Author Topic: Chips Tab: Maximum Players  (Read 3186 times)

vinenator

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Chips Tab: Maximum Players
« on: September 15, 2010, 07:43:16 AM »

Issue: Although the "Maximum Players" calculation is handy, there isn't an indicator as to which chip is limiting the number of players.

Solution: Add a new column to the "Chips" spreadsheet that shows the individual "max players" (Quantity / "Per Player") calculation for each chip in the set. This will make it easier to see which chip is limiting the max players without having to do the mental math for each chip type.


Corey Cooper

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Re: Chips Tab: Maximum Players
« Reply #1 on: September 15, 2010, 09:33:55 AM »
The "Needed" and "Over/Under" columns don't do this?

vinenator

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Re: Chips Tab: Maximum Players
« Reply #2 on: September 15, 2010, 10:34:15 AM »


The "Needed" and "Over/Under" columns are useful, but when i am blue skying with different starting chip requirements, it would be nice to know how many players one chip typei can support given the estimated number of players. your maximum players is basically the minimum of the quantities divided by the "per player". i just want that value itemized on each row. less mental math for me. it is good for figuring out which chips i might want to order more of, for example.

while on the topic of chip sets, i am unsure if i am using the software properly, but if so, then i'm being an "idea" man.

the "save template" button on the "chips" tab saves both the chip set and chips information together. i would have thought these should be separate templates. "chip sets" don't change much, while there can be many templates that would use a given chip set.  so, if i add more chips to a chip set, i now have to open all the templates and update the quantities in each. using a hierarchical approach would take care of that by simply modifying the chip set one time.


i hope that wasn't too confusing! LOL





Stuart Murray

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Re: Chips Tab: Maximum Players
« Reply #3 on: September 15, 2010, 12:06:50 PM »
you can do this at the moment, by changing the entries number by typing in a higher number and then pressing the tab key, pretty simply once a chip value goes red you know you have reached the threshold.

I do this sometimes when using my chips for larger casino events, as TD can give me an idea of what is required, even though I won't be using the software for the tourney, I still use TD as a mock run.

Regards
Stuart
Stuart Murray

Corey Cooper

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Re: Chips Tab: Maximum Players
« Reply #4 on: September 16, 2010, 10:45:29 AM »
The "Needed" and "Over/Under" columns are useful, but when i am blue skying with different starting chip requirements, it would be nice to know how many players one chip typei can support given the estimated number of players. your maximum players is basically the minimum of the quantities divided by the "per player". i just want that value itemized on each row. less mental math for me. it is good for figuring out which chips i might want to order more of, for example.

Yeah, stuamurr is right.  The software does this already ... unless I am misunderstanding.

Quote
while on the topic of chip sets, i am unsure if i am using the software properly, but if so, then i'm being an "idea" man.

the "save template" button on the "chips" tab saves both the chip set and chips information together. i would have thought these should be separate templates. "chip sets" don't change much, while there can be many templates that would use a given chip set.  so, if i add more chips to a chip set, i now have to open all the templates and update the quantities in each. using a hierarchical approach would take care of that by simply modifying the chip set one time.


i hope that wasn't too confusing! LOL

The chipsets are collections of the chips, thus they are directly tied to the defined chips ... which is why they are saved together as one unit.  I'm not sure how it would work otherwise.  Or, now that I'm re-reading your post, I think you have the correlation backwards.  At least, backwards from the way I thought about it when I designed it.  And now you've got me questioning how it was designed...

The thinking was along the lines of "these are the types of chips that I have (red, green, yellow with dots, blue with dice, etc)" [chips] and I have these "chipsets which are composed of those chips, and here's how many of each" [chipsets].  Then, when you run the tournament, you can select which of the chips you want to display on the Tournament screen (meaning, which types are going to be used in this tournament).

Your point of view sounds more like "Here are the chipsets I have and the chips in those sets" [chipsets], and from those "here are the chips I want to use" [chips].

Am I following you?  Now that I've written it out, I'm not sure one is necessarily better than the other, just a different way of thinking about it.

Magic_fubu

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Re: Chips Tab: Maximum Players
« Reply #5 on: October 07, 2010, 10:57:02 PM »
zhen, what does that have to do with this topic? and why the links to a jewelry website?? don't think that belongs on here...
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Corey Cooper

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Re: Chips Tab: Maximum Players
« Reply #6 on: October 08, 2010, 07:08:53 AM »
zhen, what does that have to do with this topic? and why the links to a jewelry website?? don't think that belongs on here...

FYI, I deleted the spam post.

Magic_fubu

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Re: Chips Tab: Maximum Players
« Reply #7 on: October 08, 2010, 12:13:41 PM »
I was on the fence about reporting it, as it seemed to have some relevance, albeit very little...
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Corey Cooper

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Re: Chips Tab: Maximum Players
« Reply #8 on: October 16, 2010, 09:17:54 AM »
I don't know what it is about this thread, but the spammers keep hitting it.  I've deleted at least 4 spam replies in the past week.

Magic_fubu

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Re: Chips Tab: Maximum Players
« Reply #9 on: October 16, 2010, 10:33:36 AM »
Couldn't you just lock the thread??
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