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Topics - Lafrog

Pages: [1] 2
1
Suggestions / Crash on Auto-Save
« on: February 22, 2018, 05:28:01 PM »
Hi Corey,

I believe you once said that you would think about adding "Templates" to TD where tournaments, with all their presets, could be open as a new untitled document and had to be given a name prior o be saved...

Personally, I can't hardly wait for that but in the meantime, would it be possible to address the application crash bug when TD attempts to auto-save a read-only document.

Currently, I am using read-only tournament files to ensure that my various tournament "profiles" do not get lost due to a missed step from the tournament director. (ie. Open the files, save it as a new name, start registering people...). The problem here is when the "save as..." part is skipped, TD will crash when attempting to auto-save the tournament. Could it be made so TD checks for that and simply warns me instead of crashing? This would save me a lot of grief...

TIA
Michel

2
Help Me / Global search
« on: April 04, 2016, 11:16:23 AM »
Hi all,

Any way to get a report on which tournaments a certain player has played?

TIA
Lafrog

3
Suggestions / Sorting
« on: January 17, 2016, 07:58:52 PM »
Hi,

I realize that this does not bother many of you but would it be possible to include diatrical marks in the sorting function?

For example: é, ê, ë, etc. should all be sorted as "e".

TIA
Lafrog

4
Suggestions / Adding Players
« on: January 14, 2016, 02:56:40 PM »
Hi Corey,

Very minor request here but I thought I'd share it anyway...

My setup include 5 leagues (Monday thru Friday) spread over 4 seasons/year (trimesters).

My issue is when I add players to my daily tournament. The "add player" dialog default to pointing the database to the "League Subset" which I then have to change to the "<ALL>" value... I have to do this with EVERY entries in my tournament. Could there be a way to tell TD that I only wish to use the "<ALL>" value (i.e. do not create a subset database for every league)?

I appreciated the need of having separate databases for each league but this is not the case for all as we can use the "league" feature in other ways.

Also, it would be nice if the focus of the "Add Players" window would be put on the "Players" list instead of the "League" database value. That way we could start typing the name of the player right away instead of having to select a random player in the list, uncheck it (because selecting it checks it by default) and then start typing. Again, this is a serie of steps that we have to do EVERY time we enter a new player.

TIA
Lafrog


5
Suggestions / Tag Team Event
« on: November 15, 2015, 03:51:53 PM »
Hi Corey,

I just ran my first ever Tag Team Event using TD and I must say it could have ran a bit smoother...

First of all, here is a break down on the tournament itself:
  • Teams of two players
  • First 4 levels are played individually
  • Teammates combine their stack prior to the start of Level 5
  • Every teams get reseated.
  • Teammates alternate at the end of each level

Now for the hurdles:
  • Nowhere to specify a team name in the database
  • I had to manually check if teammates were seated at the same table (initially)
  • I had to manually bust half (well close to it) of the players between the 4th and 5th level. This took a bit of time and I had all my players standing by for me to assign them a new seat (not stressing at all).

Is there a way we could included this kind of tournament into TD or at least some functionalities that could help us in the future?

TIA
Michel

6
Help Me / Special Layout: Shoot Out Tournament
« on: September 22, 2015, 09:06:11 AM »
Hi all,

I was wondering if this was possible or if somebody already achieve this?

We will be holding a Shoot Out tournament soon where 10 team battles against each other. The formula is the following:
10 table, 1 player per each team at each table (each team member have the same seat on each table)

Points are attributed according to Bust position: 1st: 1 pt, 2nd: 2 pts, 3rd: 3 pts, etc.

I would like TD to keep track of those points for me, so:
  • Is there a token to specify which seat the bust out player was on?
  • Is there a token to specify which table the bust out player is from
  • Is there a token to specify how many player are left at a given table?

TIA
Michel

7
Suggestions / Master/Template
« on: September 09, 2015, 10:16:36 AM »
Hi all,

Don't know if this is already possible, if so I haven't found how, but I would like to have something that prevents overwriting some of my "default tournament"

Here is the scenario: We hold 5 leagues every week (mon-fri) each having their particularities. So I set up my five tournament files (lets call them masters) and each day, the current tournament director opens the corresponding master and start registering players. The problem here is that he should do a save-as FIRST (if I want my stats to be up-to-date). Well, you guessed it, they often forget to do the save as. I keep having to reset those masters week after week.

At the beginning I locked those files so that they couldn't be overwritten but if the director forgot to do the save as, TD would crash when attempting to save.

My request would be to add a new file type in TD (master) that would prompt the user to save the file on open (or give it a generic "number name" as we see in Word and Excel)
Also while we are at it, it would be even better if we could set a preference on how to name those master file upon openning (like: Season_League_Date, etc.)

