choose trigger - A level start
Condition - isRound and (ante = 100) and (secondsElapsed = 8 ) and (state = 2) and (roundNum > 9)
This would never work because the trigger "A level starts" happens, well, when a level starts, and 0 seconds have elapsed. It will never happen when 8 seconds have elapsed.
Cheers Corey your setup worked for me, the only problem i have is it sounds the antes after 8 seconds into the round and also 8 secs before the end of the round....how do i get it to just announce at the start please
It should not do this. However, please be aware that if you set the clock manually, the "secondsElapsed" variable will start over at 0. So, let's say during testing I start a level that is 10 minutes long. At 9:52, this event will fire, as 8 seconds have elapsed. If I then manually set the clock (by right-clicking in the Game window and selecting "Set Clock", or by pressing the "Set Clock" button on the Controls tab) to, say, 1 minute, the event will fire again at 52 seconds, as 8 seconds will have elapsed from the new time to which I had set the clock.
Any idea how to get scrolling prize money across the bottom of my main page ??
As mentioned in my first post, I have one of these setup for one of my other layouts for our league game where it scrolls the points up for grabs on that nights game
<marquee>Final Table Points Available Tonight...........<pointsforplaying ranks="1-10" displayRank="true" orient="horizontal">
I want to show top 6 (maybe prize's so what do i need to change to go from the points to the prize's.
Use the
<prizes> token, and set the
orient attribute to "horizontal". The easiest thing to do is edit the Contents of the cell and press the Insert Token button. Then select the
prizes token and use the dialog to set up the attributes you want. There are a dozen or so attributes that can be set, and I don't know exactly what you want. By using this dialog, you see all of the possible attributes, their possible values, and a description of what they do.