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Messages - exterminatorx

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1
Help Me / Re: Bounties as set up in Prizes Tab
« on: May 26, 2009, 09:10:37 PM »
And it seems that revenue won from bounty prize(s) aren't exported as separate bounty revenue when doing a StatsGenie export.  It's just bundled into the total revenue?  Why is it not exported like/with bounty chips revenue?

2
Beta Testing / Re: Upcoming version question
« on: May 13, 2009, 10:22:55 AM »
I think you right to go with (1), and modern programmatic thought is the separation of an applications "data" from the "view" of the data.  The layout is just a "view" of the data. 

3
Suggestions / Re: Tournament Bracket
« on: August 15, 2008, 12:51:12 PM »
Since you're tagging this for future reference, I'll put in my feature requests then.

For Head's Up Tournaments, it is a series of mini-tourney's.  There's different options.

(a) Straight-up Single Elimination bracket (seeded or randomly assigned)
(b) Straight-up Double Elimination bracket (seeded or randomly assigned)
(c) Round-robin play that feeds a Single/Double Elimination bracket with n number of top win-loss record players from the round-robin part seeding the bracket.

Different levels of the tournament might have a different blind schedule.  For instance, early part of the bracket or round-robin play might have a blinds schedule targeting an average of a 20 minute long heads-up hold'em match.  Then, semi-finals and finals might target an hour-long heads-up hold'em match.

Obviously need to support cash prizes and points.  There could be consolation matches for every position to get a unique finishing rank for every player, but there should be an option for players to finish in "tiers', e.g. Top 32, Top 16, Top 8, etc, where groups of players effective finish in the same rank.

A few things off the top of my head...

4
Suggestions / Re: Tournament Bracket
« on: August 15, 2008, 11:46:54 AM »
I would definitely use a Heads-Up tournament feature in TD.  Thinking about it, Corey?

5
Help Me / Re: 1/2 Kills?
« on: June 09, 2008, 11:23:32 AM »
Currently the TD doesn't allow you to select 2 hitmen for one bust-out.

Does this mean it is a planned upgrade?

6
Help Me / Re: 1/2 Kills?
« on: June 07, 2008, 11:03:36 PM »
Hmmmm... this situation actually happens from time to time... We were a two-outer away from it happening a couple of weeks ago.  Two guys were in a hand against a third all-in.  The two guys had the same hand and would have chopped the pot if the all-in guy hadn't have hit the two outer to stay alive.

7
Help Me / 1/2 Kills?
« on: June 06, 2008, 05:21:01 PM »
I've got a league that keeps up with player kills.  How you assign 1/2 kill in TD to two players when they tie a hand and both put out an all-in player?

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