TIA
Michel

8
Suggestions / Automatic Prizes configuration / Display
« on: July 17, 2015, 02:06:58 PM »
Hi,

I would like to suggest that the "adjustby" tag be allowed also in "nommonetary prizes".

I am attempting to build an Automatic Prizes XML files for a satellites we are running. In so doing, I find myself in the situation of awarding non-monetary prizes (seats) to my players.
But, there is no way for me to tell TD to remove the corresponding amount from the prize pool. That way I could simply write:
Code: [Select]
    <prizeLevel minPlayers="31" maxPlayers="34">
        <prize rank="1-6" name="{1} Place" nonmonetary="Seat" adjustby="-550"/>
        <prize rank="7" name="{1} Place" percent="100" />
    </prizeLevel>
instead of
Code: [Select]
    <prizeLevel minPlayers="31" maxPlayers="34">
        <prize rank="1-6" name="{1} Place" nonmonetary="Seat" />
        <prize rank="7" name="{1} Place" percent="100" adjustby="-3300" />
    </prizeLevel>
Which forces me to calculate the adjustment for every level.

Also, I would like a way to display consecutive prizes more user friendly like:
1st - 6th Place: Seat, 7th Place: $220.00
instead of
1st Place: Seat, 2nd Place: Seat, 3rd Place: Seat, 4th Place: Seat, 5th Place: Seat, 6th Place: Seat, 7th Place: $220.00

Lastly, I would like for TD to skip 0 prizes. At this time, I have to add additional level to circumvent that:
Code: [Select]
    <prizeLevel minPlayers="35" maxPlayers="35">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
    </prizeLevel>
    <prizeLevel minPlayers="36" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>

A simpler way would be:

Code: [Select]
    <prizeLevel minPlayers="35" maxPlayers="39">
        <prize rank="1-5" name="{1} Place" nonmonetary="Siege" />
        <prize rank="6" name="{1} Place" percent="100" adjustby="-2750" />
    </prizeLevel>
but this last option produces a 6th prize with a zero amount.

TIA
Michel

9
Help Me / Automatic prizes
« on: July 17, 2015, 11:18:58 AM »
Hi,

I am running a satellite tournament where a seat to my main event is given for every 5 entries into the sat.

How can I set TD to automatically display the right amount of prizes (including leftover money if any)?

TIA
Michel

10
Templates, Layouts and Sounds / HTML in cell contents
« on: July 03, 2015, 01:56:20 PM »
Hi all,

I want to add a table in a cell but how do I set the text to comply with the text style I gave to that cell?

TIA
Michel

11
Suggestions / Special Prizes
« on: June 26, 2015, 08:24:52 AM »
Hi,

My request/suggestion here is to have a bit more control on special prizes that we setup in TD.

For instance, if one of our directors takes part in a tournament, a bounty is automatically put on his head for a free buy-in.
That said, I could not find a way to easily display the winner of such bounty on my tournament screen as it happens.

Also, since we do not normally track hitman in our tournament, I turned off the option of display possible hitman when I bust players out. Would it be possible to keep that option turned off but have it overridden when a hitman is REQUIRED?

Also, could you have a trigger added to include prizes (you have one for random player prize but not the other ones)?

TIA
Michel

12
Suggestions / Last Man Standing
« on: June 26, 2015, 08:16:32 AM »
Hi Corey,

Last Man Standing are getting very popular over here. This is where players from my tournament opt to pay a surcharge to compete against a smaller subset of my tournament field (every players that opted in).

At the beginning, players where doing that among themselves, but we quickly saw a way to promote other events by doing it ourselves (entry for satellites or buy-ins to other tournaments).

In any case, there are no simple way to have TD keep track of those and display relevant info on the tournament screen.

So my suggestion is to add a side game capability to TD.

Do you think this possible?

TIA
Michel

13
Help Me / League Rankings
« on: June 10, 2015, 11:50:19 AM »
Hi,

I was wondering if it is possible to display the current league rankings on the screen prior to a tournment start?

TIA

14
Help Me / Random Player
« on: May 27, 2015, 12:51:35 PM »
Hi,

I was wondering if it would be possible to choose a random player based on Registration Time.
I have a promotion where a player can get a free buy-in if he buys his entry no later that 15 minutes prior to the tournament starts.

Also, is there a way to display that name on the board upon having TD randomly select this player?

TIA,

Michel

15
Help Me / Incomplete tournaments
« on: May 27, 2015, 12:47:24 PM »
Hi all,

We have just started a new tournament:
Two day 1: 13 levels
Combine leftover stack of both day 1's for final on day 2.

My question is the following: Can I "easily" use TD to calculate the FINAL stacks for each player.

Right now I am attempting to use STATS but my tournament shows up as incomplete and do not get processed when I refresh my stats.

TIA

Michel

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