A few questions about Undo Bust out in tracking mode...
#1 - When I click on Undo Bust Out, can I have a sort feature on the dialog box to allow me to sort by either alphabetical order or rank (or time) busted out. I have already busted out a player by accident and had to search through the History button on the game tab to remember the name I just busted. (memory issues).
I could see adding a "Rank" column here. I'll put it on the list.
#2 - When I finally find the name I just busted and undo the bust, TD will choose any seat at random amongst the open seats and try to place him there. I have to click Dont move then manually drag his name to the table and seat he/she is actually in. Can TD remember the seat he was in at bust-out and automatically place him in that seat? If the seat has been filled by TD allow me to enter a table number and seat number. Or, on the tables tab, have a list along the side (under unseated players) of "Busted Players" with the list there and allow me to drag/drop to the appropriate seat?
I like the idea of remembering the player's last seat (this has been mentioned before but I think has gotten lost in the onslaught of other feature requests). But this can get complicated pretty quickly. We would probably have to ask the user if they want to balance the seating, seat the player in their previous seat, or manually seat the player. If someone is already in the player's last seat, what do we do? Allow the user to choose a seat or take the user to the Tables tab so the player can be manually seated? If we give the user a way to choose a seat, how do we do that? You mentioned "Table number and seat number", but really it's "Table name and seat number", so we can't just have two free-form inputs. We could have two select lists (drop-downs) side-by-side to do this. What happens when the user seats the player but the tables are unbalanced? Do we immediately try to rebalance the tables? This gets seriously more complicated if the user undoes more than one bust-out at once.
A receipts question now...
Can I have a receipt template for re-buys (this would be used when I allow my players only one re-buy and not unlimited)?
There is only one receipt template now, so adding one for a specific purpose would mean more than just a little work. Why do you need an additional template?
And while I am on the subject of re-buys, my club has one tournament with unlimited re-buys, and both times we have had 100 players and each time had over 200 rebuys. Can I have an option (when in tracking mode) to simply add a number of re-buys (and add-ons too) without having to re-buy individual players?
Thanks,
Jody
Do you mean a dialog that allows you to specify the number of add-ons/rebuys you are purchasing for each player (as in, specifying 3 add-ons for this guy, 2 rebuys for that guy), or are you wanting to be able to say "Purchase 20 rebuys" generically, without specifying who actually purchased them?
The request to be able to buy-in, rebuy, and add-on all at once (and specify numbers for the add-ons and rebuys) has been made, and is in for consideration already. But I have to ask, do you allow players to rebuy multiple times at once? For example, if your tournament allows unlimited rebuys, can a player purchase 3 rebuys at the same time and get 3x the chips all at once?