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Messages - JonnyRockets

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1
Forget what I said.

It's been a little while since I've played around with the layouts in TD -  and it's not just importing an entire HTML code into the program for the layout.

So - I change my answer - I don't think you can do a layout with a typical Web Design program

Jon

2
I haven't personally looked at tourney screen customization in detail yet.  But if it's all HTML based - I wouldn't see why not.   Saying that -  notepad would probably work great as well.

Keep us posted on your results!

Jon

3
hey Johnny Rockets, what program do you use for the banner like pic w/ the winners and cards ?

great site

Hello - long time no post!

All images on the site are made with Photoshop.   Saying that - you could use PaintSHop Pro, Macromedia FreeHand, GIMP,  whatever you have available!  don't hesitate to pm or email me with questions.

Jon

4
Templates, Layouts and Sounds / Re: web sites
« on: March 15, 2007, 02:36:00 PM »

5
Help Me / Re: Tournament Point Suggestions
« on: November 23, 2006, 03:51:42 PM »
What do you plan to do with the Points system?  A tournament of Champions?  How many players in the Tourney of Champions?  say top 10 points leaders? 1 table - or maybe top 16 - 2 tables of 8 and room for dedicated dealers?

With the amount of Tournaments you'll be having - I don't think you'll have to worry about the "1 time hitters" getting into your TOC. 

So really any points scheme will work well for you.  The classic around here seems to be  Points = Number of players - Rank + 1.   So for 20 players - 1st gets 20 points, 2nd gets 19 etc.   Some people add a point for busting out the last winner (I do this,)  some take away points for rebuys. 

Jon

6
Templates, Layouts and Sounds / Re: league points scheme
« on: November 20, 2006, 10:44:04 AM »
Hey - still have yet to do a formula for this.   I just have prize payout templates saved based on amount of players.   So sue me. haha

Anyway - my points = number of players - your rank + 1 (so 20 players - 1st place = 20 points.) After the top 10 (final table) the points stop decreasing though. (11th place would get 10 points, but so would 19th place)

BUT - that's for base points -  then I have bonus points.

3 for 1st
2 for 2nd
1 for 1st
1 for making the final table (so top 10 players.)
1 for busting out last tourneys winner
.5 for being the first player permanently out.

Example - 20 players -

1st place = 20 + 3 + 1 = 24 points.
3rd place = 18 + 1 + 1 = 20 points.
10th place = 11 + 1 = 12 points
11th place = 10 points
18th place = 10 points

etc.

It's worked really well so far -  but I'll be able to see better how it worked once this season is over. 

if you want a better description - head on over to www.jonnyrockets.net and scroll down until you see the articl "points system explained." or something like that.

Jon


7
In response to AutoSave -

With all the players at your tourney - you'll be able to agree upon what happened in the last 3 or 5 minutes easily.   Use your players! they'll be happy to help!   

8
Suggestions / Re: Seating people at different tables
« on: November 19, 2006, 10:48:58 AM »
Hey man!

Just the way I do it -  I use the Random Generate fuction to keep some randomness there.   I don't sit there nitpicking at the list and making sure it's balanced perfectly.   I just look -  if I've got 20 players and I feel that 6 of them are "POWER" players - if those power players are out of whack -  i move em around a little.   Thats all -  keep the rest Random.   So I use the Random Generate function (keep clicking) until my power players are close to balanced out - then I usually only have to move around 1 or 2 players.

Good to go!

I'll do whatever I have to to keep the majority of people happy at my game.   It's a competitive game yes - but I try to keep it as fun as possible for everyone involved -  This is just one thing I do that adds to that.  Whatever works for you own game right! 




9
Suggestions / Re: Minor gripe when busting players out
« on: November 19, 2006, 10:44:25 AM »
 ::)

just click the right thing next time ;)

i joke i joke!

10
General Discussion / Re: Is this logo new?
« on: November 17, 2006, 02:20:43 PM »
Yup -

I wanted to thank Corey for making a great program -  and me - being a picky bastard - kept seeing that "simple machines forum" logo - and it was driving me nutty!  So I whipped that up quick and fired it off to Corey!

<breathes sigh of relief while looking at top right corner of forum>

much better.

lol.

Actually - wasn't bugging me very much - just felt it deserved a proper graphic.   Thx for the compliment on it.




11
Suggestions / Re: Seating people at different tables
« on: November 16, 2006, 04:45:17 PM »
I keep hitting random generate till I'm pretty happy with mix.  then you can drag and drop to even out more if you'd like.

I think this is one issue everyone will have to do their own way, but it seems like once you start hitting the random generate button over and over, it is just going to encourage complaining, and then there will always be one person not satisfied (like the first person out!)

Travis

Actually - I've had no complaining since I started this - whereas I used to have complaining before.  If you're just doing a single table game - then just hit random -  but multi table -  16 guys who you know -  they like the tables balanced out a bit more.  Again - especially when comes to rebuys.  If you have one table - all guys with the money and agressive / rebuyers.   you might come to the final table finally -  with a total of 200,000 chips allocated to the strong table - vs. 100,000 to the weaker table.

So most the weaker players are taken out.

Now - if I had a 3 table game -  I'm sure random generate would work better again.

But yeah -  the way I'm doing it is the best for happy players / fairer game for everyone.

12
Suggestions / Re: Seating people at different tables
« on: November 16, 2006, 01:58:45 PM »
Just do it manually -  drag and drop.

thats what I do -  sometimes you get powerhouse table vs. weak table - all the rebuys are on the powerhouse table = not good.

Anyway -  I keep hitting random generate till I'm pretty happy with mix.  then you can drag and drop to even out more if you'd like.


13
Suggestions / Re: Starting Chip Count
« on: November 16, 2006, 01:55:06 PM »
There is a thing for this - Average stack size :)   when you start the game - the Average stack size should be the same as your starting amount - if not - you've screwed something up ;)

And if people are asking this after there have been a couple knockouts - tell them to smarten up and not ask syupid questions


14
Wow.  Thats a quality site!  :o

Thx Man!   I'll probably be doing a redesign soonish -   will keep it looking cool -  but cut down on load times etc.   It should be pretty cool.

Jon

15
http://www.jonnyrockets.net

Been using TD since the olden days ;)


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