Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - BulletMan

Pages: [1]
1
Help Me / Formula for SHOWING the lowest score?
« on: February 13, 2011, 07:09:49 PM »
My league uses top 5 of 7 scores.  We just played our 5th tournament, so I would like to show everyone's lowest score to indicate what they need to beat to move up the standings.  Is it possible to do this on the Overall Score portion of the stats tab via a formula?

bullet

2
Help Me / Help with Top 5 scoring with manual adjustment
« on: December 12, 2010, 01:26:39 PM »
My league has 7 monthly tournaments and we use only the top 5 points/scores for league standings to allow players to miss a couple months without getting hurt in the standings.  We use Dr Neau's formula for points:(sqrt((numberOfPlayers*pow(buyinCost,2))/(buyinCost + (rebuyCost * numberOfRebuys) + (addOnCost * numberOfAddOns)))/(rank + 1))*10.  Part of our rules are if you say you are coming to play in a given month and do not show up, you lose 20 points from your league total.  We had our first no show this month and I am seeing a problem with the top 5 scoring formula that I am using:  sum(top(5,scores)).  Since this player did not play in the tourney, I used the manual points adjustment of -20 on the Player tab.  When it comes to calculate top 5, it looks like this -20 is being skipped.  What I want to do with this person is total their top 5 (not counting the -20 as one of them) and then subtract 20 points from that number.

Is there a way to do this?

3
Help Me / Points adjustment
« on: February 13, 2010, 12:47:18 PM »
I had a tourney last night and realized I failed to enter an add-on for one player.  We utilze Dr. Neau's scoring system.  Of course, this person happens to have won the tournament and it is a fairly significant difference between 1st place with and 1st place without an add-on.  I thought the best way to remedy this would be to manually adjust his points down to the proper score.  However, I use 4 digits to the right of the decimal and when I enter the adjustment it rounds it off to two.  I know you're thinking "Big Deal" but that could be important as my standings are very tight.  All of my Stats show 4 digits, so it's just this adjustment that rounds.  Am I missing a setting somewhere?  Should I undo the last knockout and enter is add-on and then re-knockout the last player? 

Please help

Bullet

4
General Discussion / TOC Question/Feedback
« on: April 02, 2009, 05:22:34 PM »
I just started doing a league this year.  I put together a document covering all of the things I could think of (not poker rules, league specific stuff).  The top 10 point getters are invited to a freeroll TOC at the end of the season.  I had put in the doc that if there was anyone in the top 10 that could not make the TOC, #11 would be invited...so on and so on until we had 10 people committed to playing.  The TOC (and all tour events) is being played on the 2nd Friday of every month..anounced well in advance (months ago).  Of course, I have someone that is in the top 10 and can't make it and is sqawking a bit about wanting to be able to designate someone to take his spot rather than it going to the next person in the standings.  Since I documented that it will be this way, I am not going to change it for this year.  I would entertain the idea of changing it for next year. 

I am looking for thoughts on how you guys are handling this situation or would suggest the best way to handle it in your opinion.

thanks for the feedback.

Bullet

5
General Discussion / Tournament of Champions - Feedback requested
« on: January 08, 2009, 11:40:19 PM »
I am running a league with 6 monthly tourneys followed by a ToC (free roll) for the top 10 in points.  I rake 20% for the ToC from each tourney and payout the top 4 or 5 each month depending upon the attendance.  I use Dr Neau's point formula

I do not pay anything or have any sort of "benefit" to finishing in the top 10 other than making the free roll ToC.  So in that sense, finishing 10th is no different than finishing first.

We start with 1500 in chips each tourney.  I am toying with the idea of starting the ToC with chip stacks that are relative to the number of points that the first place person has or by rank.  This would give some sort of benefit to finishing higher than the next guy.

A couple examples/thoughts:
    1.  1st place has 50 points and 10th has 25, 1st place would start the ToC with 1500 chips and 10th would start with 750 (50% of points = 50% of chips).
    2.  1st place gets 1500 chips and each position after that gets 50 chips less than the one before it (points wouldn't matter other than to rank players).

Does anyone have feedback on these or perhaps other options to consider?

Bullet

6
Help Me / Help with undo
« on: December 13, 2008, 01:30:46 AM »
Ran our second tournament tonight.  My co-director was running the software and did not know everyone that was playing.  Unfortunately we had a "Greg" and a "Craig" playing.  He heard Craig busted out, but it was really Greg (and he didn't know either of the guys so he went with what he thought he heard).  It was discovered about 2 hours later that the wrong guy was busted out and in the meantime a handful of other people were busted out.  Rather than trying to fix on the fly, we let it go and treated Greg as though he was Craig figuring we could fix it after the tourney was done.

I would like to preserve all of the stats if possible, but realize it may not be.  My initial thought was to note who went out in what rounds and by whom and just recreate the whole tournament with a new file advancing the rounds manually to accommodate the round in which the player was bounced out.  I think that would technically work, but any stats related to time of play would be gone unless I sit in front of my computer for 4.5 hours and bust players out at the same exact elapsed time (which I am not willing to do).

Any suggestions on the best way to handle this big oops after the fact?

Bullet

7
Help Me / Sum and Avg on Stats page
« on: November 20, 2008, 08:09:02 PM »
Is there a way to remove the Sum and Avg lines from the bottom of the stats page (and keep the rank number)?  These are useless for my purposes and would like to know if there is a way to remove them (without editing them out of the exported file manually).

Bullet

8
Help Me / Random Bounty Prize
« on: November 16, 2008, 08:57:33 AM »
I just finished my first tournament using TD2.  What a lifesaver!!  Great piece of software.

I noticed one small thing on my stats page that I just cannot figure out.  I set up prizes for the top 4 players as a percentage and also have a $10 random bounty prize.  There is also an individual bounty of $5.  When I look a the stats page all looks good except for "Total Winnings".  It inlcudes everything except for the $10 random bounty.  For example, the winner got $245 for first place, 3 bounties, kept his bounty and the random bounty.  His Total Winnings indicate $265 ($245 for 1st place, $15 for bountys and $5 for his bounty kept).  The $10 random bounty is nowhere to be found.  On the prizes tab, his name is listed as being awarded that prize.  What am I missing?

Jeff

Pages: [1]