Author Topic: Events...different sound for each round  (Read 1503 times)

Calgary Dave

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Events...different sound for each round
« on: April 17, 2010, 11:26:04 AM »
Sorry...tried a search and couldn't find it.

I have the sound file...."the blinds have just gone up..they are now..." that plays at the end of each round.  
I now need to have each blind level sound file played at the corresponding levels.
Is that all under one event? or do I have a different event at the start (or end) of each blind?

Also:  I have a "one minute warning" at the end of each level.  But that sound seems to fire when the countdown timer reaches 60 seconds as well.  The way I have it now is:

trigger: "the clock ticks"
condition: (seconds left = 60)

What do I need in order for it NOT to fire during countdown?
« Last Edit: April 17, 2010, 11:49:46 AM by Calgary Dave »

TIMMER

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Re: Events...different sound for each round
« Reply #1 on: April 17, 2010, 12:22:53 PM »
yes to each event, click  New Action, Display message,    type what you want   -   set message property set,      count down not sure
« Last Edit: April 17, 2010, 12:43:12 PM by TIMMER »

Calgary Dave

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Re: Events...different sound for each round
« Reply #2 on: April 17, 2010, 12:50:35 PM »
Sweet...thanks Timmer....got that one to work.

Now just to figure out the countdown dilemna..

TIMMER

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Re: Events...different sound for each round
« Reply #3 on: April 17, 2010, 01:08:06 PM »
try this ,   just maybe

Stuart Murray

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Re: Events...different sound for each round
« Reply #4 on: April 17, 2010, 01:59:15 PM »
This can all be controlled in your event conditions

to play a different sound for each level you need the following conditions:
trigger: a level starts
conditions: isRound and roundNum = 4

That ones pretty self explanatory!  you will need a separate event for each round which is a tad tedious!

to announce the start of a break you would need the following condition:
trigger: a level starts
conditions: not isRound

For pre-tournament during countdown the following conditions:

Trigger: the clock ticks
conditions: (state = 1) and (secondsLeft = 240)
state =1 means pre-tourney 2 means during tourney and I believe 3 = post tourney.

Best Regards
Stuart
Stuart Murray