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Messages - Jaxen

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16
Help Me / Re: Create an event for first player knocked out
« on: November 11, 2011, 09:02:04 PM »
For a specific sound for the 1st person knocked out:   position = 1
For an event for when the bubble burst (bubble boy gets knocked out):  rank = (inTheMoney + 1)

Copied these right out of my sound template. They work properly.

17
Beta Testing / Re: 2.6 beta 5
« on: October 31, 2011, 12:22:32 PM »
Corey, I've been one of the folks with you since the early days ... Version 1, when it was freeware, and since I Paypal-ed you some money for it you gave me a Version 2 license back in like '06. Am I part of the "pre Jan. 2010" crowd? I don't think I beta-ed 2.6.b5, but I know I did 2.6.b4.

If I must pay full key fee for 3.0, that's cool. I have an event on Nov. 12 and was going to use 2.5.12 before upgrading afterward for our first event in January. I can probably get by on version 2 next year, but I'd like to stay current, even if I have to take a couple of weeks to grasp the new version (like I did from 1 to 2).

Congrats on finally getting 3.0 out. I know TD is a labor of love for you. I don't know how you support this and keep a full-time job and be a family man too. How is your little one doing, btw?

18
Help Me / IE9
« on: July 21, 2011, 02:43:36 PM »
Windows 7 just asked me if I wanted to download Internet Explorer 9. I politely declined (ask me next time) ... if anyone's running IE9, are there any TD issues with it?

19
General Discussion / Re: Chopping prize money
« on: July 06, 2011, 04:09:49 PM »
I've seen more than one place do it like what Mahoud said with the red and black cards. Was going to post that same thing when I saw the OP.

20
Help Me / Re: Omaha
« on: June 01, 2011, 02:38:20 PM »
Why not just go to the source for a PLO structure. Here's the WSOP's $10k Pot Limit Omaha championship structure. Notice no antes and the 2 add-ons.

http://www.wsop.com/2011/structuresheets/11481-structure.pdf

21
General Discussion / Re: Chilli cook out.
« on: April 11, 2011, 02:26:19 PM »
Read it at work and they wondered why I'm laughing AND crying.

22
Templates, Layouts and Sounds / Re: Sound Event help
« on: March 29, 2011, 03:39:47 PM »
I get the same thing but I was never moved to change it until recently. My "blinds are increasing" announcement plays as the current level is ending. Is there a way to say "next level is not isRound" to avoid me having to actually start the break to fire the "You're on break" announcement?

I bet there's an easy way to do it that I'll find tonight when I have my laptop with TD in front of me.

23
Help Me / Re: Change break time
« on: February 15, 2011, 03:49:08 PM »
Or, when you want the break to end, just hit Control-N to go to the next level after the break.

24
General Discussion / Re: Looking for Points Formula
« on: January 18, 2011, 02:56:54 PM »
Maybe when you have a rebuy tournament, your initial buy-in is lower, meaning there's fewer points up for grabs to start out, and with the rebuys and add-ons the points get fractionalized further. In our case, our freezeout tournaments have $25 or $40 buy-ins, and our one rebuy tourney has a $15 buy in with $10 rebuys and a $10 or $15 add-on. To increase the points a bit in the rebuy event, we change the formula in that one to

square root of the prize pool times the average prize pool per player against that average against what they spent, or ...

sqrt(pp * ((pp / n) / ((pp/n)+rc+ac)) / (r + 1.0).

Using our rebuy example, say you have a 10-player, $15 buy in with $10 rebuys. Say there are 10 total rebuys, 1 player doesn't rebuy, 1 player rebuys twice and everyone else rebuys once. Here are the 1st, 2nd and 3rd place point totals for:

The player who doesn't rebuy: 7.91, 5.27, 3.95 (the exact same as a 10-player, $25 freezeout)
The players who rebuy once: 6.68, 4.45, 3.34
The player who rebuys twice: 5.89, 3.92, 2.95

Otherwise, the freezeouts are just the square root of the prize pool divided by rank + 1. I love Neau's formula, it rewards those who win bigger buy-in and bigger field events, and also rewards those who do well in rebuy events who spend the minimum, or closer to it.

25
Beta Testing / Re: Tourney files created in the beta version
« on: December 28, 2010, 10:50:27 AM »
Thanks Magic but I have no backups or defaults, I lost the hard drive in my old laptop and got a new one to start fresh. Our first tournament is in February and I'm rebuilding tournament files and the database in the beta version on my desktop; I want to make sure they'll be fine to use in the full version. When that comes out I'll put it on my laptop and flash drive the files there from the desktop.

26
Beta Testing / Tourney files created in the beta version
« on: December 27, 2010, 10:20:51 PM »
I'm waiting for the full release to put 2.6 (or 2.6.1, whatever) on my new laptop, so I'm playing with the beta. If I build tournament files for our 2011 season in the beta, will they be good to go in the full release, so I can just copy them into the new data store?

27
Beta Testing / Re: 2.6 beta 4
« on: December 21, 2010, 10:39:29 PM »
After a tournament I add the tournament history, rather than the action summary, to the bottom of the summary page, which I export to HTML. I can save the tournament history as a text file, then cut 'n paste into the HTML. Previous versions had no line breaks in the history so I quit doing it, but 2.6.4b looks great except ... here's the bug ... none of the timestamps come up. The colon to teh right of the date shows, but nothing left of that appears.

28
Beta Testing / Re: 2.6 Status
« on: December 21, 2010, 09:13:41 PM »
Corey, a platter on my laptop hard drive went kaput and I lost TD, among other things (at least I had the sense to backup my ID and license key on my desktop) ... anyway, I'm not running another tourney until early Feb. Is 2.6 coming out before then? I ask because I'd rather put 2.6 on than 2.5.11 because of the change to independant layouts, but I want to have some time before the next event to rebuild my database of players and tournament files (Yikes, just realized I lost all my cool sounds!)

29
Help Me / Re: Starting clock after sound
« on: June 24, 2010, 11:54:22 AM »
It's true that the schedule only allows for 1 minute granularity, but I think Jaxen is referring to manually adding 30 seconds to the clock (right-click on the Game window and select "Set Clock", or press the"Set Clock" button on the Controls tab).

Bingo.

30
Help Me / Re: Starting clock after sound
« on: June 16, 2010, 03:05:32 PM »
Or, if you don't want to do a countdown, manually add 30 seconds to the clock before starting. 30 minute level? Set the clock to 30:30 then start the tournament.

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