Author Topic: Value of Rake in Exported Game  (Read 1352 times)

rafatins

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Value of Rake in Exported Game
« on: January 07, 2016, 07:13:44 PM »
How to display the value of the total rake when I export the game ?

Corey Cooper

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Re: Value of Rake in Exported Game
« Reply #1 on: January 08, 2016, 12:41:00 AM »
<totalrake>

Section 35.7 in the user manual.

rafatins

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Re: Value of Rake in Exported Game
« Reply #2 on: January 08, 2016, 07:04:41 AM »
I had tried that way but failed.

Below html code TournamentExport.html file:

Code: [Select]
<html>
  <head>
    <meta http-equiv="content-type" content="text/html; charset=<charset>" />
    <title><eventname></title>
  </head>

  <style type="text/css">
   
    .infotable
    {
      border: 2px solid #000000;
      padding: 8px;
      background-color: #ffffff;
      color: #000000;
      font-family: Tahoma;
      font-size: 12pt;
    }

    .eventname
    {
      font-size: 16pt;
      font-weight: bold;
    }

    .description
    {
      font-weight: bold;
    }

    .league
    {
    }

    .season
    {
    }

    .financials
    {
    }

    .info
    {
    }

    .playerRankingsTable
    {
      border: 2px solid #000000;
      padding: 8px;
      background-color: #ffffff;
      color: #000000;
      font-family: Tahoma;
      font-size: 10pt;
    }

    .playerRankingsColumnHeader
    {
      font-weight: bold;
      padding-left: 5px;
      padding-right: 5px;
      white-space: nowrap;
   }

    .playerRankingsColumn
    {
      padding-left: 5px;
      padding-right: 5px;
      white-space: nowrap;
   }

    .odd
    {
    }

    .even
    {
      background-color: #eeeeee;
    }

  </style>

  <script>

var TDSort = (function()
{
  // the column index on which we are sorting
  var sortIndex = -1;
  // was the last sort a reverse sort?
  var reverseSort = false;
  // not going to try too hard for browser compatibility - just check for IE or non-IE
  var mTextKey = document.all ? "innerText" : "textContent";
  var mTableID = "";
  var mHeaderRowID = "";
  var mData = <playerdata>;
  var mIndexCol = -1;



  // initialize the page
  function init(inTableID, inHeaderRowID)
  {
    mTableID = inTableID;
    mHeaderRowID = inHeaderRowID;

    // set the "Index" column
    if(mData.length > 0)
    {
      for(var i=0, iLen = mData[0].length; i < iLen; i++)
      {
        if(mData[0][i]["IsIndex"])
          mIndexCol = i;
      }
    }

    // install an onClick handler for each column header
    var theRow = document.getElementById(mHeaderRowID);
    var getSortFn = function(inIndex) { return function() { sortByColumn(inIndex); }; }

    if(theRow)
    {
      for(var i=0, iLen = theRow.cells.length; i < iLen; i++)
      {
        if(i != mIndexCol)
        {
          theRow.cells[i].onclick = getSortFn(i);
          theRow.cells[i].style.cursor = "pointer";
        }
      }
    }

    // put a reference to each row in the data, if we haven't already
    var theRows = document.getElementById(mTableID).rows;

    for(var i=0, iLen = mData.length; i < iLen; i++)
      mData[i].Row = theRows[i + 1];
  }



  // sort fn
  function sortRow(a, b)
  {
    var aVal = a[sortIndex].SortValue;
    var bVal = b[sortIndex].SortValue;

    if((aVal === null) || (bVal === null))
    {
      // for equal values, fall back on the row index
      if(aVal === bVal)
        return a[0].Index - b[0].Index;

      return aVal === null ? -1 : 1;
    }

    if(aVal < bVal)
      return -1;
    else if(aVal > bVal)
      return 1;

    // for equal values, fall back on the row index
    return a[0].Index - b[0].Index;
  }



  function sortByColumn(inIndex)
  {
    if(mData.length == 0)
      return;

    if(inIndex == sortIndex)
      reverseSort = !reverseSort; // sorting the same column, again, so reverse the current sort
    else
      reverseSort = false; // if sorting on a new column, always reset to forward sort

    sortIndex = inIndex;

    var theTable = document.getElementById(mTableID);
    var theParent = theTable.rows[0].parentNode;

    // remove all rows, in current sort order (appears to be the fastest way)
    for(var i=0, iLen = mData.length; i < iLen; i++)
      theParent.removeChild(mData[i].Row);

    // sort the rows
    mData.sort(sortRow);

    if(reverseSort)
      mData.reverse();

    // put the rows back in the new sorted order
    // there may or may not be an empty row followed by a sum and average rows, so for an easy solution insert the
    // rows before the header row, then pop the header row off and put it back in front of the first row
    var theHeader = theParent.rows[0];

    for(var i=0, iLen = mData.length; i < iLen; i++)
    {
      // set the row's class to maintain even/odd row shading
      mData[i].Row.className = (i % 2) ? "odd" : "even";
      theParent.insertBefore(mData[i].Row, theHeader);
    }

    theParent.removeChild(theHeader);
    theParent.insertBefore(theHeader, mData[0].Row);

    // update the index column
    if(mIndexCol >= 0)
    {
      for(var i=0, iLen = mData.length; i < iLen; i++)
        mData[i].Row.cells[mIndexCol][mTextKey] = "" + (i+1);
    }
  }



  return {
    init: init
  };

}());

  </script>

  <body onLoad="if(TDSort) { TDSort.init('pTable', 'pColumns') }" style="background-color: #FFFFFF">

    <center>
      <table border="0" class="infoTable">
        <tr>
          <td class="eventname" align="center"><eventname></td>
        </tr>
        <tr>
          <td class="description" align="center"><description></td>
        </tr>
        <tr>
          <td class="league" align="center">Liga: <league></td>
        </tr>
        <tr>
          <td class="season" align="center">Temporada: <season></td>
        </tr>
        <tr>
          <td><hr size=1 width=80% style="color: #000000" /></td>
        </tr>
        <tr>
          <td class="info" align="center"><players> Jogadores - <rebuys> - <addons></td>
        </tr>
        <tr>
          <td class="info" align="center"><pot> Premiação Total - <payouts> Premiados</td>
        </tr>
        <tr>
          <td class="info" align="center">Início: <starttime></td>
        </tr>
        <tr>
          <td class="info" align="center">Término: <endtime></td>
        </tr>
        <tr>
          <td class="info" align="center">Rake: <totalrake></td>
        </tr>
      </table>

      <p>

      <table id="pTable" border="0" cellspacing="0" class="playerRankingsTable">
        <tr id="pColumns"><playerRankingsColumns></tr>

        <playerRankingsRows>
      </table>
    </center>

  </body>
</html>

rafatins

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Re: Value of Rake in Exported Game
« Reply #3 on: January 08, 2016, 07:10:56 AM »

Corey Cooper

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Re: Value of Rake in Exported Game
« Reply #4 on: January 08, 2016, 03:44:17 PM »
Ah, you're right, sorry, I misspoke.  <totalrake> is only available from the Summary tab export.  Although on my short-list of to-do items is a task to make all of the Summary export items available in every export.  Sorry, that won't help you today but it should make it into the next release.