Author Topic: Different announcements based on Round Number  (Read 1398 times)

benmajor

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Different announcements based on Round Number
« on: October 26, 2007, 01:48:53 PM »
Hello all,

I am trying to add a different sound event for each blind level (i.e. to actually announce what the blinds are for that particular level). Here is the statement that I have for the conditions, and the trigger is set for "When a Level Begins":

(roundNum == 1).

For some reason when I run the test program it works correctly, but then when I try and test it in the actual software, the announcement is not made. Perhaps I am doing something wrong. Would appreciate any comments on this.

Ben

Corey Cooper

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Re: Different announcements based on Round Number
« Reply #1 on: October 26, 2007, 03:35:55 PM »
For this particular one, I suspect you may have a sound for when the clock becomes unpaused that is overriding it.  Since you have to start the clock in order to start the tournament, which in effect starts round 1, if you have an event triggered on "The clock is unpaused", it is competing with your event that should trigger at the start of round 1.  The one higher in your list of events will win.

benmajor

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Re: Different announcements based on Round Number
« Reply #2 on: October 26, 2007, 03:58:09 PM »
You're the man Corey, that was indeed the problem, and everything is now in order. Thanks for the help, as always :D