future.


For the 4 items above . . .  Am I doing something wrong?  OR  Is it a software bug ??

Thanks

24
Help Me / Re: AAARRRGH ! ERROR 7-126 TD WON'T RUN !!
« on: July 09, 2007, 08:44:21 PM »
YOOO HOOOO !

I downloaded and installed the script.  THAT DID IT !!  Its fixed and running.  Thanks.

By the way . . .  I WON MY OWN TOURNAMENT !!  $575 1st PLACE !!


Some of the players at the tournament were using other software . . .  they thought the TD was far better than what they are using.  They are going to switch to TD.

Thanks Corey


25
Help Me / AAARRRGH ! ERROR 7-126 TD WON'T RUN !!
« on: July 08, 2007, 04:50:10 AM »
I have a tournament tomorrow afternoon.  I just tried to start TD to edit payout schedule...   

I am getting ERROR 7-126  "Unable to load message catalog for language "en-us" (catalog folder not found).  TD WON"T RUN !!!!

I looked into the directory "The Tournament Director 2" . . . the folder IS THERE . . .  ( The Tournament Director 2/lang/en-us ).


Last time TD ran just fine.  WHAT HAPPENED ???  WHAT DID I DO WRONG ??? 

Do I need to move the folder "en-us" somewhere else?


My tournament starts at 1pm PST Sunday July 8th.  I don't have a clock !!  PLEASE HELP QUICKLY !!

THANKS

26
Help Me / Re: The Payout doesn't change with Re-Buy
« on: June 18, 2007, 12:22:37 PM »
ALL-RIGHTY-THEN !!

I thought I was going NUTS.  I found a software boo-boo !! 

I guess I can use a spreadsheet until this bug is fixed.

Thanks

27
Help Me / The Payout doesn't change with Re-Buy
« on: June 18, 2007, 02:08:02 AM »
I am still using the evaluation version.  After many hours I finally discovered the "SIMPLE MODE".  I've set up a TEST tournament to try it out.  But,  when I add a Re-Buy by pressing "V"while the tournament is running, the prize pool amount and the payout amounts do not change.  The summary page also shows zero for Re-buys. 

I'm sure its something simple that I missed.  What did I forget to do.  All I want is for the payout amount increase as I enter Re-Buys and Add-Ons.  I'm hosting a tournament in two weeks.

I really like this software except for this glitch.  I have a simple timer without payout calculation on my other laptop.

Please help.  :(

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