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Events...different sound for each round
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Topic: Events...different sound for each round (Read 1503 times)
Calgary Dave
Newbie
Posts: 17
Events...different sound for each round
«
on:
April 17, 2010, 11:26:04 AM »
Sorry...tried a search and couldn't find it.
I have the sound file...."the blinds have just gone up..they are now..." that plays at the end of each round.
I now need to have each blind level sound file played at the corresponding levels.
Is that all under one event? or do I have a different event at the start (or end) of each blind?
Also: I have a "one minute warning" at the end of each level. But that sound seems to fire when the countdown timer reaches 60 seconds as well. The way I have it now is:
trigger: "the clock ticks"
condition: (seconds left = 60)
What do I need in order for it NOT to fire during countdown?
«
Last Edit: April 17, 2010, 11:49:46 AM by Calgary Dave
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TIMMER
Hero Member
Posts: 562
Re: Events...different sound for each round
«
Reply #1 on:
April 17, 2010, 12:22:53 PM »
yes to each event, click New Action, Display message, type what you want - set message property set, count down not sure
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Last Edit: April 17, 2010, 12:43:12 PM by TIMMER
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Calgary Dave
Newbie
Posts: 17
Re: Events...different sound for each round
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Reply #2 on:
April 17, 2010, 12:50:35 PM »
Sweet...thanks Timmer....got that one to work.
Now just to figure out the countdown dilemna..
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TIMMER
Hero Member
Posts: 562
Re: Events...different sound for each round
«
Reply #3 on:
April 17, 2010, 01:08:06 PM »
try this , just maybe
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Stuart Murray
Hero Member
Posts: 540
Re: Events...different sound for each round
«
Reply #4 on:
April 17, 2010, 01:59:15 PM »
This can all be controlled in your event conditions
to play a different sound for each level you need the following conditions:
trigger: a level starts
conditions: isRound and roundNum = 4
That ones pretty self explanatory! you will need a separate event for each round which is a tad tedious!
to announce the start of a break you would need the following condition:
trigger: a level starts
conditions: not isRound
For pre-tournament during countdown the following conditions:
Trigger: the clock ticks
conditions: (state = 1) and (secondsLeft = 240)
state =1 means pre-tourney 2 means during tourney and I believe 3 = post tourney.
Best Regards
Stuart
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Stuart Murray
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