Thanks Corey,
First off, my tournament is playing all the sounds as it should !!
BUT . . .
I was not able to get any of the "upgraded sounds" for tournament countdown to play. The "condition string" is the same as the ones generated by "countdown end warning" from the drop down list in the "new event". 5 of the previous events that played every 5 minutes from 30 minutes (1800 sec.) left on the countdown clock just wouldn't play . . . UNTIL I created a ONE new event that plays the sound every 5 minutes. I deleted the old ones. Now it works just the way it used to.
I also had one that played at 5 minutes remaining, one that played at 3 minutes, one that played at 16 seconds during countdown. The funny thing is . . . I had to re-create these individual events before the sounds will play . . . even though the condition string was IDENTICAL to the ones that were upgraded. Since I re-created all the countdown events, they work fine now. I'm starting to get the hang of creating events and using the tester. Its a case of OLD DOG, NEW TRICK
As far as the "tournament end" sound not playing . . . I did what you suggested and moved the event higher in the list than the bust-out event. It still didn't play. You said when two events happen at the same time, only one will play . . . so that got me thinking. For the tournament to end, the second place player has to bust out of the tournament. The problem was, when I bust out the second place player, a generic "player eliminated" sound played. The tournament ALWAYS ends when the second place player busted out. So, I created a new event for a player busting out with rank 2. This creates a unique event ONLY for rank 2 bust out . . . then I put a check mark in the "omit" column for this event . . . No scheduled sound to play when rank 2 player busts out . . . which leaves only one sound event to play . . . the "tournament end" sound. It works !!
The upgraded clock triggered countdown events might be a bug in the code for upgrading old templates and games.
I did find a bug ! The clock paused reminder event I had, did not play. I also regenerated this event. The "condition" string that was generated looks very different from the one that was upgraded.
Now I can start experimenting with some of the new expanded features in the EVENT tab !!
I'll be looking forward to version 2.4.2 where the bubble player event will play in the simple mode.
Are there anything else I should know about when I'm running in simple mode?
Thanks a lot.